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Covenant says ...

Very interesting... With a better control of the farmspeople, this could actually be an extremely fun game! :)
Problem at the moment is that herding the peasents is very hard...

Radix says ...

I was excited after reading the instructions on the title screen, but yeah, getting the peasants to do what you want is a bit too fiddly.

agj says ...

Interesting idea. I had no luck trying to make houses, though. :(

ondrew says ...

I liked the realism in this one. Getting two male peasants to have sex is really hard. :) Harvest is giant slashing with a sword. Funny :).

Now I understand why you ask, if a giant naked man would make the game better.

With better controls this game could be very interesting.

5parrowhawk says ...

Clever. Only... It's really annoying when you've got enough villagers but they keep getting stuck in the houses.

I think it would be better if the giant didn't have a hitbox, and instead could pick peasants up by right-clicking. But then maybe the game would be too easy...

muku says ...

Very cool! Like a micro-management version of The Settlers. Extremely impressive for your first finished game.
That said, I did find the micro-management a bit much after a while and just got bored of nudging the little guys into their huts. Didn't manage to beat it so far.

dessgeega says ...

i like all the complex economic interactions that result from just swinging a sword and pushing peasants around. it's a bit unwieldy, but not unbelievably so - the player is a giant with a giant sword who walks among tiny mortals, after all. the challenge doesn't come in planning but in executing those plans effectively, speedily, or at all.

DrPetter says ...

I couldn't really figure out what to do. I managed to multiply and kill some peasants, but nothing useful. I think my fault was to push grain into the huts, perhaps? I should try a third time, and will adjust my ratings if I do.
Kind of cute and charming otherwise.

Endurion says ...

An interesting control idea. It's nice how there's always more than one use of something.

It's too easy to get into a non-solvable state.

noonat says ...

Great idea! I loved the gameplay concept, but the push based controls were just too unwieldy and frustrating for me. I found myself wondering why I couldn't just pick them up and toss them where I wanted, if I were a giant.

HybridMind says ...

I played this a few times and it is quite enjoyable despite that fact that I seem incapable of of getting the peasants to go inside their houses after I put the straw in them. I also couldn't figure out how to sacrifice a peasant to the doom wall to get more time. Seems like a rather complex little game for the time limit. Good graphics and game mechanic ideas. The world is fun with the little altar portal thing and the work you did when the doom wall burns across is a great bit of polish!

It is also great and hilarious that you are playing a giant with a sword that "helps" his village where often I felt like the peasants were likely hoping I'd leave as I was doing way more damage then good. :)

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

Final: The Wall of (mildly irritating) Sunburn

Posted by
Sunday, April 19th, 2009 12:14 pm

Ok, I think I am done here. This is actually not only my first LD but also the first game that I ever completed, so yay me :)

(The sourcefile is extremely messy because I was figuring things out as I went along. sorry)

All in all that was a very satisfying experience.


What I got so far

Posted by
Saturday, April 18th, 2009 1:42 pm

work in progress

I have something playable but its not much fun yet. I spent the whole morning on the basic gameplay and did the graphics on my laptop while visiting my parents.

The wall advances and leaves nothing but doom in its wake, so I guess I have everything covered regarding the theme.

The question is … should I turn the giant into a giant naked man?

First try!

Posted by
Friday, April 17th, 2009 8:02 am

I finally have time on the weekend one of these compos takes place! I will try to use the opportunity to get familiar with LÖVE. If I run into problems I might have to switch to Gamemaker or Construct.

Graphics will be done in Gimp, sounds with sfxr. I am not sure if I will manage to produce any music. My goal is to simply finish something playable and hopefully also something enjoyable :)

Good luck all!

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