About GBGames (twitter: @GBGames)

- http://www.gbgames.com/blog is GBGames' Blog: An Indie Game Developer's Somewhat Interesting Thoughts

Entries

GBGames's Trophies

The Heartless Cookie Terrorist Award
Awarded by Croupe Aardvark
on August 25, 2010
Charlie Sheen Getting Hammered on Screwdrivers Award
Awarded by Martoon
on August 18, 2010
The "I Can't Get You Because You're In The Bike Lane" Excuse
Awarded by demonpants
on December 17, 2008
The Photo Finish
Awarded by Doches
on December 8, 2008
The Palm Of RSI Prevention
Awarded by Hamumu
on August 23, 2008
Worlds Finest Juice Award
Awarded by PoV
on August 9, 2008

Ratings

OveFunInnThePolGraAudHumTecFooJouTim
11121211442
2233222443
324333
332423444
21232211555
2234132454
21342222
2224233333
23432222
333423123455
22342332444
3234135232
2233225335
325412145
223312144
22342223
3245232555
33342333555
2234132
22242322
3233232543
2.332.052.953.621.762.57-2.642.104.074.333.80

kai says ...

I like how you indirectly control the archers by mousing over them. It would probably be harder if they had some delay in shooting (like 1 second to get the bow ready), because as it is you will always kill the invaders if your mouse is there before they are. Nice job.

matrin says ...

Liked the idea, but implementation is lacking.

Notch says ...

It\'s a shame you didn\'t manage to finish it.

Codexus says ...

The hovering thing is nice to fire a whole salvo in one move. Too bad there isn't much challenge.

Endurion says ...

Nice idea with the hovering, so no hurting hands from excessive clicking. On the other hand some kind of scoring or stages would've been nice.
Once one soldier was climbing on the very left side so i could not shoot him.

Hamumu says ...

I like the mouseover control. I always think that should be a theme. I have lots of interesting ideas for controlling things without clicking.

Of course, on the other hand, there's no game. But it's fun to mouse over the archers.

jolle says ...

Missing a game.

Foods look good though.

Morre says ...

The game idea's really good but it needs increasing difficulty, a loss condition, and no enemies spawning while looking at title screen... :)
There's a bug where knights spawn off the tower, which would be a problem if there was a win condition. As it is, the game was fun for a short while but it needs a bit more polish.

Very nice journal, food and timelapse stuff.

nilsf says ...

The hovering mechanic is a good idea, but too much of the game is missing.

Deepflame says ...

Too bad it's lacking a game, the controls took me a while to figure out. (I had to read the comments here, because I thought the game was broken.)

Innovative idea however.

Archive for the ‘LD #12 – The Tower – 2008’ Category

First Half of Ludum Dare is Gone

Posted by (twitter: @GBGames)
Saturday, August 9th, 2008 7:36 pm

As of this writing there are only 23.5 hours left in the competition.

And my project is in bad shape. I have some decent notes, but the actual implementation is lagging. I have to remember that I still need to create art and sounds, not just code.

Will I make it? I should, even if it means cutting back on the scope of my initial design. I haven’t been writing as much code as I would have liked, but I’m not sure how much of it is due to the fact that I’m still learning TDD and how much of it is due to the fact that I’m practically reimplementing code that I’ve already written. Still, before my last break, I found that my coding time has been very productive, so perhaps I’ll see a working game sooner than I think.

Back from Lunch

Posted by (twitter: @GBGames)
Saturday, August 9th, 2008 12:48 pm

I took a little longer than I expected to get back from lunch.

Lunch

That’s a Turkey Twister sandwich on pretzel bread and fries, and I ordered a basket of tater tots. As you can see, I tried to make a tower. Maybe it is more like a ziggurat?

Tower Defender Initial Design

Posted by (twitter: @GBGames)
Saturday, August 9th, 2008 7:29 am

Here is the initial design I’ve come up with. Over a year ago I wrote down a one-liner idea about defending a castle, and these notes flesh it out a bit more.

Tower Defender initial design

I want a microphone because I really do want my knight to say “STAB!” when you mouse over him.

Breakfast is Awesome

Posted by (twitter: @GBGames)
Saturday, August 9th, 2008 5:31 am

automotivator picture

Breakfast is Awesome!

Posted by (twitter: @GBGames)
Saturday, August 9th, 2008 5:28 am

Since so many people got a kick out of my Awesome! brand paper towels, I thought I’d juxtapose them with my Optimum Power cereal:

Breakfast

Awesome. Just awesome.

Awesomeness

Posted by (twitter: @GBGames)
Friday, August 8th, 2008 8:07 pm

automotivator picture

So the Theme Is Tower…

Posted by (twitter: @GBGames)
Friday, August 8th, 2008 7:45 pm

Last time Minimalist surprised everyone. This time, Tower did. It’s weird how surprising it is when it was voted upon!

The IRC channel is filled with talk about what can be done. I spent the first 30 minutes eating dinner.

First Meal

I made vegetable stir fry and rice. The rice came out surprisingly well. I also put hummus on pita, and then put the stir fry in it to make LD-approved sandwiches. I washed it all down with tutti-frutti flavored Jarritos.

I’m not sure what to do with the theme yet.

Ludum Dare #12 Opening Ceremonies!

Posted by (twitter: @GBGames)
Friday, August 8th, 2008 6:57 pm

The Opening Ceremonies are here!

Opening Ceremonies!

The Office of GBGames

Posted by (twitter: @GBGames)
Friday, August 8th, 2008 6:14 pm

I only managed to get it clean enough to sit in comfortably a few weeks ago.

Desk photo

Yes, there are three separate chairs in a small room.

Ludum Dare

Posted by (twitter: @GBGames)
Friday, August 8th, 2008 6:20 am

Butterflies

Posted by (twitter: @GBGames)
Thursday, August 7th, 2008 7:48 pm

My 2nd Ludum Dare

Posted by (twitter: @GBGames)
Thursday, August 7th, 2008 2:31 pm

LD#11 was great fun, and so I look forward to LD#12.

I was hoping to have learned enough Python to be dangerous, but practicing Python during a competition will have to wait until next time. I am, however, learning about test-driven development, and so I’ll be using UnitTest++ along with C++. Yes, I will be writing unit tests for my LD entry’s code. Will it slow me down, or make me a star? I’m staying tuned. So should you.

I thought that I’d have my build scripts integrating MinGW to build a Win32 version of my projects, but I’ll have to rely on someone else to port my game for me at the end.

Good luck to everyone!

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