Final Results

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4.40Notch4.00Papper3.96Orangy Tang4.31abeck99
4.26Codexus3.96Ariel Yust3.88abeck994.19allefant
4.11Ariel Yust3.93Notch3.87greencow4.15Codexus

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Archive for the ‘LD #12 – The Tower – 2008’ Category

Darn, I didn’t make it so guests could download…

Posted by
Sunday, August 10th, 2008 9:50 pm

Well, SMF has failed me, so here’s a more public download link.

Also: Background info:

Final Entry – TowerAssault0

Posted by
Sunday, August 10th, 2008 8:46 pm

As per my earlier post, here is the link to the hastily created TowerAssault0, which has absolutely nothing in common with my original plan apart from the name….

Look at the .fla at your own peril. This was written between the hours of 3:00am and 4:30am.

Play Online (Cursor keys to affect trajectory and power, space to fire. You need to refresh the page to try again :>)

Download ZIP containing source and gameinfo

(Entry edited for repackaging and changed host)

Final Entry – Tower

Posted by of LoneStranger Designs (twitter: @lnstrngr)
Sunday, August 10th, 2008 7:51 pm

Final Entry SS

So this is ‘Tower’ since I didn’t bother to come up with a better name.  (I did all my naming duty with Fiona’s Purple Reign.)

The object, of course, is to defend your tower from the onslaught of baddies.  Unfortunately, there is only one type of monster, but each wave has it’s own speed and interval.  Use the arrows to move the guy up and down the tower, or left and right across the top.  A/D change the angle and W/S changes the power of your arrows.

I’ll probably write a post-mortum later, but you can download Tower.

Falling Towers

Posted by
Sunday, August 10th, 2008 7:20 pm

well, for better or worse I’ll upload what I’ve done as the final.

Falling Towers
has “music”, sounds, reach the top to get an ending.

I really should have planned this out more, but got stuck when the theme was announced. I basically did most of it without any idea of what the gameplay was going to be. “hmm, going to need a tower graphic” “wouldn’t it be cool if you could see it building up?” “what would build the towers?” “what if empty towers fell from the sky instead” “oh! gotta have an obnoxious explosion sound” etc etc.

Steam Tower – Final entry

Posted by
Sunday, August 10th, 2008 7:17 pm

The Steam Tower has fallen apart and it’s up to you to put it back together again. Run around, pick up the stray pipes and plug them into the rest of the plumbing so that the machinery works again.

Windows download

Webstart link (for Windows, Mac and Linux people).

Use the cursor keys to move and space to jump. X will pick up and drop a stray pipe. C will plug in a pipe to the wall or unplug it from the wall.
Activate all engines and you’ll complete the level.
If the tension in a pipe you’re carrying is too high you’ll lose your grip on it and drop it. A red glow around your player shows when the tension is getting high.

The use of the theme is a little weak unfortunately. It started off being based on window cleaning and then moved onto drainpipes and plumbing. Somewhere along the line I started thinking about the Steam Castle in Steamboy and Howl’s Moving Castle and decided to switch from water/drainpipes to steam/steam engines.

However I found out in the last 12h that I can’t draw steampunk sprites at all, so the steampunk theme (and hence tower) doesn’t really come across. I should probably have stuck with water/drainpipes and designed the levels to look more like a tower block with plumbing on the outside.

Oh yeah, levels. These got thrown in right at the last minute so there’s only a few of them unfortunately (especially because I found some bugs in the level loading right at the last minute). I really should have allocated more time to them because I think there’s some good gameplay struggling to get out under the hastily designed levels.

Owliver, space tower janitor

Posted by
Sunday, August 10th, 2008 7:17 pm

(edited for repackaging)

Here it is… Description comes later. I’m already late because I couldn’t upload the stupid file.

All in one Windows binaries:

Get it here. Unzip. To run, drag on love.exe

Game and engine separated (required for Linux users):

Get the game file (OS-neutral) here:

And get the Löve engine:

  • Windows users: installer is here. When it’s installed, double click on to run the game.
  • Linux (Ubuntu/Debian): a .deb is here. When installed, run “love” in a terminal.
  • Linux (other distros): sources are here. Compile, then run “love” in a terminal.

Post deadline update:

I have been told that the game was too difficult to play some levels. I checked, and yes, a bug due to last minute savage editing made the lightnings very difficult to repair. Here is a post deadline version with this bug corrected, plus cosmetic details (level names, global offset for “correct” transition between levels).

I post it so you can enjoy the game anyway, and reach the last level, which was quasi unreachable in the other version.

You can get the Windows all in one binaries, or the Löve game file. Installation/running is the same as above, where stuff is named “owliver-postLD” instead of “owliver”.

Towlr – 2 Hour Game

Posted by (twitter: @mikekasprzak)
Sunday, August 10th, 2008 7:09 pm

It’s here.  PoV’s 2 hour game.  Towlr

Towlr is a puzzle.

I will not explain it.  You will be scarred.  You will be scored.

Share your score in the comments.

Source.  Made using Allegro and my LD11 library.

Audio courtesy of sfxr.

EDIT: Windows Version (Added Background Color Change)
EDIT: Linux Version (Experimental)
EDIT: MacOS X Version (Intel) (Experimental)

Commander Blunt – Final Entry

Posted by
Sunday, August 10th, 2008 7:02 pm

 EDIT: Mac OS X binary, uh, works only if you have pygame, apparently. I’ll keep it up but I’ll get a better binary compiled tomorrow. And here’s a link to a slightly better version of the game (source code), just for kicks. Same gameplay and everything, except the AI for the robots don’t trap themselves so you can actually have a chance to lose. As usual, python should do the job. And by the way, even though it looks like tetris, you can’t rotate the blocks. The block displayer shows the permanent configuration of the block.

EDIT 2: keeyai graciously (and spontaneously, to my surprise!) hosted a windows executable at

Now you windoze users can experience my shameful hack of a game as well! :)

This is the story (it’s not anywhere in the game, actually): You are a builder of skyscraping towers, and there’s robots trying to pillage a beautiful and unseen suburbia behind your tower on the right side of the screen. You destroy the robots by building tetris-shaped tower components (containing rooms like banks, chairs, and sauron’s eye) on top of them, thereby crushing their metallic bodies. The robots, on the other hand, can fly and blow up your towers, and come in an endless stream.

OS X binary

Source (requires pygame)

The concept of the game is that you have to build a tower with tetris blocks. The catch is that there are these robots that you have to prevent from going to the other side, and they can do nasty things like scale your walls or blow them up. The tetris blocks also have a bit of (buggy) physics with them, but they’re supposed to fall down like normal blocks and crush the robots. I didn’t really have time to do levels, so I just put in a no-win condition and let it free. All in all it was a bit wimpy, but I’m happy with it since it’s my first try.

Sorry about the art, tried my best:)

Now, for some details:

Gameplay – simply move your mouse around and click to drop the tetris tiles. They’ll do their job of crushing the bad guys easily enough.

Running from source – is the entry point for the game

The game isn’t quite ready as it is yet, since I rushed the enemies and the win conditions, but I don’t think I have the time to improve it.

Pygame, Python for programming
Pixen for art

Final submission

Posted by (twitter: @GBGames)
Sunday, August 10th, 2008 7:01 pm

Here it is. I’ll say more later.

Tower Defender. EDIT: This is a source only version, and it is 8MB!

EDIT: Get your smaller Linux-binary here: Tower Defender for Linux

EDIT: Get your Win32-binary here: Tower Defender for Win32 Thanks, Entar!

Unfortunately I only got game play in at the last few minutes, and there are problems. For one, there is no way to win or lose. The enemies don’t know that they’ve already stormed the walls and will keep going until they hit the sky, but they do this cool floating thing…which is a bug. Mousing over the archers will make them fire arrows, and they take a bit of time to reload before letting you fire again. The arrows do hit the enemies and make them disappear.

I’ll have a post-mortem up soon.

Treasure Tower

Posted by
Sunday, August 10th, 2008 6:59 pm

Here is my entry, it is playable (two levels and even a little title screen). I’ll set up a playable web version in a moment, but here is the source.

Incoming Fodder Final drZool

Posted by (twitter: @drZool)
Sunday, August 10th, 2008 6:59 pm

Defend the castle!
Click with the mouse to build a tower. Ctrl-Click to build a casino.

Download CrossPlatform 2.6Mb

Need Flash 9 installed

My final game

Posted by (twitter: @codexus)
Sunday, August 10th, 2008 6:58 pm

Here it is!!

Download (3.2MB)

I forgot to to add it on the screen but F1 brings the help screen.

EDIT: I’m still trying to resolve some dll dependencies, it doesn’t work on all machines currently.

EDIT2: Solved! the zip has been updated.

EDIT3: YouTube video available (also available as a higher quality avi (7.2MB)

EDIT4: I forgot to include the source code when i made my release (shame on me)

Tower Construction Kit

Posted by
Sunday, August 10th, 2008 6:58 pm

OK, here’s my half-finished game. The idea was to make a full-featured block-based Tower editor to create a series of levels. Of course, I ran out of time and only included a few simple levels with one basic win mechanic – just stack the blocks high enough and let them come to rest, and you win. However, the editor is pretty full-featured and fun to just play around with, and it does a good job of showing off the underlying 2D Java physics engine.

Right click to drag around objects. Left click to create objects in the editor mode.

It’s a signed applet (due to the XML reader/writer I’m using for saving/loading levels), so you’ll have to click through a security permission to play. But hopefully it should be cross-platform enough so that you’ll be able to try it out. Have fun!

Stacker Final

Posted by (twitter: @xMrPhil)
Sunday, August 10th, 2008 6:58 pm

I made it harder at higher levels.  Have fun!

Stacker Final

Stacker Final—(See note below)
It is written in C# for Silverlight 2.0 Beta 2.  It should run in Firefox and IE on Mac and Windows.

I used the Farseer Physics Engine and the rest was written from scratch.

NOTE: I found a bug that can lock up the browser: Here is the repair Stacker Final (Repaired) I now limit how many blocks you can use and make you restart the level if you go over. The Farseer engine starts to suck up all the CPU cycles after about 90 blocks.

Femme Tower final

Posted by
Sunday, August 10th, 2008 6:57 pm

Edit: To all of you who think my game is too hard, I have beaten it twice! =P And the laser collision is just box-based, so if you shoot it diagonally you have tons of whitespace to possibly hit the things with. Also, a bug escaped the final version so the non-evil clouds sometimes get stuck indefinitely. It’s fixed locally but not in the zip; oh well.

Here’s the link, includes source (python + pygame) and windows executable (not guaranteed to work, though I have been told it works):

(If it doesn’t work try: )

Will add post-compo thoughts here later. NOW!

It’s about 20 minutes after now. So, what I did horribly wrong this time around:

I slept in too late twice, got distracted by all sorts of things, felt horrible demotivation and considered dropping out for most of the compo. I also didn’t pace myself well (submitted about 2 minutes prior to the end) so the art and sound could have been slightly better.

This game seemed pretty hard to me and to my EXE tester, but I assure you it is beatable. =P

Tower of Abba!! Final!!!

Posted by
Sunday, August 10th, 2008 6:57 pm

Ok just in the nick of time – its uploading but should be there soon… my webspace is running REALLY slow

used libvorbis, ogre, ode, ois, sdl, cegui, all of which are included in the binary, thats why its so large! (12mb)

my source/content is just 4mb!

Anyway its a lot of fun and I hope you enjoy!

Win32 : for those with Visual Studio

Win32 : for without visual studio:

Edit:: binary still has dependency problems – you need libogg and libvorbis installed to play it – will try to fix it (

Edit:: binary seems to work on leopard- leave a comment if you have any problems running it

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