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The Awesome Chartmaker Award
Awarded by the31
on December 14, 2010

Ratings

OveFunInnThePolGraAudHumTecFooJouTim
33243434
3344233233
333533342
3334222422
3335343332
333423334
223322212
4445443432
434544443
33233323
334434332
3333
33443323
223544435
21231222
333333333
3334223313
2.942.823.124.062.763.132.873.002.67-2.88-

ondrew says ...

I love being the Wall of Doom. Such a cool idea and great graphics.

Radix says ...

Fun! But it would feel more purposeful with some indication of remaining HP.

Endurion says ...

It's quite difficult to actually shoot something. The health indicator is hidden on the caption :)

DrPetter says ...

112 points. I hate the planes that just swerve out of the way, can't punish them. It's also annoying that you fire out of random barrels - it makes it nearly impossible to get at enemies that are close to you (the red planes in particular). Mad clicking is always kind of supid, autofire would have been nice.
I was prepared to like the game based on presentation and initial impressions, but there are too many troubling aspects in the gameplay to get any high marks. Would be relatively easy to fix.

Entar says ...

Cool, but I agree that it's kinda awkward and hard to aim, at least the regular gun.

jovoc says ...

That was a lot of fun! Perfect fit for the theme. For some reason I really liked that it moved right to left. Cute retro graphics and good sound. Needs more player feedback, like how far you've gone, health, etc.

sowbug says ...

Cool use of theme. Nice consistent 8-bit style.

Planes hard to kill, helicopters were fish in barrel. At the end of the game there's something strange happening with unterminated sounds.

The swing between easy-to-kill and hard-to-kill was too extreme; make it more graduated and it could be fun to play.

agj says ...

I agree that it's awkward to aim. Also, enemies seem to be too hard to destroy.

jsb says ...

Yay, funny take on the theme that goes well with the pixelated art style. Sadly, it is quite hard to hit moving targets when you don't know which muzzle will fire the next shot. Also, fullscreen would have been nice to prevent clicks outside the window (happened quite some times to me). Anyway, enjoyable!

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

Mood Fo Llaw – Finished

Posted by
Sunday, April 19th, 2009 6:09 pm

After crunching, I’ve finally finished it.  I hope you enjoy playing at much as I have enjoyed making it!

Download Executable/Source: http://www.mediafire.com/?umlmwyhuzmw

I lied, here is progress:

Posted by
Sunday, April 19th, 2009 2:41 pm


Ok, I said I wouldn’t post progress, but I’m happy with my progress.  The clouds I put there in the very beginning, and it’s on my list of things to change.  Currently the game is playable, and I would say just a hour’s more work or so.  Major, major thanks to sfxr, as it was very easy to make the needed sounds, and it gave me a great moral boost as sounds made the game seem to have so much more progress.

Right now I’m going to go microwave some burritos, eat them up, and finish the game.

Woo, last minute entry!

Posted by
Sunday, April 19th, 2009 11:32 am

When I first saw the theme, I had no clue what to do.  I recently got an idea, so I’m going ahead and making a last minute entry.  The name is called “Mood Fo Llaw”, and it is a side-scrolling shooter.  Here is a current screen shot:

Current

As this is being made last minute, I won’t make any more posts until I’m done.

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