About Papper


Papper's Trophies

The "Victory Message of the Year" Award
Awarded by Morre
on August 22, 2008



psnake says ...

Great game! If you could add some details like a mini-map or something it would be nicer.

jhauberg says ...

I liked it.

My only complaints are that character control feels really sluggish, and that it totally stinks to have to do the entire level again when you do something stupid near the end (ofc i did) :)

Notch says ...

Haha, awesome! I really liked this. I kept wanting to look around, but the camera was too sluggish, so there was a lot of jumps into the dark.

Hamumu says ...

Winrar! I think this was stretching the The Tower theme quite a lot. But I like that it actually did something different with a physics game instead of just a random sandbox of shapes. It was fun and quite solvable, even if I did fail the T-jump at the very end of the last level and had to redo it all.

dstrysnd says ...

nice. something different than the other physics games.

Edge says ...

Winrar! That one was fun. :)
Good level design, nice to see physics used as a part of the gameplay. Though the player sprite was looking a bit dumb. But characters are difficult to animate anyway.

demize says ...

Nice physics system. Could use a bit more in it level-wise, but otherwise, pretty good!

edwardoka says ...

Oodles of fun. A great game that succeeds in making you feel like an idiot when you mess something up. Also, golden owls ftw.

Endurion says ...

Nice :)
Very different from a lot of the other physics library games. A bigger view of the level would be good to have (or a small map).

Codexus says ...

Quite nice for a physics based game!

Deepflame says ...

Winrar! Yay for physics games!

Cool addition would have been a "Build your own level" thing, which would result in a stringized level you could share on IRC or something. :)

wonderwhy-er says ...

Well that was pretty fun :) I suppose that considering level graphics was simple you should have left player something like a vector smile or something :) Anyways i had fun with this game and it is most important :) And golden owl as goal of levels is made of win :)

And funny ludum pictures :)

greencow says ...

winrar.exe, wants more falling towers to climb.

Morre says ...

Good fun, although there are a few annoyances; for example, not being able to walk uphill once it gets close to 30 degrees (friction + gravity stops you) - this is fairly common when using physics engines, but that doesn't mean it's realistic :)
With a bit of level and graphics work and fleshing out the concept a bit, this could be an excellent full-version platformer.
Graphics are simple, and I don't really see the connection to the theme :)
The victory message is entertaining :>

jolle says ...

This is a good game and I like it. But there are, in my not so humble opinion, two big problems. 1. you don't see far enough. Guess jumping isn't fun. 2. Having to restart complete error when making some small mistake at the end. Extra annoying together with 1. Yeah, and the randomized colors was kind of fun, but it shouldn't be able to make things too dark.

pansapiens says ...

Excellent use of physics. I don't think I've ever played or heard about a platformer where the levels are _all_ unstable physical objects ... very innovative. It feels great to play ... reminds me of running/jumping over rocks in a river as a kid. Graphics were very basic, but I can see lots of time went into good level design instead No sound.

nilsf says ...

A physics game done right. I was sad it was over so soon. Great game.

lexaloffle says ...

This is a fun game -- I played it though twice. Why aren't there more physics-based platformers in the world?

Archive for the ‘LD #12 – The Tower – 2008’ Category

Junktowers final

Posted by
Sunday, August 10th, 2008 6:51 pm

Screenshot of Junktowers

Got it done!

Jump through the levels and grab the golden owls to win.

left/right = move
spacebar = jump
r = reset level
ESC = exit

Used pygame, pyopengl and pybox2d.

Py2Exe version for windows here.
Source version for everyone else here.

EDIT: Check Bikko’s awesome comment if you want a quick guide on building pybox2d in linux

Crunch time!

Posted by
Sunday, August 10th, 2008 4:53 pm

I decided to finish my game anyway, and time’s almost up!

I plan on making one more map, and if there’s time throw in some sounds from sfxr.

Anyway, here’s a screeny:

I’m out

Posted by
Sunday, August 10th, 2008 8:52 am

I give up, this is what I’ve got so far: http://www.kekbur.se/junktower.rar

More progress!

Posted by
Saturday, August 9th, 2008 6:04 pm

Ugh, things are moving forward at last. Although it seems I’ve screwed myself over.. Making maps for this game is really tedious, and I don’t have an editor! I guess I’ll have to make one :/

Anyway, pics + playable test. Built with py2exe and should run.

The objective is to climb the tower of junk (not much of a tower in this level(the only one so far)) and get to blue-ish squard at the top (which will be an golden owl.. maybe). You can jump with space and move sideways with the left- and right-buttons. Btw, you can’t win yet ;).

Download here.

First screenshot

Posted by
Saturday, August 9th, 2008 11:16 am

I’m way behind… Decided to scrap both my idea and code and start over.

The idea for the game is to climb a tower of junk without making it fall down, we’ll see how it goes.. I’ll be using Box2D for the physics so it should be pretty easy setting things up, I hope. Using PyOpenGL and Pygame as well.


Posted by
Saturday, August 9th, 2008 4:33 am

I’m so far behind and my code isn’t working like it should!

At least I’ve got some stuff done though, so it isn’t completely hopeless :)

My Workspace

Posted by
Friday, August 8th, 2008 6:36 pm

Well, this is it. This is where the magic happens.

Yet another warmup post

Posted by
Friday, August 8th, 2008 3:10 pm

This will be my second LD, last time didn’t go too well. But, at least I reached my goal of having something that ran and could be mistaken for a game. This time I will set the bar a little bit higher and hopefully have something that actually has (some) decent game play.

I will probably be using python and pygame + pyopengl this time as well, and I will try to record a timelapse to show off at the end of the compo. I might go with C and glfw instead though, I just like plain old C. We’ll C I guess, harr harr.


I hope it’s not evolution, I hope it’s not evolution, I hope it’s not evolution, I hope it’s not evolution.

You know you will

Posted by
Friday, August 8th, 2008 7:03 am

Time to get things in order

Posted by
Friday, August 8th, 2008 6:43 am

[cache: storing page]