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0rel says ...

nice idea! quitting after you've lost is a bit cruel though, and it's a bit too hard, the random hills are simply too high sometimes for the amount of given fuel. bouncier physics, triangular player shape, and maybe fuel powerups would make this more fun i thought...

mjau says ...

Doesn't work here, I just get a grey window (and sometimes some sounds).

X-0ut says ...

Worked the first time I played, thereafter it just showed a blank screen but could still hear sound effects.

codekitchen says ...

Just a grey window for me.

yoyo says ...

Didn't have any problems running it myself. Nice idea, a bit of a conservation message :p
Bit too easy generally, but often impossible to collect balls at the edge of the screen.

SethR says ...

Same here, only worked once. I killed 3 out of 10 balls...

lucasshrew says ...

It works fine here (even lots of retries), it is not bad, but when balls are on edges i always lost.

olberg says ...

Just a grey window for me too.

Endurion says ...

Grey window and sometimes sounds. I even copied the jar to c: (so there are no spaces in the path). Do you expect a certain desktop color depth?

muku says ...

Works on Firefox/Win (but not Linux; may have to do with the multicore though?). Nice game, fun little timewaster for a while there. Graphics are a bit too simple to really appeal, and the "game over" text color is horrendous. Enjoyed the fuel mechanic, it's not so common to see something like that.

greencow says ...

good game, like the economics ;]

nilsf says ...

Sadly I also only got a grey screen.

Entar says ...

Good idea, not bad. This has some potential, though as it is, it's rather simple, and could use some polish.

scionkiller says ...

I like the role reversal of getting to play the wall. The core idea is good, but it needs more depth. The restart after losing is annoying.

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

Gray Screen Bug in FWOD

Posted by
Monday, April 27th, 2009 5:36 am

Unfortunalty I wrote the drawing code wrong* (outside of the gui thread) and this is the reason some people are getting the gray screen bug.

It doesn’t depend on your color depthor anything like that AFAIK, I will need to fix it in the code.

The good news is that I know more or less what to fix and just have to find the time to work on it again :)

[*] I’m a Java2D noob :(

Falling Wall of Doom – Final!

Posted by
Sunday, April 19th, 2009 11:39 am

Get it here.

The jar file (click to play) can be found here and the source at github (README).


Almost Done!

Posted by
Sunday, April 19th, 2009 11:08 am

Get it here.

I hope I didn’t forget anything, I’ll probably post a final submission soon.

It was my first LD and it was a good one!

1st Screenshot, Still a Way to Go

Posted by
Saturday, April 18th, 2009 11:46 am

I’ve been having some wierd performance related problems, but nothing too bad.

Here’s the 1st (early) screenshot:

Cat Got Tangled in Plastic Bag, Physics & Drawing Stuff Done.

Posted by
Saturday, April 18th, 2009 3:12 am

Poor stupid kitty:

Progress is made

Posted by
Saturday, April 18th, 2009 1:12 am

I’ve got basic IO stuff & a game Idea – more of a Falling Wall of Doom than an Advancing one, though.

The 1.5l pitcher of black tea has been drank and have made way for the 1l of coffee with cream & sugar.

Good Morning!

Posted by
Friday, April 17th, 2009 10:24 pm

Oh crap, I see the theme is Advancing Wall of Doom :(

Yet Another 1st LD Entry Post

Posted by
Friday, April 17th, 2009 12:14 am


This will be my very first LD entry, hopfully I’ll be able to produce something playable and fun by the end of it.


Progress report will be posted at http://tametick.com/blog.

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