About negativegeforce

Entries

negativegeforce's Trophies

The Truck Hugger Award
Awarded by JamesDM
on December 8, 2008
The "We don't need no stinking options!" Award
Awarded by keeyai
on April 24, 2008

Ratings

OveFunInnThePolGraAudHumTecFooJouTow
33253344341
313233
33324
32232213
211423243
44343544444
3224242341
1111133322
211212333
2223133
2123132322
322443333
321423133
22233334222
22342333333
33132313334
2.531.931.793.332.073.07-3.003.072.833.002.50

ondrew says ...

Quite okay game, wouldn't run on some computers, but fortunately I have many at home :).

I especially liked the running animation.

SpaceManiac says ...

Somewhat boring and awkward, but okay nonetheless.

Doches says ...

I like that the window title is 'Pedestrian Simulator.' Something about that makes me giggle inside.

Also, happy birthday; grats on CAKE.

Sophie Houlden says ...

I quite like how the character runs around like an airplane, I can totally imagine him shouting 'wheeeee' as he runs in traffic

demonpants says ...

The application failed to initialize properly (0xc0150002). Clock on OK to terminate the application.

Hm, I wonder what the problem is? Too bad I can't run it.

erik says ...

Too bad the rag doll didn't make it in. That would have made this hilarious.

Hamumu says ...

I'm very confused... everyone else seems to have been able to play this. I get the game running just fine, but with no pedestrian! I can just watch trucks zoom by. Is it just me? I'm gonna leave most categories unrated so as not to drag you down on that basis. Apparently other people found a pedestrian somewhere.

HybridMind says ...

game isn't too fun as is. as others have said ragdoll would have made it a lot more fun to get hit. this obviously needs more levels and variety and balancing to become HUMANER.. guess that word-variant of FROGGER doesn't really work well.. ;) I love the airplane arms!

Jonathan Whiting says ...

There's some potential there, but ultimately it all feels very unfinished.

I'm always impressed by the 3d entries, just because I know how hard doing decent 3d stuff is quickly. This sort of thing however is the reason I didn't go for it myself, I can't help feeling a more fleshed out 2d game would have been more enjoyable, *shrug* impressed nonetheless.

dstrysnd says ...

pretty funny, and yeah, it's a shame about the ragdoll.

the second level is hard as heck. what is he crossing, a six lane superhighway? just leave your hat man, it's gone.

Archive for the ‘LD #13 – Roads – 2008’ Category

updated version

Posted by
Thursday, December 18th, 2008 4:40 am

I realize the compo version had some bugs. One critical bug was I didnt set the frame delta float variable. So when the game loop updated the positions of the player the player was teleported 10 trillion light years away because the delta was so high.

With version 2, there are now 2 levels and a respawn feature. For anyone that had problems with the compo version, I don’t think it would be a problem to vote with this version if you only play level 1.

Enjoy!

http://impellerhead.com/gamedev/ld13_negativegeforce_v2.zip 4.0mb

a bit late, but done!

Posted by
Sunday, December 7th, 2008 8:13 pm

Ok, I am about 10 minutes late.  I had to clean up everything bundle into a zip.  I only had time for one level, BUT you CAN modify or replace the level.  There is a level definition file named level1.txt if you want to peek at it.

INSTRUCTIONS:

arrow keys to move the character.
run across the road avoiding the trucks.
get close enough to the green box, and you win!

http://www.impellerhead.com/gamedev/ld13_negativegeforce.zip 3.4 MB

1st milestone

Posted by
Saturday, December 6th, 2008 4:45 pm

So, after a few hours of mucking around I have a basic scene with all the elements required for the game.  I just need to add collision detection.  Aligning the cars to the road normal directly under the car is probably sufficient enough.  The player will just walk ontop of the level.

I would really like to add rag doll physics to make the event of the car hitting you a bit more dramatic then a game over screen.  That is going to be my primary objective in the next day after adding the basic collision detection.  That way I wont have to scrap my entry entirely just because i dont have physics implemented.

a bit late going in

Posted by
Saturday, December 6th, 2008 2:34 pm

I should mention first that today is my 24th birthday !

I am starting a bit late.  I had a problem with my computer and had to format.

This time I am using the Ogre3D engine.  Language will be C++.  My game idea to start with will be a frogger style game, except your a human.  It will be 3D.  All art assets will be made from scratch using gimp and blender.

I do already have a stripped down framework to run the Ogre engine.  Its maybe 500 lines of code to just startup the core Ogre system and run a game loop.

I also recently got a new desk.  I thought it might of been too big, but apparently I already managed to use all of it.

Food for today consists of apple pie, orange and birthday cake.

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