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The Stabby Pixel Trophy
Awarded by demonpants
on December 9, 2008

Ratings

OveFunInnThePolGraAudHumTecFooJouTow
3344212121
3343444234
212533
22332225
3333423334
2222222114
33332332
334334
3243334
3334333223
21222111231
3234431332
2.672.333.083.252.832.58--2.702.291.884.00

jhauberg says ...

No worky.

demonpants says ...

Pretty good. I didn't understand why it was zooming in the faster I went, rather than zooming out. It made it very difficult to play at that point.

increpare says ...

I quite liked the innovation of the zooming/speed mechanism. However, the camera needs to be a little less jerky when it gets closer up, I think. Pleasant graphics.

erik says ...

I can't get the windows build to do anything other than show a 0 and a coin in the top left corner of a black window.

Edit: I tried the OS X build on my 10.4 Intel imac, and it wouldn't launch, putting the following in the console output:
/Users/erik/Desktop/DoctorTease.app/Contents/Resources/Main.rb:1:in `require': No such file to load -- rubygems (LoadError)
from /Users/erik/Desktop/DoctorTease.app/Contents/Resources/Main.rb:1


I'm just not having any luck running your game.

Hamumu says ...

I get the zoom-in when you speed up, to make it hard... but yuck. It would indeed be a lot more fun the other way around! Playing it felt really arbitrary, with the evil red bikers randomly deciding to slam into me, and however fast or slow I went, I didn't have much choice in whether than happened. Too slow and I can't escape, too fast and I can't see them coming. Maybe there's a middle ground, but it didn't feel like it. Interesting and weird.

nilsf says ...

Bonus polish points for the OS X build. However the way the zoom worked (closer as you go faster) seemed opposite of what it should be and made it less fun.

Devon says ...

not very fun, seemed very slow on my computer. Didn't know why it would turn black sometimes. Took me awhile to figure out I had to turn by pressing the direction of the road instead of just right or left. Graphics were nice.

sol_hsa says ...

worky after downloading the update. fail. failfailfail. failfailfailfail. frustrating. =)

HybridMind says ...

i think i would like this a lot more if you flipped the zoom in / zoom out thing-- I like the acceleration of the actual transition but having it be backwards is very irritating for avoiding the other red-player-stick-thing. It is nice to see another gosu / ruby user and I look forward to peeking at your code.. ;)

jlnr says ...

I guess I'll rate it above its average because I saw that there's a lot of work in the (good) map generator and that it's supposed to be against racing around like mad. Take a pause and view the big picture! etc. ;) There probably should be a readme that tells people about stuff like that.

dstrysnd says ...

Yes, it should zoom out when you speed up rather than zooming in. Nice psuedo-pacman idea. Could be really fun with a few tweaks, but it lacks that factor to keep me playing at the moment.

Archive for the ‘LD #13 – Roads – 2008’ Category

DoctorTease (Final)

Posted by
Sunday, December 7th, 2008 8:38 pm

DoctorTease

Mac version | Windows version

Linux: Source code is included with both versions. Just use ‘gem install gosu’, ‘gem install ruby-opengl’ and run ‘ruby Main.rb’. You can do this. 😛

It’s all based on the arrow keys and should be pretty intuitive. The game is limited to two minutes of continuous play.

Sorry for being somewhat late. Had to suffer through a few last minute shutdowns.

Update 09-12-08: Media loading should work on Windows now. (Ouch.)

It’s a map!

Posted by
Saturday, December 6th, 2008 12:00 pm

Brunch time

Posted by
Saturday, December 6th, 2008 6:01 am

Cooking up some ideas while having brunch:

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