About erik

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erik's Trophies

The Giant Pixel Endowment
Awarded by demonpants
on December 9, 2008



Terry says ...

I thought this was pretty damn solid for 48 hours :) The simplicity serves it quite well!

demonpants says ...

Pretty fun, you did a great job having a lot of levels with ramped up difficulty. Would be cool to more directly see the results of your roads, like little people moving along them mining/farming/cutting wood.

dave1 says ...

second what demonpants said.. seemed to be the only thing missing was more activity near/on roads. Nice layout, original game.

Doches says ...

Quite nice. A little more reward for completing roads would be cool.

ondrew says ...

Very original puzzle game, finished it :).

Nicely polished, difficulty was just right. Really enjoyed this one.

Maybe the costs of purchased land could be shown by the cursor, so you don't have to constantly look down.

dertom says ...

Good Job...I like this kind of games!

greencow says ...

fun and attractive, roads like trees branching out, made some tribal geometries at the end

SpaceManiac says ...

Pretty amazing, wonderful puzzles!

GBGames says ...

Well done! At first I didn't think there was much to it, but then I saw that the limited resources made it very strategic. I was hoping for a super secret ending for connecting the last four houses on the The End level. It took me a few tries to get through some levels.

The only thing I wanted was an undo function. I had almost all four oases connected when I ran out of stone, and I had to start the entire level over again.

Hamumu says ...

It's cool that you made up a solid ruleset and then dished out a complete set of puzzles that employed it. It's not quite my kind of game, and it probably needs more feedback, so you're not constantly staring at the numbers in the corner of the screen. I liked it though, simple but tricky. Looked like a Jolle game to me!

First Settlers Of Catan-related entry I've seen. The two things Roads made me think of were that and obviously racing. So far I've only really seen one of each!

HybridMind says ...

had a lot of fun with this game. i'm impressed with the playable levels you were able to come up with in 48hrs. undo _would_ be nice. i think I don't have too much else to add that others haven't said here. great job!

negativegeforce says ...

Amazingly simple, yet fun. Mouse one click games are always nice. Good level design. I like your food!

swergas says ...

very polished level design :) i'm amazed that you have been able to do them in 48h only. the levels make the game well balanced, and so it is very pleasant to play. big need for undo option :D. better graphics or animations would have been cool too, because as is it might be too cold or discourage some players to keep playing the game.

matrin says ...

Wow! Great game. challenging levels. Superb! :D

Morre says ...

Wow, that's some really clever puzzles! I was not really expecting that after the first few (tutorial-ish) levels. Reminds me some of jolle's "Tower of You" from LD12.

Great game - I can't actually think of any particular areas to improve, except graphics and perhaps some more terrain variation later on (although I admit I didn't play through all the levels). :)

Archive for the ‘LD #13 – Roads – 2008’ Category

Roads to Nowhere – Post Mortem

Posted by
Sunday, December 28th, 2008 5:10 pm

Post Compo Food Photo

Posted by
Tuesday, December 16th, 2008 9:21 pm

My Significant Other was disappointed to discover that the fancy salad she made me for lunch on the Sunday of the competition didn’t make it into my food journal because even though I took the photo, I was too busy implementing last minute game play to write the post.

So, here it is.  Pears soaked in craberry juice, roasted almonds and brie cheese with mixed greens.  Very tasty.

Roads to Nowhere Final

Posted by
Sunday, December 7th, 2008 7:46 pm

In the end I did get my pathfinding working to the point that I was happy with it.  However I spent so much time on debugging that I had to simplify my game play significantly.  Painfully, the game play that is included barely requires any pathfinding at all.  Another downside to so much time wasted bug hunting is that I didn’t take the time to improve the graphics.

On the plus side, I got a few levels made, and I think you can call this a fairly complete game.

Follow the link to play online:


Click here to download the source and .SWF:


Progress, or lack thereof

Posted by
Sunday, December 7th, 2008 12:09 am

I’ve spent a lot of time today fighting with buggy path finding.  The code is supposed to find the shortest path from any road tile to the city.  It’s mostly working, but it occasionally produces incorrect results when there are loops in the graph.  Frustrating.  I haven’t implemented any game play yet because I’ve been trying to get this right.  In the future I think I will need to take a more planned approach to this sort of thing, and work out my algorithm in advance instead of just hacking together the first idea that comes to mind.  Either that or modify my game play idea so it doesn’t require any path finding more advanced than a flood fill.

Dinner this evening involved hors d’oeuvres at a Christmas party.  There always seems to be something else going on during LD48 weekends.

Taking a picture of my food in the middle of a crowded room in a formal setting was a bit weird.

Traditional Lunch

Posted by
Saturday, December 6th, 2008 8:20 pm

Deep dish pepperoni and mushroom pizza has become a bit of a ld48 tradition for me.


Posted by
Saturday, December 6th, 2008 9:23 am

Eating Cinnabon cereal is easier than working on path finding.

Evenings progress

Posted by
Saturday, December 6th, 2008 12:02 am

Be amazed by the glory of placeholder art!

Of course I’ve had placeholder art become final art too many times in the past.  Lets hope not this time.

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