About Morre

Entries

Morre's Trophies

Ludum Dare Donor
Awarded by PoV
on May 7, 2009
The Mask Award
Awarded by Hempuli
on April 23, 2009
The Bad Driver Acknowledgment
Awarded by demonpants
on December 9, 2008
Tower + Ball + Ball = Innuendo
Awarded by Hamumu
on August 23, 2008
The Forum Stability Test Award
Awarded by PoV
on August 22, 2008

Ratings

OveFunInnThePolGraAudHumTecFooJouTim
434333342
5545555
5453554134
445343443
435444444
454444433
435444444
4454544243
3454334143
433334223
4453444142
555454325
435454343
343433333
434433433
44444444
43455443
4443443
434333442
444555234
4.053.754.353.804.053.853.561.863.70-3.00-

DrPetter says ...

Very cool. The presentation is great, with nice and non-annoying sounds. Difficulty is too high early on imho (I haven\'t had the patience to try and retry my way past the first level yet).

Notch says ...

Interesting game. Getting power and score from hitting walls was nice, and the dampening was really useful.
But far too often, the balls fell slowly back down to the bottom, making all progress I\'d made void, which is annoying.

jhauberg says ...

Dude! This came out great.

I\'m slightly annoyed at the time it takes for the balls to chill out and let me shoot again though :)

Endurion says ...

Pretty hard. But a nice idea. Reminds me of E-Motion.
I always get one exception at the start: Failure to find pixel format.
For anyone where the game fails to load resources: Java still can\'t cope with spaces in paths/filenames. You may need to copy the whole folder off the desktop.

edwardoka says ...

Easy to learn, difficult to master. Well presented and polished. I can see me coming back to this time and time again.

Codexus says ...

Very cool game! It would need some fine tuning to make the game play more interesting but it's fun.

matrin says ...

Cool game. Can be quite dificult to get those extra points. There is a bug: whe my ball stoped near a vertical wall, it jumped to the other side, and i was locked iside the wall.

Deepflame says ...

Fun, well made, solid all around. :) I was yelling in frustration at the stupid ball not going where I hoped it'd be going more than once. (Yelling at my screen in a good, enthusiastic gamer kinda way, that is.)

wonderwhy-er says ...

Very well made game :) Well polished and fun to play. Has sounds too. Only it was not very friendly for my notebook :( Run at it with 1Fps :( But on PC it was 60FPS... Does it run without OpenGL? If so then it explains the problems but I suppose that my ATI Readon on notebook is not friendly with OpenGL...

dstrysnd says ...

This runs far too slowly on either of my testing machines to be playable.

jolle says ...

I don't think I played anything quite like this. The closest thing I can think of is miniature golf, and that's not the same at all.

It's pretty hard. Or rather frustrating, in that a small mistake towards the end can undo all the work. And it's a bit hard to control things.

Clean and sharp visuals and sounds.

Got to level four. Then the blue ball managed to end up on the wrong side of a wall, and after next shot they dropped to infinity, I suppose. Had real troubles with that level so figured it was a good place to stop.

nilsf says ...

It's quite fun, a little hard at first but not so much as to be frustrating, a good challenge level IMO.

Frimkron says ...

I just had to keep playing this until the levels looped. The sounds were minimal but used excellently. The game itself is well designed and well executed. Its the little features such as the radar and the limited dampening ability which make this so playable. It took a while to get the hang of, but after that initial period the controls became quite intuitive - I was able to judge the right power for different platform heights and learned to apply the dampening in short bursts. I did find one bug - occasionally the ball would pass through a corner and fall inside the walls. But all in all a very good entry - well done!

Hamumu says ...

Really hard and frustrating... the dual ball thing just makes it so tough to figure out what will happen, so I kept ending up back at the bottom. But it's well done in every respect, just very hard (and don't forget frustrating). My greatest victory was getting up to the last platform in the 2nd level, but I only had 2 power left, so all I could do was weakly gasp at the exit.

pansapiens says ...

Hey, nice clean graphics, pretty textures. Good sound .. effective and not annoying. A fairly unique sort of game .. a bit like minigolf, but moving up inside a tower. There is some considerable effort in level design here too. Took me a little while to get the hang of it, but once I did, it's a pretty fun little game. +Polish points for a level editor, even if it is tricky to use :). I did notice a bug, where you can accidentally fall _inside_ the bottom tower in level 6.

lexaloffle says ...

A great game and an original concept. I don't think you needed the whole wall-touching thing. It's good fun just trying to get to the exit. You could be less stingy with the damper supply though!

Archive for the ‘LD #12 – The Tower – 2008’ Category

Towerball Post-mortem

Posted by
Thursday, August 21st, 2008 1:00 am

This was my first Ludumdare entry, and not knowing just what I could manage in 48 hours I decided to stick with a simple idea and tools and libraries I’m familiar with. The original game idea was to make the player hit all the walls in a 2d space with a trickier-than-usual to control ball, although this didn’t quite work with the Tower theme. Hence, I decided to turn the walls into a scoring mechanism, and to make a tower to ascend or descend instead.

(more…)

Towerball, final

Posted by
Sunday, August 10th, 2008 2:12 pm

There, I’m finally finished with my game for LD12 :>

____EDIT, 12:20 GMT+1____

Here’s an updated zip. The game is the same, but it has a slightly improved XML file for the compo game loader:
Towerball, CGL XML updated
_________________________

The final version is here: Towerball

There is also a webstart version.

For instructions, check out the readme.

7-levels in total, one featuring a somewhat dodgy owl. It’s really hard to do art on a 1/5 scale in an overly simple map editor! :)

Here’s a couple of progress screenshots to show how things have been coming along:

It’s been loads of fun doing my first entry for an LD 48h competition – I will quite probably be back for more!

Demo!

Posted by
Saturday, August 9th, 2008 1:20 pm

I’ve gotten as far as having a demo to show. It’s Java webstart this time – will probably create an exe wrapper for the game before submission tomorrow. Try it if you like! :)

I’ve something, and it plays poorly

Posted by
Saturday, August 9th, 2008 8:31 am

Well, I’ve something that’s working reasonably… and plays very poorly. It’s just too hard! The idea as it is now is to climb the tower using a limited amount of, uh, jumps? And touching as many walls as possible on the way up. :)

Oops

Posted by
Saturday, August 9th, 2008 1:44 am

Bit late I suppose, but just to make things clear I’m using a really simple template for Slick apps which does nothing but opens up a window and listens to key events, that I’ve done beforehand. You’re welcome to it, of course, but I doubt anybody will find much need for it :>

LD Introduction

Posted by
Friday, August 8th, 2008 1:46 pm

I’m new to Ludum Dare, so I thought I might introduce myself with a short post. The plan is to enter the competition when it starts in a short while, although I suppose it still remains to be seen if I can find the time to do so :>

I’ll be using Java, and probably at least one of the below libraries:

  • Slick, which in turn relies on LWJGL. Slick is a 2D game library using OpenGL.
  • Phys2D, a physics engine for java (port of the same engine as JBox2D).

As for the game, I’m fairly convinced that whatever I make will be simplistic at best. But hey, I’ve heard somewhere that it’s participating that matters 😉 Now, I’m curious to see the other entries – good luck folks!

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