About MrPhil (twitter: @xMrPhil)

I make video slot games by day and indie games by night. I dream of one day making indie games full time, but it might take a while because I'm highly prone to procrastination.

Mr. Phil Games
MrPhil's Twitch Channel


MrPhil's Trophies

The "Your Dinner Ruined the Layout" Award
Awarded by RobProductions
on August 26, 2012
The Single Tear of Beating Me Award
Awarded by Dramble
on April 26, 2012
Donor "High Score" Award
Awarded by PoV
on December 13, 2009
Ludum Dare Donor
Awarded by PoV
on December 13, 2009
The Good Ole' US of A Honor
Awarded by demonpants
on December 17, 2008



PsySal says ...

It was easy to figure out what to do, I think (I'm assuming the game is unfinished). Made sense, I liked the feel of the game somehow.

dave1 says ...

Looks like it had potential. Nice opening screen and sounds.

Doches says ...

Gargh! I couldn't hear your audio (on Vista 32). Potential, indeed -- and I really like the idea of having to survey before you build. Wish RRT* had that, actually.

Also, you deserve accolades and similar whatnots for trying to build a business sim in LD. I tried, too; next time, I'm writing a 'breakout' clone or something.

Hamumu says ...

Well, you got the entire US map in there, anyway... with a city or two missing.

demonpants says ...

Pretty clear that this is an incomplete game, especially because my money was quickly draining to negative values and I was still able to spend it. There also doesn't seem to be a goal.

HybridMind says ...

As you mentioned not finishing in your journal it is not really a surprise that there isn't much game waiting within the exe. ;) Thanks for sharing what you had though!

DrPetter says ...

I love how your funds can go negative. I finished all roads by May 1900, ending at a respectable debt of $22M.

The cost of individual contructions were a bit crazy though. They seemed to be represented by numbers only ranging between -18[something] to +18[something], leading to periodic wrap-around while building from Pittsburgh to Miami.

I'm assuming you intended to add some means of gaining funds as well, through trade or something. Obviously different cities would have different potential for revenue, and combinations of cities would have various effects (with one city consuming the produce of another). Could be lots of fun. I guess the state wouldn't directly benefit from trade transactions, but you could have variable tax rates! :)

Would have been cool if the rails were visually built on the map, Indiana Jones-style. Like maybe putting down a dotted line and then gradually filling it in with a wider solid one.

Also I would have liked to start several builds at once, but I guess the work force was limited to one team. For fun, you could have had a few separate teams with geographical positions, and they had to use rails for moving between different spots. So you'd start off with maybe one team in every city (or in just some of them) and then build rails to other nearby cities, then have to move the team along tracks to either expand in other directions or maybe pitch in and help each other on the same patch of track to speed up construction.

Also, you'd definitely need some bandits roaming the plains and intercepting shipments, North & South-style! :)

You'll get a high mark in fun just because it made me go off on such a tangent regarding what the game could have been like :P

erik says ...

I liked the style of the visuals.

ondrew says ...

Shame you couldn't finish, there is not enough Sims these days.

Negative budget rules :).

swergas says ...

i love the user interface, it's too bad you couldn't finish it. seeing roads being built would have been cool too (as well as a way to earn money and a goal of course)

Jonathan Whiting says ...

There is definitely promise in here, it's a shame it was too much for the 48 hours :(

Archive for the ‘LD #13 – Roads – 2008’ Category

Iron Roads – Thanks

Posted by (twitter: @xMrPhil)
Sunday, December 21st, 2008 8:37 pm

I just wanted to thank all the people that graded my unfinished game.  I’m very apperciative of all the encourging comments.  Many of you will be happy to know that I’ve continued to work on the game and will keep you posted!  Finally, thanks to the mysterious super secret ludum dare organizers.

I has FAIL! (Final)

Posted by (twitter: @xMrPhil)
Sunday, December 7th, 2008 8:00 pm

FAIL! But better than nothing.
Iron Roads Final
Iron Roads Final

Iron Roads – Now with Survey!

Posted by (twitter: @xMrPhil)
Sunday, December 7th, 2008 12:18 pm

It has been a long hard row to hoe so far, but I got a lot of the track functionality done. You can now even see your survey options for a city! Just need to build the track, and put the money logic in and I’ll have the most basic railroad game possible. Looks like time is getting short thought so I’m not confident I’ll have a playable game, but I’m going to try.

Iron Roads with Survey

Iron Roads

Posted by (twitter: @xMrPhil)
Saturday, December 6th, 2008 5:27 pm

I found the theme to be difficult because all of my ideas seemed to big for the timeframe available.  So after a lot of thinking and brainstorming I decided to just to shoot for the idea that interested me most: railroads!  I’m calling my game Iron Roads and hope it’ll be a playable but simple railroad business sim.  Honestly, I think that it is too big of a a project, but we’ll see.

Iron Roads Map Screen

Count Me In

Posted by (twitter: @xMrPhil)
Friday, December 5th, 2008 3:02 pm

I’ve decided to enter again.  This will be Ludum Dare number 4 for me.  This time I’m planning to use BlitzMax and Jake Birkett’s Grey Alien BlitzMax Game Framework.  Here is the basic setup code I’ll be using (if you follow the “Start Here” document this should be your result, except I added a try-catch around everything for unhandled exceptions): (more…)

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