About Notch


Notch's Trophies

The heart of my coding passion
Awarded by Damoy
on January 19, 2017
The almost every post loved award
Awarded by Nnnnneeeedddd
on November 28, 2016
The "Pretty sure I'm gonna win the Indie Award" Award
Awarded by HawkSandwich
on August 18, 2016
Created a game that made a community that was so bad he left
Awarded by Oddfruit
on November 22, 2015
The "You Made Mincraft" Award
Awarded by lxd1
on September 5, 2014
Inspiring me to make games Award
Awarded by Crafting4U
on August 25, 2014



erik says ...

Really great job in all areas.

Loved the art, loved the torn up grass, loved the splatters. I think the game play concept was great and you used the theme well.

I'm surprised you didn't use the ice more than once. Also, level 10 was hard. I almost gave up on that one.

nilsf says ...

One of my favorites do far.
The graphics were excellent. The audio wasn't fantastic but it did the job. The blood and damage to the grass left by the walls was a very nice touch. So many different elements to interact with make it a shame there are only 11 levels. Me wants more! :D
The only downside I found was not having a restart button for levels that you obviously lost and have to wait to die and, more importantly, the ones were you can't win but where the crushing walls have left, leaving you stuck :S.

Arowx says ...

Very good fun, great animations like it!

X-0ut says ...

Really enjoyed this game. The puzzles where brilliant, the gfx cute as hell. Actually felt for all those squished bunnies.
A solid entry, well done.

rogual says ...

This is nice! The theme is well integrated, the controls are good, and I didn't find any bugs, except perhaps the design-bug of the missing restart option. Also it felt a bit odd how the spiky wall didn't kill you if you touched it... but on second thoughts that isn't "wrong", it's just unusual. In fact, if anything it's more realistic. Good show!

Covenant says ...

Awesome game... A bit frustrating in terms of the influence of the carrots on the bunnies, which kind of turned me off the game at level 10...
But a very solid entry, with very cool graphics and theme! :)

Banni says ...

Great fun, one of my favourites so far, for its cute-yet-twisted nature. At first I thought the bunnies were just for decoration, but you use a nice progression to develop their role. As others have mentioned, the only thing missing is a restart-level button, though I see you've addressed that in a post-compo update.

There will be blood. Especially on that one level, you know which one I mean.

SethR says ...

Great game :) I got pretty far but gave up on the one where you had to get a bunny to take a carrot from the other side of the wall..

Really nice pushing/movement feel.

sol_hsa says ...

Definitely one of the best games in this contest.

Endurion says ...

Very nice :)
It's quite difficult to push hopping bunnies where you want them.

robot_guy says ...

Very good but some levels are very random if you can complete them as you succeed or fail on the whims of the bunnies.

Hamumu says ...

I love what the wall does to the floor (or guts). Very cute looks in general. The lack of a restart button is bad... horrifying on level 10. Really good all around, though.

DrPetter says ...

Fnarking shootfnark! (remembered phil had a problem with banbots detecting profanity... pah)

Got permanently stuck on level 11 I think it was. "Pressure". The walls and rabbits are gone. I'm left with a key that can't get to the lock. Needs suicide key. Polish -1 for those.

Other than that, awesome! Great animations. Wonderfully lovable but horrible aftermath from the walls. Tricky but mostly fair level design. Many levels (seems I borked out just before the last lock/door from earlier comments). Surprisingly much complexity and interaction with the gameplay, without getting confusing. Sounds are very good as well - if only it had a cute chip tune to top it all off though ;)

muku says ...

Very polished game with charming graphics. Especially enjoyed how the wall left black/red traces in the ground, nice touch. Levels were mostly on the easy side until I reached that "Back and forth" level where I found it extremely frustrating to herd a bunny out in time, and the lack of a restart button (as far as I know) made waiting for the slooooow wall to finally crush me very aggravating, so I quit there. But, very fine entry.

Morre says ...

I enjoyed playing this game! Nice polish and graphics, and lovely carrot-eating :)

I really missed a restart button, though, as I've already mentioned to you.

Well done!

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

Bunny Press source code

Posted by
Tuesday, April 21st, 2009 8:39 am

I forgot to include the source code in the original release, so here it is.

Bunny Press timelapse

Posted by
Monday, April 20th, 2009 9:43 am

On youtube!

Also, I changed the applet version to allow resetting the level with escape or backspace, but that is NOT the competition version of the game. A link to the competition version is provided on the website.
It’s a shame I forgot to add this during the competition, as it’s fairly easy to get stuck.. :-\

Bunny Press – FINAL

Posted by
Sunday, April 19th, 2009 2:49 pm

Woo, I think it’s actually turning into a game!

Posted by
Sunday, April 19th, 2009 11:48 am

It\'s starting to turn into an actual game!!

Wow, finally!

I was freaking out bad, convinced I wasn’t going to be able to make it into a game when the nice people in #ludumdare suggested making the game about surviving the levels and having the bunnies just act as cannon fodder. I added a few random objects, and suddenly the game turned FUN!

Now I just need to add a bunch of levels, and hopefully even sound, and I’ve got myself a game!

You can try the first three levels by clicking here.

Rocks, carrots, particles, no gameplay

Posted by
Sunday, April 19th, 2009 8:43 am

Rocks, walls, carrots, particles

The wall crushes everything in its path now, and there’s blood. The rocks will continue rolling for a bit if you push them, the carrots attract bunnies, the player repels them, but there’s absolutely no gameplay still.


Motivation.. dropping.

Posted by
Saturday, April 18th, 2009 5:24 am

Bunny Press, apparently

There’s a title screen now. But I don’t think I’m going to be able to make a game out of this random mess of bunnies and crates, heh. Time for a break, I think.

I’m going to a bday party in an hour or so, and after that I hope to be full of ideas on how to make this a game. =D

Ok, the bunnies are in!

Posted by
Saturday, April 18th, 2009 3:21 am

Second screenshot of BunnyWall

Bunnies, advancing walls of doom (the spiky things), and player interaction.

I have NO idea how to turn this into a game..

Is that some art or what?

Posted by
Saturday, April 18th, 2009 12:41 am

Collisions, pushing, dragging are all working. Time to add some bunnies, methinks.

First screenshot of BunnyWall

At least there’s SOME progress.

Posted by
Friday, April 17th, 2009 11:23 pm

Here’s the sprite sheet for my main character: (pardon the white padding)

Main character sprite sheet

He can walk around already, and he even blinks at random. It’s not a game yet, though, I’d better get cracking.

Game design, brainstorming, and bunnies!

Posted by
Friday, April 17th, 2009 9:10 pm

I couldn’t sleep more than ’til 6 am, which is one hour after the theme was announced. I got up, checked the site, saw the theme.. and froze. I got nothing!
After freaking out for a while, I decided it was better to not force it, so I went back to bed. After just a few minutes, I had my game idea!

You play the role of a bunny caretaker. Your job is to make bunnies not die.
The game is a level/screen based puzzle game where you have to save at least a certain number of bunnies on each screen before advancing to the next one. The problem is that there’s a huge spiky wall advancing from the left, crushing everything in it’s way. You can stop it temporarily by putting things in its way, but it IS going to crush everything sooner or later.
There will be blood and heaps of bunnies with fuzzy ears. And probably a few carrots. Perhaps even copulating bunnies.

Warming up for LD14

Posted by
Friday, April 17th, 2009 9:20 am

9h45m to go.. I’ve purchased food, cleared my schedule (mostly), and made a plan.

Tonight, I go to bed relatively early, then I get up at 7 am tomorrow, two hours after the competition starts. I spend most of the day tomorrow getting an early playable version of the game up and going, then at 5 pm or so I go to my friends 30’th birthday party.
There I do some light drinking, heavy guitar hero playing, and massive eating, then I get back home at about midnight to implement all of the ideas I’ll have thought up while not thinking about ludum dare.

The next day, I sleep for as long as I can, then spend the rest of the day finishing up the game, polishing it until it hurts, and fixing any final game play issues that might have arisen.

I’ll do a timelapse for sure again, and I’ll try to get as many entertaining pics as I can. I’m considering doing a video log on my Eee to document the development process.

Exciting! =D

Oh, and here’s my desk:

Here\'s where I\'ll be doing LD14

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