About swergas


swergas's Trophies

The Pot in a Hole Benefit
Awarded by demonpants
on December 9, 2008



Sophie Houlden says ...

quite an interesting idea, though I would have liked some indicator as to when I'm going to game over. but otherwise pretty cool :)

Jonathan Whiting says ...

A cute, novel, and well themed idea, and a pretty slick implementation too. So nice work :)

The controls however leave something to be desired, I realise some of the games challenge comes from it, but I was practically screaming out for keyboard controls to move the truck, and mouse reserved soley for the arm (or similar).

Hamumu says ...

Yikes... 10 points is my record! Three lives just doesn't cut it in such a violent game (violent against the player, not containing violence)! It's a pretty cool idea (5 on theme!), and I like the pothole goo FX, but the controls and just overall challenge were nuts.

erik says ...

Neat idea, but very hard to play. I think it would be easier and more fun if you moved the truck with the cursor and aimed with the mouse. An indication of lives left would be good as well.

demonpants says ...

Incredibly difficult. I recommend either mapping the keys to movement (and not the mouse) or make the potholes fill more quickly, or make the screen scroll more slowly.

Frimkron says ...

I had a bit of trouble controlling the tube thing, but well done overall!

matrin says ...

Very nice, but way too hard. :D AN excelent game.

PsySal says ...

I like the idea, but I find it's too hard to control the truck and fill potholes at the same time.

GBGames says ...

I liked the associated story. Good use of the theme! The controls were difficult, but I did find myself trying to make sure that I always came at a pothole from the side.

HybridMind says ...

looks great and is fun to drive but game was way too hard for me. I seemed to die often no matter what I did. I managed to fill maybe 10-20% of the potholes encountered. I really like the idea and it seems like it should be fun if you can make the controls / difficulty a lot easier. love the animation as you dump 'hole-filler' from your crane.

ondrew says ...

As already mentioned, it was quite hard to hit the pothole and not get stuck in it. But apart from that it was fun game.

I especially liked the story - boss embezzled the money and now when presidents is coming, you have to fix it. :))

Different styles of potholes was a nice touch.

greencow says ...

could've been fun, but the pothole's clip was outside the graphic, causing too many crashes, and some just stopped filling, maybe i 'crashed' into them.

Archive for the ‘LD #13 – Roads – 2008’ Category

Potholes Timelapse

Posted by
Wednesday, December 10th, 2008 9:51 am

After a quite a lot of hassle, I succeeded in making my timelapse (and the bash script to go with \o/). Stream it here at 25fps (here for avi download), and here at 8fps (here for avi download). The script I created to make the videos from the images is here (hope this helps). Next step if I have the motivation : make an update to the game (mainly to fix the difficulty problem), and write a postmortem ^^

Potholes [FINAL]

Posted by
Sunday, December 7th, 2008 7:09 pm

So here it is, my entry is called Potholes and you can play it here, dowload it here, and get the sources here. Have fun !

A road and a crane

Posted by
Saturday, December 6th, 2008 11:23 am

Here is the idea behind my entry : you’re a car with a crane on it and you have to fill the gaps on the road, so that the vehicles behind you don’t get stuck. The gameplay is that you have to approach the gaps enough to fill them, without falling into them. And of course each gap you miss (which leaves the screen) makes you lose a life, points or whatever.

Here’s a screen :

and here is the game in its current state.

Hello world

Posted by
Wednesday, December 3rd, 2008 6:12 am

Hi I’m Swergas, a French student in IT, and I’m new to Ludum Dare ! I will try to participate to this weekend’s competition. I’ve previously coded several Flash games and I’m learning to code with the SDL lib in C++. So if I manage to gather enough time this weekend to participate, my submission will be either in C++ or in haXe, I’m not decided yet (I think it will depend on the theme). See you !

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