About wonderwhy-er


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Jupi's Jam Favorites
Awarded by Jupiter_Hadley
on January 5, 2015



Entar says ...

It could use some polish, maybe a slightly wider platform, etc, but not bad for 2 days work.

Notch says ...

Nice idea. I like the idea of using tetris blocks in a new way. Very retro new.
The game could use some more polish, though, it quickly got frustrating, and the old \\\"keep space pressed\\\" trick reared it\\\'s ugly head.

Endurion says ...

You need to check out Triptych. But a nice effort anyhow ;)

matrin says ...

Liked the spin on tetris, but i think it falls over too fast. :D

nilsf says ...

Fun game at first but, it got kind of frustrating pretty fast.

keeyai says ...

Nifty idea. Hitting main menu after it's over doesn't work though- flashes then jumps back to results screen.

Frimkron says ...

The replay feature is a nice touch. Altogether a well polished phys-tris game. Sound would have added that extra dimension though.

Deepflame says ...

A very cool twist on tetris, though I wish it was a little easier to make them not-fall out of place all the time, not to mention any collision including sideways collisions, end control over the block. If you make it only stop control once it hits something below it, I think it'd be more fun to play.

Codexus says ...

Mmm, tetris with physics, nice idea. Kind of frustrating though. You should add some acceleration/deceleration to the controlling movements, that would be much nicer.

Hamumu says ...

Very polished entry. It's not easy to make progress in this one because of how quickly you lose control of each piece (the instant it hits, as opposed to having some freedom to lock it in). I never got very far, but I got to see the various higher-up messages by holding down space!

jovoc says ...

Good job. I like how the pieces that are usually bad in regular tetris are helpful here, and vice versa. I missed being able to slide the bricks a little after they contact.

greencow says ...

105.42m, l/r a bit too sensitive, rotation on two horizontal keys would be nice.

jolle says ...

Was it just me, or did the how to play screen miss to actual state the goal of things? It's a bit confusing when it looks so much like tetris, but has the opposite goal.

I think that this, as many of the other stacking games from this LD, featured too slow play with too little reward.

Except for these things it was good. Very good polish. And nice looking pizza.

Morre says ...

Gameplay is too slow - I'd have liked a smaller platform (@see catstacker).
The idea is nice, and it's decently fun.
Menu system is always a plus.
Graphics are okay, although simple.

pansapiens says ...

Wonderful clean, crisp graphics. Great game, I love the way you've subverted Tetris to become "anti-Tetris". It's reminiscent of the "Block Star" minigame in WarioWare Smooth Moves, but with more scope, since the tower can just keep going up (till RAM is filled, I guess ?). Recording for replays adds a great social aspect to it ... (I can see the comments now "OMG how did you manage to pull that off without it falling !". I expect we will see videos of some of the crazyiest tallest towers being built sometime soon. I've got to practise a little before anyone is allowed to see my replay's :)

Archive for the ‘LD #12 – The Tower – 2008’ Category

Crystal Towers Timelapse

Posted by
Thursday, August 14th, 2008 5:14 am

Well no video :) Just some time scale of how things went. Well times are not precise but close.


Crystal Towers Postmortem

Posted by
Thursday, August 14th, 2008 4:30 am

Okay. Well first two days i was mostly getting feedback and trying to restore my brain to usable state 😀 Yesterday started to implement all changes that i hope will make game more fun.

You can still access old version and sources trough links in my Final journal.

And here is new version:


Crystal Towers Beta -Final-

Posted by
Sunday, August 10th, 2008 3:12 pm

Ok here is my final entry. It is far from being polished but I am up for 17 hours 12 of which were programming… My brains are messy now 😀

So no sounds, no bunch of planed effects and sleek interface… And output codes may not be forum friendly… Not time to test and debug but mostly game works.

Also sorry for English don’t have willpower to go and check if I did some mistakes and ofcourse there are bugs and glitches 😀

But at least I did everything I wanted from mechanics point of view. Enjoy this game and share bugs and replays here plz.



EXE file

Browser version

Source FLA and AS files

Well source codes. Half of the time I was waging war with interface which resulted in really messy structure and some bad dependencies. Also I go tired of commenting so I am not shore if it will be of any use to anyone :(

Used Box2DFlashAS3_2.0.1 and some my utilities of my own :)

Day 2 – Lunch time

Posted by
Sunday, August 10th, 2008 4:06 am

So time for some home made pizza 😀 And Heroes series second episode in a meanwhile 😀
So this is Meat/Chease pizza and some ice cold cola for a break from playing with the game.

Considering the progress. Well controller class is ready and game is playable. Now i need to add interface and other game mechanics which can work good only after interface will be ready. Tough i think i will make interface simple for now and will start making making additional features faster(like high scores).

Ludumdare 12 – Day 2 – Breakfast

Posted by
Saturday, August 9th, 2008 11:23 pm

So that’s my breakfast for today 😀 Yeah tea and a cookie :) I think i will go for a walk now and then beck to work on Crystal Towers :)

P.S I usually only drink tea at breakfast but today i need some strength 😀

Well hi and my progress

Posted by
Saturday, August 9th, 2008 2:25 pm

Hi there. Well my second time trying to participate in this. Considering that results should be open source decided to try out available for Flash physics engines. Started with APE http://www.cove.org/ape/index.htm but didn’t find it to be even close to game development demands…

Well some 4-6 hours ago started to play with http://box2dflash.sourceforge.net/

Well I must say this engine can a lot. But internally some parts of it look and sometimes even work ugly 😀

So here is screen shot of todays progress:

Basically 70% of game mechanics is ready. Trying to keep things simple cuz last time I failed to finish :( I have few aces left in my sleeve for tomorrow programming 😉

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