About greencow

Took part in Ludum Dare 4 and 6, without completing a game in time.
Submitted a games for Ludum Dare 10, 12, 13, 14, 15 and miniLD 6.
Made games for Global Game Jam 2009-2012.
Lead organizer UCSC GGJ 2013, West coast regional organizer GGJ 2014.
Graduated UC Santa Cruz BS game design summa cum laude and MS computer science in the Expressive Intelligence Studio.
Hobbies not (generally) involving a computer: mountain biking, yoga, philosophy, education, dancing.
C++, Allegro, GameMaker, flxl, opengl, fltk, PushButton


greencow's Trophies



sol_hsa says ...

Would be nice if the game made it more clear what is needed to win and when you've won =) Yes, it's small text on the top, but it could be made more obvious.. Yes, I played it through.

crc says ...

I liked: nice approach

Could be improved: ui, consistency in presentation e.g is the speech thing necessary?, replay value, difficulty

Doches says ...

I like the looping mechanic -- reminds me of Jezzball and such, only more interesting.

I'd improve the graphics a bit, maybe make the buffalos a little more intelligent (read: evil), and record some better audio. Probably not in that order (grin).

HybridMind says ...

I played this for quite awhile actually and I'm not sure I could really say why for certain. I enjoyed trying out some different circling strategies, both of the buffalos and the resources like trees and mountains. I laughed out load the first time I heard the buffalo capture noise, that was hilarious! Seems like a fun idea. Also seems entirely sureal in that it doesn't make much sense at all to be capturing bufallos and resources with road circles, but whatever! ;) Congrats on your college news too!

dave1 says ...

Very neat use of the mouse for capturing the buffalo. It would be nice if the buffalo were more intelligent, but as is it was very fun!

demonpants says ...

I like it! Occasionally the road collision seemed off, and sometimes I won without getting any buffalo at all, but it was quite cool!

Hamumu says ...

This is a nifty game. It took me a while to comprehend buffalo catching. They weren't terribly threatening all around. Well, nothing was... it's an EASY game! But it's cool and fun. Really too easy though. In every level, you can just whip a line out and enwrap everything you need to win in one line with ease. Yes, I'm calling enwrap a word.

The audio needed some serious boost (except the crunch of road failure). It took about 5 levels before I realized there was speech hiding deep down under there! It's funny when you can hear it.

Gilvado says ...

Liked the buffalos :D. Pretty fun, although the building material restrictions got really tight at the end.

erik says ...

It took me a little while to figure out that you had to circle the trees or the mountains, but once I understood that, it was a good game. Nice job.

dstrysnd says ...

Totally awesome. One of the best entries I've played thus far. Yes, it's easy, but I think of LD games as more of a proof-of-concept, and what you've shown here is a really, really fun game.

ondrew says ...

Really enjoyed playing this one.

It's quite easy to beat, especially if you're fast with mouse. The buffaloes don't really stand a chance.

I'm looking forward to buffaloes in space :)

Archive for the ‘LD #13 – Roads – 2008’ Category

Buffalo Road LD13 Final

Posted by
Sunday, December 7th, 2008 8:04 pm

Heyo! Game is complete!

Download From:




Posted by
Friday, December 5th, 2008 12:04 pm


Well I was supposed to be working on my compsci final project, but instead:

I’ve created a skeleton project for Allegro 4.2.2 on Microsoft Visual C++ 2008 Express (their free IDE).  This project includes a 2d graphics viewport, which can be scrolled/shifted, and a soundbox for your waves. There’s keyboard and mouse handling. There’s a sample background, sprite, and sound which obviously cannot be used in a Ludum Dare entry. These are just to make sure everything works right away.

This project and more info is here: http://sites.google.com/site/roboticarts/Home/allegro-blank-msvc-project

Post a comment if anything doesn’t work or if anything does work.

Well folks

Posted by
Wednesday, December 3rd, 2008 11:21 am

I’ll be in on this Ludum Dare like bees on flowers, ah sweet nectar.

I’m riding on the clouds of my notification last week that I’ve been accepted into the Computer Science: Computer Game Design major at UC Santa Cruz for Fall 09 =D Many moons of dreadful calculus and so forth and still some moons to go, before my schedule has courses like: Game AI, Interactive storytelling, 3d graphics and animation, game theory, and many game design studios. It’s going to be awesome. I’ll be on the LD4Ever and probably get some folks into it there.

Here’s to our grande olde arte of gaem maeking and a fun weekend!

[cache: storing page]