About hamburger (twitter: @davidrlorentz)

Buns and a slab

Entries

 
Ludum Dare 23
 
Ludum Dare 21
 
Ludum Dare 18
 
MiniLD #18
 
Ludum Dare 17
 

hamburger's Trophies

Ratings

OveFunInnThePolGraAudHumTecFooJouTim
3134231124
324432243
31551131
213121324
1121
213222212
335525143
2
2133
11
323433234
454
313231322
223422224
2253232
44543342
2132332133
222323223
3244332213
43443333
2.581.783.563.352.442.562.232.002.40-3.29-

Jonny D says ...

I'm gonna have to say that I don't quite get it yet...

rogual says ...

I like how you approached the theme, but I couldn't seem to find any gameplay.

It was quite unsettling seeing his "mind" shrinking like that, even with these simple graphics. I wouldn't call it fun, though.

Endurion says ...

Interesting take on the theme.

erik says ...

I like the interpretation of the theme. Had trouble figuring out the gameplay though.

HybridMind says ...

Well.. managed to get 4/13 tokens after a couple more play thrus. Seems that I can't quite figure out how to make the text stay long enough to read it once you've triggered a token. I want to be able to learn about the story so this seems like a little bug or maybe I'm just not getting how it works. It is strangely sad and compelling to play this game so congrats there. It isn't really fun at all but that is fine by me. I'm glad to see what you did with the theme. I also gave you a 1/5 on Food.. because your name is hamburger. :)

ondrew says ...

I didn't get it until I read your description. Before that I was just trying to slap the guy as hard as I could :).

mjau says ...

Sadly fading.. Those words popped into my head when I played this. It's the name of a SID-tune, which is now playing in my head. Starts out with a long solo and then gets some really nice bass and melody just as it ends. Funny how the mind works.

Ahem. Anyway.

Feels more like interactive art than a game. Not that that's necessarily a bad thing.. I wouldn't call it fun though =]

DrPetter says ...

I don't get it. It's confusing and disturbing.

nilsf says ...

Quite bleak. As mjau said, it's more art than game.
The best I could get was two tokens.

dessgeega says ...

i like that this is about an internal wall of doom - cancer - rather than an external one. i think it might be presented in a way that keeps it from being as effective as it might be, though. if it played for longer, i think it would give players more time to get a sense of what was going on by flailing, and would be more suggestive of the slow creep of this particular kind of wall of doom.

Hempuli says ...

Very interesting entry. Requires a bit too much reflexes, perhaps, the best I could get to was around 9 tokens.

jsb says ...

Sorry, I didn't know what to do. Found max 3 tokens by clicking random parts. Couldn't find any difference between the two playing modes. :/

greencow says ...

innnteresting

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

Closing My Eyes: Final

Posted by (twitter: @davidrlorentz)
Sunday, April 19th, 2009 7:00 pm

Here it is! Enjoy yourself!

For those of you who haven’t been keeping up with the progress of this, I won’t spoil it by telling you what it’s all about.

CLICK HERE TO PLAY THE FINAL GAME IN YOUR BROWSER.

Click to Play

Click here to download a Windows Executable + Source

Coded in ActionScript 3.0 with Tweenlite, with art drawn in Flash CS3, and sound created in sfxr.

Dying in Context

Posted by (twitter: @davidrlorentz)
Sunday, April 19th, 2009 7:09 am

Good morning friends!

For anyone who feels like playing a very unfinished game, here’s the state of mine as of last night. The beginnings of the gameplay are there: notice now as you switch between your senses, sometimes you experience portions of the outside world. That’s what the deathbed experience is all about.

I have like 10 things on my list for the next 12 hours, so I better get to work.

CLICK HERE TO PLAY THE WORK IN PROGRESS IN YOUR BROWSER.

Click to Play

He dies successfully.

Posted by (twitter: @davidrlorentz)
Saturday, April 18th, 2009 5:50 pm

Gosh, I’m moving really slow. I’m going to have to start working harder.

My game is sort of playable. The game is about being on your deathbed, and in this build you can experience yourself slowly dying. You can focus your energy on different parts of your body by clicking, which has no effect right now except clicking on the brain, which slows down your death.

I guess you guys are going to want me to make this more GAMEY now. Fine. I’ll add points and crap. That’s coming up next.

CLICK HERE TO PLAY THE WORK IN PROGRESS IN YOUR BROWSER.

Click to Play

This is what a deathbed looks like.

Posted by (twitter: @davidrlorentz)
Saturday, April 18th, 2009 12:41 pm

Well, I sort of have a design planned out for my game, so I decided to take out a pen and start drawing. Here’s what I sketched up in the past 5 minutes.

Notice the beautiful asset list: brainwave, eyes, hand, mouth, and nose. A more delightful art asset list I have not seen!

The original wall of doom

Posted by (twitter: @davidrlorentz)
Saturday, April 18th, 2009 10:32 am

OK, with 33 hours remaining, hamburger’s finally going to start thinking about getting started.

“Advancing wall of doom” is a pretty morbid theme, guys. I feel compelled to make a game about the original wall of doom, that one that is advancing upon us all – death, of course!

I picture myself on my deathbed, waves in my head slowly shrinking to whispers, then nothing. I have a little bit of energy left in me, but not enough to run the whole machine of my body. Should I focus it in my eyes, to see my loved ones around me? Or in my ears, to hear what they’re saying? Or in my hands, to feel when they hold them? Or should I focus all my energy inside my head, to keep those waves alive?

Is this a game? I hope so. I’m going to try to run with it. If you have any suggestions, please make them. :)

[cache: storing page]