About LunarCrisis


LunarCrisis's Trophies

Oh my god, it's full of parentheses!
Awarded by jolle
on March 3, 2008



Endurion says ...

Thanks for the Windows executable.

Nice little game, with a nifty darkness effect. This needs more levels (not one huge level please) and sounds!

Doches says ...

Easy, and short, but excellent. Fun!

scionkiller says ...

I liked the pixel and lighting effects, I liked the concept, and the realization of the gameplay was fun. Great job!

5parrowhawk says ...

Would work well as the first level of something much bigger. I like.

Tenoch says ...

Great idea (protected by the obscurity). Would have deserved more content and polish, this is rather small.

robot_guy says ...

Nice idea and shows promise. Needs to be moved down a bit as I always seem to be shooting stuff right at the top of the screen with the bottom half completely black.

Entar says ...

Interesting game, good effects, if a little simple. This has some good potential.

DrPetter says ...

Stylish and smooth! Doesn't really work as a game though - I ended up cautiously staying way back in the darkness and picking off enemies that were barely even visible on the screen. Maybe this could have been prevented using some slightly different mechanics, I dunno. Ideally you should force the player out into the light most of the time, with only temporary refuge in the shadows. No immediate ideas on how though.
I disliked the "afterglow" of the player - it made it difficult to follow your own movement in the corner of your eyes when looking ahead at the enemies/targets, resulting in needless wiggling back and forth to find the exact spot you wanted to be in for aiming.

Hamumu says ...

Real easy, but I wish the camera was way further forward - I don't need to look behind me, so why is 3/4 of the screen behind me? I barely got to see the stuff I was killing. I think this could be heading to something really cool with some real challenge and polish added. Like DrP says, you need to be stuck in the light a lot and take brief refuge in the darkness.

ondrew says ...

Nice short game, but the camera was too far behind.

badlydrawnrod says ...

I reached the end and wanted more.

noonat says ...

Loved the visuals in this game... seeing the wave of darkness push forward was very satisfying. The game was a bit easy, but I could see that being resolved with tweaking. I agree with DrPetter and Hamumu about forcing the player out. It would also be good if the player's shots didn't go very far; I often shot at things off screen.

muku says ...

Excellent concept! Shame it was so short and easy, some extra levels/enemies would have worked wonders I think. I agree about limiting the maximum range of the player's bullets, that might force them to get out of the darkness every now and then. The darkness effect looked cool.

NiallM says ...

This is a great concept, but I agree that it could do with being fleshed out some more.

erik says ...

The simple and stylish graphics look nice.

I like the concept of fighting to keep the wall advancing.

It's needs more game play elements to make it challenging and more engaging though.

Morre says ...

Lovely graphics. The darkness effect is really beautiful.

The game could use a bit more variation - moving enemies would be cool.

Great game overall. Well done! :)

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

Timelapse for Extinguish

Posted by
Tuesday, April 21st, 2009 8:53 pm

Assembled out of more than 10k JPEGs, totalling almost 2GB O_O.



Posted by
Sunday, April 19th, 2009 7:34 pm

You play on the side of the advancing wall of doom, which is trying to engulf all. The lousy civilization which is getting in you way has set up barriers, though, in an attempt to hinder the darkness! Your job is to destroy these defences so that the cloud can continue its conquest. (Edit: I posted a bit more info about the process at my blog)


Progress, End of Saturday

Posted by
Saturday, April 18th, 2009 9:36 pm

You play on the side of the advancing wall of doom, which is trying to engulf all. The lousy civilization’s set up barriers, though, which the cloud can’t cross! Your job is to destroy these defences so that the cloud can continue its conquest.

Basic mechanics are working, the main things missing are enemies that fight back. Better graphics should be on the way, as well as some sound effects.

Workspace, and More Food!

Posted by
Saturday, April 18th, 2009 2:09 pm

Here’s where I’m working most of the weekend. I’d like to clean it up a bit, but there’s no time for that this weekend =). I’ve got an second monitor I could use with xinerama, but that make the timelapse impossible to follow, so I won’t be. On the left is my afternoon snack, tortilla shell things with sliced chicken and Emmental on top. There’s also a bunch of Sambal Oelek under the chicken, just to make it a little bit more interesting XD.

Lunch, food.

Posted by
Saturday, April 18th, 2009 11:49 am

Well, I have my idea, just gotta do it! Yummy lunch:

Well, it wasn’t awesome, but it was okay. More later!

Sammich 1

Posted by
Friday, April 17th, 2009 9:14 pm

The first of many. It may look small, but it makes up for it with lots of cheese.

And yes, it is sitting on top of a stack of encyclopedias, it’s just that kind of food.

Intro. And code.

Posted by
Friday, April 17th, 2009 6:32 pm

Well, this is going to be my third Ludum Dare if you count the mini-LD I did. Previously I used Scheme/SDL/OpenGL, but since Lua’s a language I want to get comfortable with for other reasons, so I’m going to be putting it to use this weekend =).

I’ll be starting simple and working with the LÖVE engine. I have a bit of code already set up for miscellaneous things, which includes a small demo. Good luck everyone!

My Very Own Towlr

Posted by
Friday, April 17th, 2009 5:47 pm

Had to be done. (actually it’s just a hack =p)

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