About eugman


eugman's Trophies

The 'Most Totally Awesome Concept' Award
Awarded by Gilvado
on August 31, 2009
The Digital Equipment Corporation Award for Backwards Compatibility
Awarded by Doches
on April 20, 2009
The Watermelon Award
Awarded by fydo
on March 11, 2008
Zork-Inspired Award
Awarded by Cthulhu32
on February 25, 2008



Doches says ...

I adore this. I adore that it's in curses. I adore that I can play it over SSH. I adore the fact that it's short, and sweet, and silly.

I'm giving you a ridiculously high graphics score, just because.

mjau says ...

I love this. Played it in real text mode for good measure =)

Gameplay is very simple, but it's fun, and it's got charm in spades. I really like the little comments the game give you. "My goodness, you fell asleep!" I picture a crazed and starved hill climber on an unfortunately timed feeding frenzy as monsters walk the earth and the oceans of the world rise, all the while a victorian era gentleman flying above in a balloon or something shouting comments and encouragements at the climber, eventual shock when he dies, followed by stubborn disbelief when he tries to move after death. Wonderful.

Was a little odd with the invisible wall at the left at the start though. There's food past it, but you can't get at it. Also found a bug: the message box doesn't clear on restart, so old messages are overwritten, the end of longer messages getting appended to shorter new ones.

DrPetter says ...

I have no idea what curses is, but you make it sound like I can't run it in windows. So I won't try.

Osgeld says ...

this is a amusing short game, props should be given for the text gfx and it plays well, the "funny" part had its moments (asking for disk 2 and whatnot)

I do have a gripe, the monsters and players background colors are white, which is fine until you end up on the snow covered hill, then even in full screen it becomes easy to loose track (maybe yellow for players / monsters?)

all in all, its a good solid production, its fun (for a little while anyway) and it took some bravery to do

Endurion says ...

Please make a Windows version, i wanna play ;)

nilsf says ...

Nice to see a roguelike in LD. As Osgeld mentioned, once you get to the white area it becomes very hard to keep track of where you are. The messages were funny, but having a "funny" command seemed like an odd idea, it would have seemed less artificial if the messages just popped out at random or when eating (a fortune cookie) or something in game rather than the player having to explicitly ask for them.

Tenoch says ...

I loved the feeling of getting trapped, when the waters starts to circle you.
Lots of humour, which is nice, but not really challenging game (I'm not too much of a highscore person...).
And textmode? Hurray! Although it's not extremely responsive.

PsySal says ...

Alas, normally it's the Windows versions I can't play... Looks cool anyhow =)

agj says ...


Deepflame says ...

This reminded me of Dwarf Fortress, somewhat. :)

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

Tit for tat. How does that sound?

Posted by
Monday, April 20th, 2009 5:33 pm

Ok, there are soo many entries. Here is my pledge: I will try to rate,at minimum, as many games as I get ratings. So right now I’ve been rated twice and I’ve rated 3 games. There’s no way I’m going to get to everything but I think this way I won’t feel guilty about being a vote drain. Of course my game only runs on *nix so that limits how many ratings I can get anyways.

Hill Climber: Extreme Edition

Posted by
Sunday, April 19th, 2009 4:17 pm

I managed to make a game in the end. It’s very limited but it has a nice style to it.

Requires python and curses. (Sorry windows fans. I might make a pygame version if time permits)

To play, open a terminal, go to where the file is and type: python HillClimberExtremeEdition.py

That should be all you need for it to work. It’ll take a few seconds to load up.

Get it

EDIT: I’ve made some last minute changes before the deadline. Now the game is slightly harder. Also there are two types of food.

EDIT 2: If you got an error about CURS_SET or something, try redownloading.

Minor progress

Posted by
Saturday, April 18th, 2009 2:30 pm

Tremble at my graphical skills!

Lets hope I canget a nice game in time.

Curses ftw!

Posted by
Saturday, April 18th, 2009 9:00 am

The beginnings of a curses game.

Now I just need a game!

Gentle wall

Posted by
Friday, April 17th, 2009 7:20 pm

Here’s my idea for the game: It’s going to be a roguelike and you are in an evacuated village in the valley. Storms have been on the horizon for some time and you’ve been helping people get out but now it’s time to save yourself. Get to high ground while dealing with generic monsters and obstacles.

Thoughts? Suggestions?

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