About Fiona (twitter: @FionaSarah)


Fiona's Trophies

The Official SonnyBone 'RAD GAME' Award
Awarded by SonnyBone
on January 2, 2010
The Silver Polish Award
Awarded by recursor
on December 14, 2009
The Joyous Blob Accolade
Awarded by dstrysnd
on April 20, 2009
The Melty Puddle Decoration
Awarded by demonpants
on December 9, 2008
The awesomely gruesome purple gibs Sarge's award
Awarded by Tenoch
on August 20, 2008
Most Gore in an LD12 Entry Award
Awarded by dstrysnd
on August 13, 2008



hamburger says ...

Fun game. :)

Tenoch says ...

As they said: you don't get my 5 on overall because of the non following of the theme. Otherwise excellent!

rogual says ...

Ah, this is nice. A very complete and "game-y" game. (Gamefulness is one of the top qualities I look for in a game, you see.)

I did find it difficult. You don't have long to do each level, and I ended up giving up at the part with the bouncing saws -- there's just too little room for error, and it's hard to see where they're going to go next.

Your interpretation of the theme is very loose here, almost feels like a cop-out.

Despite all that, though, I enjoyed your game immensely. All the splattering and general chaos was great fun.

Covenant says ...

Excelent game... The only thing I didn't like was the sawblades... added a too-random element to the gameplay, they move too fast and are almost unavoidable if they happen to come your way...

dstrysnd says ...

Goddamn that blob is cute. I just want to hug him OH GOD WHY AM I BLEEDING

ondrew says ...

Love the name, the game is fun to play and the music is excellent.

The only problem I have is the difficulty. It suddenly increases a lot.

muku says ...

Very polished and fun game. I did find the part with the moving sawblades unfair and quit there, too. But it was fun up to that.

Graphics are very nice, little to criticize in that department. Controls feel fluid and fun.

That tune... I still can't decide whether it's just a bit too weird, but I'm giving you the benefit of doubt :)

I'm not too keen on how you incorporated the theme, but otherwise a very fine entry.

Entar says ...

Fun game, pretty tough after the first several levels. Not sure how it relates to the theme though.

sol_hsa says ...

Not very theme-y, but one of the most complete games in this contest.

nilsf says ...

Nice graphics, being able to destroy a bunch of stuff and having it leave a mess is nice. I didn't really like the music though and it was too hard for me, I gave up after the saws.

DrPetter says ...

1250 points. Not sure what I could have done to improve on that though, as there was no clear scoring mechanism (at least none that I noticed in the carnage). At least I beat the game.
Graphics are nice, gameplay is mostly fun and smooth except for some nasty bits of level design. The near-instant restart helps make it more tolerable though.
Music is mostly okay but the main melody could have used a more restricted scale to make it sound less random.

SethR says ...

This was punishing (damn you, saw blades) but I won it... that was a very catchy song you created by the way, don't think I'll get that out of my head.

Could have benefited from tweaking difficulty a bit, but that could be said for pretty much every entry I guess...

Endurion says ...

Aww, very good use of particles :)

The laser cannons are really hard.

Hamumu says ...

Not much by way of theme (I get it, but... you know). Really hard! And rather frustrating. The first level with the yellow barriers was really overwhelming and took a lot of tries. It was 1 or 2 rooms past that where I had to give up.

The instructions lie, by the way! They say it's "click and you go shooting off in that direction", when holding is how it really works. Click, like a game of pool, could be quite interesting, and fits the idea of the pent-up kinetic energy better.

Frimkron says ...

I'm giving a higher rating in the "theme" category than most probably will, because I know that the game was designed from the start to be a deliberate attempt to do something interesting and unexpected with the theme, rather than just a cop-out.

lucasshrew says ...

Ohhh lovely blob...great entry even that it is not much of the theme in it.

Arowx says ...

Great work for 48hrs nice one!

Morre says ...

Much like the other commenters, I don't think the theme isn't really there. But you know, I can only complain so much about that...

Great game. Very difficult. But Happy Blob loves me after all. Awww... :D

Gameplay, graphics and sound are all awesome.

As usual, an excellent entry from you! :)

HybridMind says ...

mmmm particle blood. I'm amazed at the amount of levels you managed to fit into the 48 hours frankly. All the room objects and the people moving about was very nice. The graphics and game play were fun enough to keep me playing for a long while though I did eventually get frustrated enough by the controls and the off-key music (sorry.. but that melody went a few notes out of any pleasing zone for myself). I really wanted to dig the music and it was almost really great... but damn.. a few of those notes hurt! :)

Great, very complete game for 48 hrs.. congrats!

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

Happy Blob is Unhappy! – Timelapse

Posted by (twitter: @FionaSarah)
Sunday, April 19th, 2009 10:51 pm

Here’s the timelapse for my LD entry this time around. http://www.youtube.com/watch?v=X6TqFZE7Y14

The webcam flickers a bit due to issues with OpenCV but it’s mostly not noticable. It doesn’t include about the first two hours of drawing during which it didn’t work and I didn’t realise and it doesn’t include writing music/sound as I still haven’t been bothered to get it running in Windows yet. (I use Propellerhead’s Reason for audio)

Happy Blob is Unhappy!

Posted by (twitter: @FionaSarah)
Sunday, April 19th, 2009 12:33 pm

A terrifying tale of intrigue, kidnap, danger and a cute little blob!

This LD I decided to do a game where you fly around as a little blob. Smashing things and trying to escape a horrible lab where experiments are being performed on you.

The Advancing Wall of Doom is your health, it constantly decreases causing you to run as fast as you can before you get splattered by the metaphorical Wall. You fight back the wall by smashing things which regenerates your health.

Full story and instructions are in the readme. But to put it short – Point mouse and click where you want to fly.

Download source:Fiona_LD14_Happyblobisunhappy-src.zip (Requires Python and Pygame 1.8)

Download Windows bin: Fiona_LD14_Happyblobisunhappy-win.zip

Vote generously!


Posted by (twitter: @FionaSarah)
Sunday, April 19th, 2009 4:36 am

lol. Looks like the aftermath of a paintball game.

I’ve done quite a lot although it might not look like it. Game has an actual beginning. (This is the first screen)

Gonna carry on just making levels from now on I think.

Oh yeah, the game is now called “Happy Blob is Unhappy” too.

Day #1 Done

Posted by (twitter: @FionaSarah)
Saturday, April 18th, 2009 1:51 pm

Going to bed now. But I have a pretty good start for an awesome fun game.

Have the character in, he moves pretty well and is quite fun to fly around. The theme is accounted for. I have him dying and he’s able to move to other levels. (With cool transitions.)

In addition I’ve managed to add one “enemy” (he is a helpless guy who runs around).

Tomorrow I hope to have more challenging stuff and eventually build some levels. If I’m lucky I’ll get sound in.

More stuff, almost gameplay

Posted by (twitter: @FionaSarah)
Saturday, April 18th, 2009 9:40 am

Okay so you’re a little green blob (Called Jamie) you fly around a lab of some sorts just because you can. But oh no! You’re slowly desintegrating, and so you must smash things to regain health and try to escape.

At the moment he’s only got tables to smash but soon he shall have so much more. (Jamie shall feast on flesh this night.)

Something or other

Posted by (twitter: @FionaSarah)
Saturday, April 18th, 2009 6:56 am

I’ve spent most of today drawing some tiles and getting super-realistic-blob-bouncing-physics to work.

Here’s all I have to show for it in screenshot land.

I promise you there’s a game here, I know what’s going to happen, how it’s going to fit into the theme and all that crap. First though I need to add particles… (They are the most important part of any game.)

Has wokened up.

Posted by (twitter: @FionaSarah)
Saturday, April 18th, 2009 12:48 am

Does not like theme. (Like I do not like theme every time I wake up on LD.)

But whatever. I think about it.


Posted by (twitter: @FionaSarah)
Thursday, April 16th, 2009 10:41 am

Just a quick note that if anyone uses Twitter it might be worth everyone tagging Ludum Dare related tweets with #ld14 before and during the weekend. :)


Posted by (twitter: @FionaSarah)
Wednesday, April 15th, 2009 12:55 pm

I wonder if I can make a game without copious amounts of blood this time…

I’ll be using your friendly neighbourhood Python with my own game lib that lives on top of Pygame.

Be using my pycatcher program for timelapsin’ again. Home grown yo.

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