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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 23 hours, 21 minutes, 48 seconds
  • October Ends: in 10 days, 23 hours, 33 minutes, 48 seconds
  • Ludum Dare 31 begins: in 46 days, 0 hours, 21 minutes, 48 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    About robot_guy



    robot_guy's Trophies

    The Most Impressive Award
    Awarded by pymike
    on February 25, 2008
    The Best On Psychedelics Award
    Awarded by Cthulhu32
    on February 25, 2008



    dave1 says ...

    Nice starting idea. Controls were very difficult, especially when off the track, but maybe that was the idea.

    Line 427 should be:
    pyglet.gl.glRotatef(-angle, 0.0, 1.0, 0.0)

    Orangy Tang says ...

    Traceback (most recent call last):
    File “C:\LD13\Lone Racer\loneracer\loneracer.py”, line 5, in
    import pyglet
    ImportError: No module named pyglet

    I guess I don’t have pyglet installed, maybe provide a version with it included?

    crc says ...

    Could not run it - threw errors.

    swergas says ...

    sorry i couldnt run your game (although i have python and pyglet installed)

    Traceback (most recent call last):
    File "loneracer.py", line 1021, in <module>
    class HandlerWindow(pyglet.window.Window):
    AttributeError: 'module' object has no attribute 'window'

    sol_hsa says ...

    No windows executable :waves:

    nilsf says ...

    Very impressive technically but it lacks polish.

    Hamumu says ...

    Hoping for a py2exe!

    HybridMind says ...

    couldn't get this working-- i had python 2.6.1 and pyglet 1.1.2 -- just spits out a bunch of errors that end with: "pyglet.gl.glRotatef(-angle, 0.0, 1.0, 0,0)
    TypeError: this function takes 4 arguments (5 given)"

    Archive for the ‘LD #13 – Roads – 2008’ Category

    Lone Racer (final)

    Posted by
    Sunday, December 7th, 2008 4:55 pm

    Well, I’m done. It’s not really a game as I didn’t have time to add any other cars (or any good idea an how to implement AI to go around the track) but you can drive around the track and try and improve your lap time. Ideally, there would have been other cars to race against but such is life (and entries in Ludum Dare).

    I really wish I had stuck to a 2D game, the 3D aspects caused no end of problems and it also meant that I had to play with modelling software to draw something that could be a car but actually looks like a blob from the back (it’s a bit better from the side from where you never see it). Of course my drawing isn’t much better.

    All in all it could have gone better but at least I completed something.




    • Python (2.4 probably)
    • Pyglet (1.1 probably)

    End of the first day

    Posted by
    Saturday, December 6th, 2008 4:15 pm

    Well, I’m finishing up for the day on my Pole Position type game. I have a rendered track described by Bezier curves and have some mist, ground and sky. I even have a sort of car shaped blob (which after a lot of work is even lit properly). Tomorrow, I need to look at actually getting some game in there somewhere although only after I have improved the control so it drives more like a car.

    Well, till tomorrow.

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