About allefant


allefant's Trophies

The 'You live near me, here in Austria' Award
Awarded by pretzelhands
on October 22, 2010
Double Sonic Device
Awarded by Hamumu
on December 5, 2007
Final Fighting Medallion
Awarded by Hamumu
on December 3, 2007



TimS says ...

Nice... a bit hard for my liking... but nice.

mjau says ...

I failed spectacularly at this the first couple times, but it was fun when I got the hang of it. At level 2 I managed to get lodged on a wave right next to the tsunami, racing to the goal (and past it) at great speed =D

Couldn't get past level 4, though .. I suspect I need to use the jump to avoid getting stuck, but I couldn't get it to work reliably.

Title screen pic is great btw, but I guess I can't give points for that since you didn't make it .. would've been nice if you'd tried to do something like that yourself, maybe use that painting as a reference or something. The rest of the gfx is ok =)

crux says ...

Tricky, but it's quite fun when you catch a wave right. Rather like real surfing, I suppose :)

The one thing that was a bit frustrating was landing on the end platform.

Endurion says ...

Can be pretty hard if you get to the wrong half of a wave.

X-0ut says ...

This is a pretty good idea, infact, I'd go as far as to say with some polishing and a physics lib of somesort could have a fun game on your hands.

5parrowhawk says ...

Nice. Level 6/7 irritated me no end, though. I finally quit there.

By the way - can you do positional audio in Pygame? Would be excellent if you could hear the big wave coming before you see it.

Covenant says ...

Too hard for my taste aswell... Idea is interesting, too bad the graphics weren't done by you...

Hamumu says ...

I am not smart enough for this game... why isn't there a readme!? I can't figure much of anything out. I guess up is some kind of turbo boost with limited gas... but once I figured out how to actually get moving somewhere, I never could find a way to stop on the platform, which I assume is the goal. It's really cool conceptually, I just don't know how it works.

Anyway, I am expressing my absolute shock and disappointment at the venerable Allefant coming down with stolen art and sound! I don't know what LMMS is, but "the melody is from some .mid" sounds like stolen to me. Judging by the rest of the game, it would've been better anyway with your own art, more cohesive and still nice looking. Picking the colors is a great strategy.

nilsf says ...

Interesting game mechanism. The audio works very well so it's a shame it was made out of competition. The graphics are very nice too, especially the waves.

FenrisWolf says ...

Pretty fun, but I found it to be extremly difficuilt. I really did enjoy the graphics and sound, though, and I found them to be a great addition to the style of the game. Also, I thought the idea of the wave to be the advancing wall was a great idea!

jovoc says ...

Nice job. I like the look of this a lot, even though I can't give you points for the painting, you did a great job matching the look of the painting and giving it a consistent, strong theme. The game was fun and a quite challenging.

muku says ...

Ah, this is one of those games where the movement model itself is the main challenge. (Have you played QWOP by any chance?) It's really frustrating when you don't get over a wave crest and roll back down, on the other hand it's exhilarating when you finally catch a good wave and glide forward at great speed. Either way, it's compelling, though I don't have it really figured out yet (quit in level 3). Some explanations on how to play would have helped, I think. Landing on the dock I found hit and miss.

I like the wave effect and the graphics overall. Music grates after a while, though it fits.

Entar says ...

Really fun idea, though a little hard to control. It's hard to get going again if you get into a trough of a wave. Once you get on a good wave, it's great :)

erik says ...

Good concept with some nice visuals. I found the gameplay hard to figure out. If at any point I lost my forward momentum, I could never seem to get going again. Too bad the music wasn't original.

HybridMind says ...

I had so much fun learning to ride these waves. Level 2 was my favorite but I couldn't get past level 3. You were able to rip out parts of the painting perfectly to wrap your game in that style. Too bad the music, sound effects, and title painting broke the rules here but you did make a really cool game still I guess. I love the waves and the tidal wave. It is so fun to just glide along once you get it right. Great idea!

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

final LD14 entry

Posted by
Sunday, April 19th, 2009 6:04 pm

A final screenshot:

And the download link (Including Windows .exe):



Since I was too tired to write a readme at the end of the compo, guess I can put one here :)

Cursor Left/Right: Lean backwards/forwards

At the top of the screen, there’s a blue wave icon and a yellow hat icon showing the relative position of you and the advancing wall of doom. The goal is to ride the wave to the right and manage to land at the wooden dock at the end without the big wave reaching you.

There’s no randomness at all, the 6th level is quite easy after some practice – can be done without ever missing a wave and winning it far ahead of the big one. Guess it’s the problem of playtesting your own game for 48 hours straight… you’re bound to be almost perfect at it… or actually, I’m still kinda bad at it: video of level 6

Ah, and the cursor up key can be used to flutter your arms and fly up a bit, it helps landing on the dock. If you surf past the dock it’s usually over (but you can move backwards by turning upwards more than 90 degree so if you were fast enough…)

Used media

Also should say something about the used stuff:

The title picture is obviously just that painting and not made by me – considering how the game is all made after the picture that should be ok :)

The music/sounds are kinda cheated… both the music and the only sound effect are made in LMMS. The melody is out of some .mid. And the samples are all stock samples as I had no time to fire up sfxr and make instruments and wave noise in it…

Everything else is drawn by hand in Gimp, color-sampling (and for the wood structure also tracing) various pictures of the same painter.

Code is almost totally from scratch – only the initial versions of image.py and text.py are from the last pyweek.

Getting it to run

Under Windows, just clicking one of the two .bat files (windowed/fullscreen) should work. In theory not even Python needs to be installed… but some msvc dll might be missing if you don’t.

Under Linux, execute main.py. Needs pygame and pyopengl to work.

Under OSX, I have no idea.

day 1 over

Posted by
Saturday, April 18th, 2009 5:13 pm

I’m too tired to continue. Drew the final programmers’ art placeholder graphics in Gimp, and added a particle effect.

some progress

Posted by
Saturday, April 18th, 2009 3:19 pm

Lost some time working around a few weird pygame/pyopengl crashes and spent quite some time finetuning the water/surfing physics. The surfer is just a box for now. Next I need a title menu, get rid of place holder graphics, and finish up the gameplay. Maybe sound if time remains.

first lines of code

Posted by
Saturday, April 18th, 2009 5:48 am

Finally started coding – water drawn with pygame. Next I need some wave physics, then collision detection and some surfing physics. I’ll try to code it all in Python from scratch – in a few hours I’ll know if that’s a big mistake.


Posted by
Saturday, April 18th, 2009 4:29 am

Well, while googling I saw this japanese painting… and the wave to the left looked like a big wall of doom. So here’s my rather unimaginative concept… a sidescroller where you control a Chinese surfer who has to escape from the wave…

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