About PsySal


PsySal's Trophies

Award for Impeccable Historic Accuracy
Awarded by crackerblocks
on December 15, 2009
The "Driving helps take the edge off things" Award
Awarded by mathias
on December 19, 2008



SethR says ...

36314 pts, beat that. Wish I had a demon wall in real life

X-0ut says ...

Woah that was weird !
At first I didnt understand, had to go to the read me, but then it was fun.

One question - are you on drugs?!

hamburger says ...


rogual says ...

This is delightfully odd. It's good fun to play, and your apoplectic seizure-graphics somehow manage not to be annoying. Audio worked, but could have been better. It is quite easy -- I wasn't sure if you could lose or not, and it's a little on the short side. But you did pack a lot in, and the concept and execution were great.

I enjoyed this one.

Doches says ...

Delightfully odd indeed. Just pulling off those graphics, and making me happy looking at them (also, not having seizure!) is enough to merit some serious credit.

Endurion says ...

42584 points, beaten :)
May I say, WTF! In a good sense ;)

Covenant says ...

48k points... :)
It was very chaotic, though... But nice... Liked the graphics...

callidus says ...

hehe :-) that was interestingly odd! well done

Hempuli says ...

I loved this! Very good :)

Entar says ...

Odd, but somewhat fun. A little simple, but cool graphics. I got a measly 22K points.

greencow says ...

driving a demon wall 5 blocks wide through the city with choppers dropping acid bombs everywhere is a tough job, but someone's gotta do it!

muku says ...

I love the visuals, music and general quirkiness of this game. LOVE them. Extra points for using procedurally generated music.

There didn't really seem to be much challenge to this since you can't die, so getting a high score seems to be the only goal, which I usually find a little lacking. The entire experience of playing this made up for it though. Definitely a WTF moment in the best sense of the word.

BTW, exactly 49,999 points on my first attempt. Coincidence? I think not :D

ondrew says ...

Wow, that was trippy :).

v1234 says ...

That was wicked. Love it, like Rampage on acid. Great visuals.

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category


Posted by
Sunday, April 19th, 2009 1:17 pm

Here she is!

This is a very exciting and very… pink… game. I’m really proud of what I put together!

Download for Windows


Posted by
Sunday, April 19th, 2009 12:00 am

There are buildings you can destroy, traps that make you grow, and a lovely pink background. Destruction of buildings is a little less than exciting, however….

Screenshot of my Game

Posted by
Saturday, April 18th, 2009 7:10 pm

Here she is, coming nicely (?) along? As per usual I’m wasting all my time on graphics up front, so that I won’t have enough time to actually finish/finetune the game.

Mah furst screhn

Meh, 48 hours is too much

Posted by
Saturday, April 18th, 2009 10:07 am

Hooray, I’m going to do my Ludum Dare thingie. I was in a place called Macau and now I’m back in Hong Kong feeling like the luckiest/awesomest person alive, doing the 48 hours game development competition in such a cool city on such a great extended vacation.

Hong Kong Ludum Dare

Posted by
Thursday, April 16th, 2009 4:00 pm

Hooray for me, I’ve managed to finangle myself an extended vacation in Hong Kong. Anyhow I’m going to try and enter this Ludum Dare, though I’m going to be in Macau for the first 12h or so of the compo.

The last few LD48’s I’ve used a basic, minimalist C++ engine and coded the game in LUA. This time I’m going to just code the whole thing in C++, I guess just for a change more than anything. So it’ll be C++, OpenGL, and SDL.

My Special Ludum Dare Goal: Include at least sound effects into this one! I’ve never managed to get SFX/music into an LD48 before, triple shame shame shame on me. Ptoiee fireflower spit spiky ball at my butt!

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