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OveFunInnThePolGraAudHumTecFooJouTim
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Endurion says ...

Cute little game. Albeit the collision detected (pixel color i reckon) is not very player friendly.

X-0ut says ...

As allready mentioned, there are some collision problems. Kept getting stuck on the walls.

Managed to clear about 6 stages before the laser finally got me.

jlnr says ...

Woah, the sidebar sounds like a bit of overengineering? :)

I really like the idea, but the collision detection gets in its way. Walking out of the screen reminded me of Mario shortcuts though ;)

jovoc says ...

Great concept and a really original use of the theme. A bit too easy, the collision detection was the biggest obstacle. If the wall moved randomly or purposefully it could be a lot more challenging, giving control to the player makes it too easy.

and the weird gif source code? Bizarre, but made me curious to check out squeak.

you get mad humor points for "loser!" hehehe

Banni says ...

The sticky collision detection was the biggest issue for me, unfortunately. I liked the twist of being able to control the wall direction though.

erik says ...

Neat concept. Collision detection and response made it frustrating to play though. After level 1 I kept getting stuck in walls.

Written in Smalltalk? That's neat.

noonat says ...

I think the idea of collecting treasures fast enough to reveal the exit in time is a great idea, but allowing the player to control the rotation of the wall completely defeats it.

Perhaps if you removed the rotation aspect and made the player collect more treasures to get the exit to move closer to him when it spawned behind the wall?

Getting the collision detection to slide along edges instead of stopping would help a lot.

Loved the idea though, and awesome that you got so many levels in there!

nilsf says ...

Cool idea, but it's a bit too easy and the sticky collisions really kill the fun.
Nice audio as well.

ondrew says ...

Nice game, but I feel it would have been a better game, if you didn't gave player the option to control the beam. But rather have the beam rotate in some predefined way.

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

Squeeze Maze as a browser game

Posted by
Monday, April 20th, 2009 2:23 am

Hello,

I have Squeezemaze up on scratch’s site.

http://scratch.mit.edu/projects/Mike_W/495022

It’s a java applet that runs it (technically the java applet runs a squeak interpreter) so I think windows, linux and Mac can play that version of it.

Squeeze Maze is finished

Posted by
Sunday, April 19th, 2009 6:43 am

Squeeze Maze – Ludum Dare 14

This was my third attempt at Ludum – the first time I made something way to complicated – and while it did get finished it was too complicated and did not do that well. My second try I was only able to get on the PC 6 of the 48 hours so while I completed something it was also fairly week.

This time – I had my tools ready before hand, and a pretty good schedule. I picked a simple concept and wanted to see how far I could go with it and am happy with my work,.

The tools

PC Athalon 2600XP running Windows XP, 1 Gig or Ram

Scratch for those of you who are not familar with it – it’s designed by MIT as a teaching tool for young programmers.  You build blocks of code. It’s very visual which is why the code directory is all snapshots of the code from the different sprites.

Reasons why I think this is a good platform for Ludums.

Multi – threading made easy each physical sets of blocks is it’s own thread.

Good messaging – sending broadcasts to every ‘object/thread’ is easy – limited in you can only send a fixed message with no variables.

Sprite Tools – in the code, rotate, hide, resize and move are all right and standard commands.

Easy to debug – the visual nature of the code as well as the single stepping option helps stretch the 24 hours.

Other tools

Pixel Art – Kolourpaint, Harmwave, www.cooltext.com and my LG515 cell phone, took a shot of my lawn, some decorative rock and some bricks.

Audio tools – cgMusic, sfxr, audacity, my LG515 cell phone, and  format factory

I am getting the following error when I try to send it through the blog.

File type does not meet security guidelines. Try another.

So you can get it at

http://ludum.twobrotherssoftware.com/SqueezeMaze.zip

Final Squeeze Maze

Just played my whole game through

Posted by
Saturday, April 18th, 2009 2:12 pm

All eight levels.  It’s too easy and I found one glitch – but it’s a data glitch not a programming glitch.

I also have decided I will put a end that says you won.

It\'s working good

Cleaning up the graphics

Posted by
Saturday, April 18th, 2009 10:04 am

Went outside with Q (my 5 year old) and decided to take some shots with the camera of the ground to liven up the images. Going to use some other ones to do the maze.

Turned the player from a circle to some hand pixel art – does not look quite right – may go back and re do that if I have time.

I have to build some levels and test – may rework the wall of death image – I have a shot of some bricks may try that,

Cleaning up the graphics

My Son likes it

Posted by
Saturday, April 18th, 2009 6:27 am

I have it playable. Graphics need alot of work.

You are the green circle you are trying to get treasure from the maze – there is a wall of doom moving through the maze (semi transparent).  Now you can spin the wall one way or another but it keeps moving towards the center.

My timeline this morning

6:32 exit pops up

7:15 my wife forgot her insulin and needs it at work

8:17 add graphics to count down number of treasures you need to get

8:25-8:45 make it load next level

8:45-9:05 fight with son to get computer back – he likes my game

SqueezeMaze

I woke up

Posted by
Saturday, April 18th, 2009 2:34 am

I was asleep for about 3 1/2 hours – but I am up and might as well apply myself.

Not sure about breakfast – but here is my work area. It’s taken with my camera phone which isn’t the greatest/

I only feel that blurry

Calling it a night

Posted by
Friday, April 17th, 2009 10:08 pm

Calling it a night

I am calling it a night – I have computer generated music, sound effects, simple graphics and basic gameplay.

My wall moves a little slow have to play with the numbers but I am happy about where I am this early. Can’t let it get to me though – one small mistake and then you are behind the pack

Squeeze Maze

Off to what I think is a good start

Posted by
Friday, April 17th, 2009 8:48 pm

Although it can only get worse from here then.

I’m using scratch as my IDE.  I’ve been learning it so I can teach my son it. I have an advancing wall and most my graphics drawn. Thanks to cgmusic I have a sound track and will give some sound effects though next.

Have to break from the competition to see the Dr

Posted by
Tuesday, April 14th, 2009 2:29 am

I have to get blood drawn (routine stuff) before Monday – so I will have to break from the competition goign 12 hours with out food to get that done – I think I will try to plan it around a sleep break.

My wife works and I have a 5 year old- but I still think I will get enough time in.

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