About FourEyes


FourEyes's Trophies



Doches says ...

A way to start a new game without quitting and re-launching would be nice, especially since you can die so often.

Hamumu says ...

Good one... I don't know if I have anything interesting to say. It's fun to play and a real challenge to stay alive. Of course, that challenge is very haphazard with the random cars, and I'm sure occasionally impossible. But you keep trying! Not my favorite music ever...

demonpants says ...

Won't start on my machine, says the application configuration is incorrect. :-(

increpare says ...

you should make it more obvious that you can restart a new game by pressing esc/1

the game is hard. there is strategy (namely the idea of circulating anti-clockwise).

I also thought the music was not unpleasant.

the title-screen has a good aesthetic. the inertia of movement, while realistic, doesn't come across for me as being natural, possibly owing to the player sprites. Oh yeah, I thought the 'sombrero' idea was funny as well.

Gilvado says ...

Decent, overall. Felt like a bit more variety in gameplay would have been an excellent investment.

swergas says ...

pleeeeease, don't give rar files if you hope your game to be tried by linux users

ondrew says ...

Fun to play, but quite hard.

Jonathan Whiting says ...

Ouch ouch ouch, this game is harsh! I quite like the perpetual frogger game feel, but this is brutal, a little easing in would do wonders for the gameplay (and reduce the overly strong luck element).

HybridMind says ...

this one wouldn't run on my win xp box. message: "This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."

Archive for the ‘LD #13 – Roads – 2008’ Category

Sombrero Runner(s), now with less restarting of game

Posted by
Monday, December 8th, 2008 8:06 am

changed the game so you came back to the main menu when you die and you can start a new game from there, instead of having to launch the game over again every time you die. Found this to be really annoying before I delivered, but could not think of any way to do it as I was too tired.


Sombrero Runner(s) is finished

Posted by
Sunday, December 7th, 2008 7:44 pm

Got it resonably finished. Menus was something I remembered about 10 minutes ago, so they are not any good.

You will find the F5 button (turning off sound) to be very useful. The beat going besides the music itself is supposed to be footsteps, but I have never made any music/sound before. hey, at least it is sound.

The game can be downloaded from:


Edit: got a new version. Only change is that you don’t have to restart the game everytime you die


If you feel it makes too much change when judging (or simply like to launch the game several times a minute) or wan’t too see if thats really all I have changed the old game is also up at the old link

Screen shot:

Points are scored for simply staying alive.

Controls are on the startup screen, but i’ll post them here anyway:

Player 0:

Control keys to move, right shift to sprint.

Player 1:

WASD to move, left shift to sprint.

I plan to add support for a couple of more players, but thats coming later.

Gonna post this now and head to bed. Being pressing ctrl + s for every second word I have written in this post, which is a good sign of being tired.


Visual C++ express.

SDL library

Paint for art

Musagi and sfxr for sounds

First Entry. Food and programming

Posted by
Saturday, December 6th, 2008 2:42 pm

Gotten an, at least in my opinion, good start. A susurprisingly good start, as I always have problems when it comes to starting. Also having a good time, though my head is starting to hurt a bit from the hours.

Good Things:

Most of the needed art is done. Still need a car though.

Gameplay DESIGN is done. Decided to do it simple, so ended up with frogger only you are running down the road instead of trying to cross it.

Got a, sort of, backstory: While in town you where jumped by all the townspeople because they want your fancy sombrero. Because you, our hero, is deadly afraid of grass you had to run down the road with heavy traffic to get away (with your sombrero).

Got most of the basic programming done

Not good things:

Only got most of the basic programming done. Still have to finish up the controls (got a temporary solution to test movements), add collision, add cars, add scoring, add extra stuff.

No sound. Guess I have enough to do later tonight and tomorrow.

No menu’s yet.

Things I want to do, but dunno about time:

Visual variety. right now its 1 road piece on loop, 1 grass background and 1 obstacle (the grass on the road) and 0 (but soon 1) cars.

Add 2 player. Don’t think this is going to be too hard to make after I get the rest of the game mechanics done.

Highscore. I plan to have scoring based on how far/long you manage to run before getting hit by a car (our sombrero wearing hero is very allergic to getting run over by cars, in addition to his grass phobia).

SS (cars hopefully  coming on next report):

The yellow circle is the player characters sombrero, which was easy enough for me to make and still look decent.

Food so far have been bread for breakfast/lunch (which was the same meal). Dinner ended up being Spaghetti with Laban Seigmenn on the side. For those who don’t know Seigmenn, which probably is everyone not from Norway, is sugarcoated jelly shaped like small men. Don’t have any camera’s so no food shots. Will try to see if I can get one taken using the built in webcam on my laptop next time I eat however. Also got 3*1.5l soda ( 2 * cola rippof and 1 orange taste ) so I probably won’t run out.

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