About Hamumu



Hamumu's Trophies

The Most Games in a Montage Award
Awarded by jolle
on August 20, 2010
The LD to "Chart Topping" Kongregate Award
Awarded by PoV
on March 17, 2010
I Made a TV Show Award
Awarded by PoV
on May 9, 2009
The Awesome Walking on Instructions Award
Awarded by Redbone
on April 20, 2009
The bats are coming out of the ground award
Awarded by Cosine
on April 20, 2009
The Violent Friendly Dog Item
Awarded by demonpants
on December 17, 2008



SpaceManiac says ...

This is an amazing game - I loved playing it. Funny!

DrPetter says ...

Seems most compos get a clickventure. Good thing too, they are often refreshingly simple to play. Took me four attempts to beat this one, which I guess is a pretty good balance between being easy and frustrating. Extremely important that the monologue is skippable when you already know what to do.

Jonathan Whiting says ...

This amused me a very great deal, obviously nothing to it technically, but that's not the point, because everything else was slick, funny, polished and well made.

An impressive amount of high quality content for the timeframe. Loved it :)

dave1 says ...

Funny. Had a good time playing it.

BloodKnight9923 says ...

It was hilarious! It was fun to play, and it was great quality.

Gilvado says ...

Thought it was interesting and funny, but think it would have been better without death conditions.

increpare says ...

Just in case you didn't see the comment on your 'final' post, I've been having trouble running your game...

Doches says ...

Yay. End of Comment.

Sophie Houlden says ...

Effin Brill! :D

erik says ...

Nice voice work. It was short, but very polished, and kind of clever.

demonpants says ...

Cool idea! I couldn't get past the second dog.

HybridMind says ...

I finally beat it..! I was missing something obvious about where I didn't see I could click... figured as much. Took me awhile to narrow down the possibilities. Enjoyed the voice work, the photos, and the polish.. and definitely the humorous poetry. I bet you DID have a lot of fun making this.

crc says ...

I liked: simplicity, idea, humor

Could be improved: something like additional hints when player gets stuck

ondrew says ...

Fun short game, I enjoyed it, took me couple of minutes to figure it out.

I especially liked the bear attack.

Although I must say, most of the narration didn't rhyme :).

dessgeega says ...

one of the few "roads" games to not be about driving. i like that decisions are set up in the middle of couplets, and both possible choices rhyme.

matrin says ...

A little confusing, but fun. The bear was awsome. :D

Morre says ...

This is certainly a very interesting game, and it keet me entertained until I beat it. It could've used some more content though :)

Lovely idea, and nicely made. Well polished!

jlnr says ...

Short but fun :)

dstrysnd says ...

hmm, graphics don't show on vista

greencow says ...

a wonderous tale =D

Archive for the ‘LD #13 – Roads – 2008’ Category

Two Roads

Posted by
Sunday, December 7th, 2008 1:56 pm

two roads title

Two Roads is my entry for LD13 – Roads. It’s extremely simple to play, and you’d have to be sick in the head to not have the most fun ever in your whole life enjoying its extremely innovative and immersive gameplay.

POST COMPO UPDATE!  This is not cheating!  You can go ahead and download the 17mb compo edition below, or you can be smart and download the 5.4mb post-compo edition instead!  It’s the exact same in every way, except all the sounds are changed to OGG files, and all the images have been converted to 256 color.  The only code change was to change “wav” to “ogg” in the sound loading code.

Win32 download: http://hamumu.com/goods/ludum/tworoads.zip (17mb! It must be good!)

Obviously I slacked off a lot this weekend, since this is only my second log entry… oh well. I hope you enjoy my game! It was a unique experience creating it.

Saturday Morning, First Screen

Posted by
Saturday, December 6th, 2008 6:51 am

Sat Morning LD13 I have a functioning screen that you can press ESC on, and a font that prints!  It’s miraculous!

I bounced zillions of ideas around last night, never found anything that struck me square in the face until I gave a moment’s thought to Night Of The Cephalopods.  It’s not a very good game, and I don’t think it does anything very impressive in the realm it sets out to impress in, but it’s a fun idea: having the game narrate things as the player does them.

Well, my game is no action game, in fact it’s a point & click adventure.  So narrating that is more akin to building a story that is being read to the player, based on their actions.

Or in this case…. a poem.

I chose this project because it will be *extremely* easy technically, yet a huge challenge in terms of content.  I’m going to have to invent rhyming lines that work in various sequences so that any path you take continues to conform to the poem’s meter.  Basically, I chose a project that I will have fun making as opposed to something you will have fun playing.  But it’ll probably amuse you a time or two.  It’ll certainly be interesting.

So prepare yourself for Two Roads: An Interactive Poem.

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