About erik

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The Giant Pixel Endowment
Awarded by demonpants
on December 9, 2008

Ratings

OveFunInnThePolGraAudHumTecFooJouTim
333411212
213211
33423343
323321
343111121
5444333
333521132
44423233
33522133
4345223
444233332
22332332
434422122131
44423323
44443243
33522222
434233432
44442243
334433433
1111111111
3
3.293.053.583.052.202.051.002.822.56-2.36-

Jay says ...

The cake is not a lie.

skalle says ...

It was confusing at first, and I didn't think it was too clear what I was supposed to do. I figured it out though, and beat all the levels. My biggest complaint would be that it's a little slow building walls, and I'd appreciate a line-function or something. I think this game could be even cooler if you didn't have such pixley graphics, and instead made it so you can easier draw lines and stuff to make new walls. Also, it would be nice to have a function to tear down walls that you built by mistake.

hamburger says ...

Hehe that was fun. It got really annoying at times when the drawing mechanic was too picky and I couldn't draw out my line, but otherwise it was a fun system to play around with.

Endurion says ...

Great! This could live up with one or two more elements. The last stage is a bit tedious in the tight passages.

muku says ...

Liked it, quite novel. Took me a while to figure out what I was supposed to do, but then the game was actually too easy, I think.

As others have said, the wall building controls are too finicky.

Enjoyed the narrative, took the game beyond its mere mechanics. Also liked how the supposed victory screen is actually another level, very clever.

nilsf says ...

Yay, cake!
Not very challenging, but quite enjoyable nonetheless. As mentioned by others, building walls is a bit too finicky.

Covenant says ...

Controls were quirky... With better controls, the game would probably be more fun... interesting idea, though...

yoyo says ...

Great idea and use of the theme, but drawing mechanic was tedious and there was very little challenge.

HybridMind says ...

This was a rather enjoyable game. I like how it has elements of RTS, expansion games, as well as tower defense games. Very nice concept. I also appreciate the mission text between levels.. where you hear "the growth" speaking.. very funny stuff.

Levels 1-4 play really quick and then level 5 is a beast. Also, more feedback on how the "bad red circles" are hurting you would help a lot. I also didn't have a good sense of my energy intake / output.. yes I know you had the flickering number but a better UI representation giving the player easier to read feedback would help.

All in all great effort!

mjau says ...

Yay, cake!

Had fun playing this. It's perhaps a bit too easy, but the narrative really adds to the game. It transforms it into something spooky and alien, something otherworldly. And it's you! =)

The game was a little unresponsive at times though, had trouble building stuff sometimes. Also seconding that being able to remove accedentally built walls would be nice.

agj says ...

I kind of wish the tiles were bigger so it wasn't such a work of precision to make the walls. Other than that, it's pretty neat. Liked the narrative!

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

The Growth – Final

Posted by
Sunday, April 19th, 2009 7:01 pm

TheGrowthFinalScreenShot

Lack of motivation at the half way point means that I never did get around to art.  Also, the lack of playtesting makes me nervous.

But I think I have a pretty neat game.

Click here to play The Growth online.

Download the source + SFW.

Edit: If you can’t see the text (flash under linux?) please try this build with embedded fonts.

It’s a game… sort of.

Posted by
Saturday, April 18th, 2009 10:40 pm

I had mixed motivation levels today.  I did manage to get things to a playable point.  I should have gotten more done though.Ugly Screenshot

Play my current build on line.

Evening’s progress

Posted by
Friday, April 17th, 2009 11:08 pm

I have a very simple tile system in place.  I thought I would have simple gameplay by this point, but I’ve run into a problem where my recursive flood fill is blowing the as3 stack.  I’m too tired to figure out what I’m doing wrong, so I think I’m going to call it a night and look at it with fresh eyes tomorrow.

Desk

Posted by
Friday, April 17th, 2009 5:19 pm

I’ve participated in a lot of LD48s, but I’ve never posted a workspace photo.

Erik\'s workspace

I really should learn to make music with that keyboard.  It’s probably time to get rid of the g3 imac as well.

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