About dock


Ludum Dare 23 Warmup
Ludum Dare 22
Ludum Dare 19
Ludum Dare 17
Ludum Dare 16
Ludum Dare 15

dock's Trophies

The Pink Turtle of Graphical Supremacy
Awarded by snowyowl
on April 26, 2010
The Official SonnyBone 'RAD GAME' Award
Awarded by SonnyBone
on January 2, 2010
Two Penguins in a Row award
Awarded by Hempuli
on December 16, 2009
The Achievement in Volumetric Pixels Ribbon
Awarded by AstralCalculus
on December 15, 2009
The Madk Award for Excellence in Graphic Art
Awarded by madk
on December 15, 2009
The Feminist Award for Progressive Placeholder Artwork
Awarded by Doches
on April 18, 2009



erik says ...

This is pretty close to having everything it needs to being a full game. I love the visuals, and I'm impressed with what you've created in 48 hours.

jhauberg says ...

It's a cool idea, and you did manage to get something done that isn't even bad. I especially like the graphics, music, and the felling of trees (when not holding forward).

Generally your entry just lacks polish and bug squashing. It would have added a lot to let the player know wtf is going on, and what he's supposed to do :P

Doches says ...

I agree with shrt -- this is a pretty good proof-of-concept level prototype. In terms of both graphics and audio I think this is one of the more appealing LD13 projects; it's just a shame that you weren't able to finish.

nilsf says ...

Looks great, but is missing a goal so I didn't find it much fun to play. The falling snow was a nice touch.

Jonathan Whiting says ...

The graphics are fantastic, and I can't imagine the music possible being more fitting. This is an absolutely delightful little toy, brilliant, but it would (of course) been better as a realised game rather than a toy. Even so, I love this.

demonpants says ...

Very cool, and it's nice to see someone using Mac and Unity. Although Unity assists greatly with model loading and collision and physics, I still think you did a good job getting a good amount done in your time limit. Obviously what's lacking is the actual gameplay.

dave1 says ...

I really enjoyed driving around and making roads, even made one deep into the ocean! Would have been a great final game. Good polka like music too.

Hamumu says ...

Well, it LOOKS really cool... the all-white visual scheme is nifty. And actually, if it were done it would be a pretty nifty game. The idea of snake with the ability to jump over your lines is kind of cool. Truly, for an LD game, it's not all THAT unfinished. If the reset button worked (doesn't for me, anyway), I think you'd pretty much be a perfectly finished LD entry! With a fairly low polish score, but not bad elsewise! I think you just expected too much out of 48 hours if you think this is a give-up scenario.

BloodKnight9923 says ...

It was actually really addictive, I was really impressed with the graphics. I couldn't ever reset the level so that was annoying but it was interesting enough that I was willing to kill the window and restart it (many many times...) It was a bit confusing to figure out what to do, but simple enough.


ondrew says ...

I can't believe you made all the graphics, music and code in two days. I'm super jealous :).

MrPhil says ...

I like this game and wish it had more "goal." One thing I noticed is some trees are super strong and break my tractor, but I saw no way to tell which ones where going to do me in. Also, it is funny to drive off the edge and watch the tractor build a road down to infinity.

swergas says ...

very nice entry ! even though there's no real goal in the game (apart from lasting as long as possible) i find it very polished. i don't know how unity and your other tools ease 3D dev but the game is technically impressive. very good gameplay (unless maybe when we are creating a bridge) and game experience, good work :)

crc says ...

I liked: Great visual and audio presentation, Food and Journal

Could improve on: Mostly technical stuff: it ran pretty sluggish on my not-so-slow machine even when I reduced the graphics, sometimes it let me cross roads, "Reset" did not work

Puts the "fun part" back in destroying trees ;)

Devon says ...

you can make some awesome bridges on top of the trees...

caturday says ...

Beautiful Graphics! Even the most basic of game objectives is needed. Has a few bugs here and there. I look forward to a finished version.

HybridMind says ...

I wish I could build my roads with the steamroller and then race on them with a car! ;)

like the last minute snow theme. too bad you didnt get a chance to put a game into this steamroller sim. At least it is fun to drive around and make arch bridges and nice asphalt through the trees!

Archive for the ‘LD #13 – Roads – 2008’ Category

‘Emergency Bypass’ timelapse video

Posted by
Thursday, December 11th, 2008 2:04 pm

timelapse video

HERE is a youtube link for my timelapse video (including a regular video at the end of it).  It’s 2:30 long!

This was pretty tricky to get converted into a video, but I think it was worth the effort. I hope you enjoy it! ^_^

Voting + Trophies clarification?

Posted by
Monday, December 8th, 2008 9:04 am

When I click on the voting page for LD13 it gives me a list of entrants, each with a number in brackets next to their name. What does this number mean?

Also, with regards to trophies, do I get to award just one trophy (out of all the games) or can I award several?

Video splicing advice?

Posted by
Monday, December 8th, 2008 12:01 am

Okay, so I have my 2500 still files ready to make a timelapse video, but I’m not sure how to splice them together.  Any software I should use? I have a mac, but I also have Windows XP, so anything but linux should be okay.

Also, I have seperate captures for screen 1 and screen 2. Is there any way to splice the two videos together horizontally after I convert them?

Emergency Bypass

Posted by
Sunday, December 7th, 2008 4:55 pm


Here’s a playable version of my game ‘Emergency Bypass’. It’s very unfinished, but you can get some idea as to what I was trying for. You basically have to smash down the trees and avoid running into your own road trail. You can ‘jump’ over streams and road by pressing space. WASD or arrows to move.

Windows EXE (6.1MB zipped)

Browser Based (requires Unity plugin, Windows + Mac only).

edit: browser link fixed!

Sorry guys, I’m pulling out.

Posted by
Sunday, December 7th, 2008 4:33 pm

My game won’t be done on time unfortunately, so I’m pulling out of LD13. Who dares… loses, as it were.  I might try to give the next one a shot, and this time I’ll try something a bit more realistic! I knew 3D was a bad idea! Haha.  I’m going to see if I can keep working on my game though and see if I can finish it off over the next seven days or so.

I thought about doing a quick 2-3 hour game to be able to still contribute, but I’m already pretty tired so I decided against it. I did get as far as making a screen mock-up though, haha.

Sorry to be on the unsuccessful side of the participants. It was a really fun weekend nevertheless!

A change of direction! D:

Posted by
Sunday, December 7th, 2008 1:30 pm


Things are still looking pretty bleak for my game, but I’m going to give it a last ditch attempt. I’ve decided to for with a snow theme, and I’m going to see what I can do to jazz this up and give it some level design and something of a goal!


This update is brought to you by Domino’s pizza

Ex-Stream update!

Posted by
Sunday, December 7th, 2008 2:50 am


I managed to get water streams working in the game. Don’t worry, they don’t be so straight in the final game, these are placeholders. So right now the gameplay is starting to take shape, and the player dies once they hit the road. Bridges work properly now too, and in general it doesn’t feel too bad. I’m going to work as fast as I can to nail the rules of the game. I really hope I can get it finished to some state today! D:

coffee will keep my going

coffee will keep me going! D:

day two – start!

Posted by
Saturday, December 6th, 2008 11:36 pm


Potato time!

Posted by
Saturday, December 6th, 2008 11:18 am


Many thanks to my girlfriend for cooking a baked potato for me! Omnomnom!

I have a follow-camera working in my game now, and it’s starting to feel much more like a real game. I need to start working on implementing the rules now.

Bridging the gap

Posted by
Saturday, December 6th, 2008 10:23 am


Spent a lot of time playing around with this game and trying to settle on some gameplay, and I think I now have it.  I also completely re-did the controls, and they have changed from ‘bad’ to ‘good’, haha. The biggest addition is a ‘bridge’ move that works like a jump, but you will have to recharge it. It means that you can avoid crashing into your existing roads and also jump over streams.

This will probably be a small single-life scoreboard based game. :) I’m pretty excited about how this plays now… lots of work to do this evening though!

trees exist!

And here’s an older picture with some trees, to prove I still have trees in my game! XD

desktop + lunch! :3

Posted by
Saturday, December 6th, 2008 5:50 am

my desk!

Here’s my desktop, in all its dusty glory.  I usually keep an a4 graphics tablet on here, but it’s staying off the desk until tomorrow, so I can focus on coding.  The laptop is running Windows, which is why I need it there.

my lunch

And in the spirit of things, here is my lunch! Neither impressive nor especially healthy, but it keeps me at my desk! Omnomnom!

Work in progress :)

Posted by
Saturday, December 6th, 2008 5:27 am

starting to take shape

This is starting to take shape, and I’m fairly happy with the way the roads happen. I have some z-sorting problems that I might design around, and the road markings ‘stretch’ which I’m tempted to pass off as a ‘feature’ :p   I’m pretty happy though, and I think I’ve earned a pot noodle for lunch!

Deforestation game mockup

Posted by
Friday, December 5th, 2008 11:47 pm

deforestation game mock-up

I have a game mock-up! You drive a steamroller through a forest and build a lovely new road!

The road to success is paved with bacon…

Posted by
Friday, December 5th, 2008 11:05 pm

Egg and bacon for breakfast!

Got up at 6am, and learned that the ludumdare theme was ‘Roads’!
Thankfully this was one that I have an idea for!
So, with bleary eyes, I cooked myself breakfast. Omnomnom!

Now I am ready! o_o

Best of luck to everyone!

Screen capture on Mac?

Posted by
Friday, December 5th, 2008 9:31 am

Quick question for any Mac users.

Is there any software that can take a desktop screenshot at regular intervals (once per minute?) and save it to a folder?  I would like to do a timelapse, but recording a video file over two days seems a bit too risky.

Getting ready for LD13

Posted by
Monday, December 1st, 2008 3:43 am

Hi, I’m Dock, and I’m new to Ludum Dare!

I’m going to enter LD for the first time this weekend, so this week will be spent mentally preparing.  I’m fairly new to this sort of thing, and I only completed my first game, Tumbledrop, a couple of months ago.  I’m more of an artist than a coder, but I’m working hard to improve my coding skills and something like this seems like it should be a lot of fun no matter what.

I’ll be using Unity for the contest, and I’m hoping to do something in 3D, though beyond that I’m not sure. I’ll find out on saturday once I receive the theme!

Until then, I’ll be sure to read Sol’s LD survival guide, stock up on food, and get some coding practice in.

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