About mikejedw


mikejedw's Trophies



MrPhil says ...

I really like the concept and think it fits very well with the theme. I could see this being made into a full game and it\'d be something I really liked to play.

Endurion says ...

With a few more elements this could be really good. But you need to keep the gameplay handling (a few simple clicks) simple ;)

Notch says ...

What\'s the radar symbol behind planes when you hover them?

edwardoka says ...

Unique concept, works well. Could be lots of fun when fleshed out

matrin says ...

I liked the game. But when the timer got near 0 it said you win. Then when it reached 0 it said you lose. :D

drZool says ...

Good base for a game, with a few more elements this could get fun!

Morre says ...

Score: 4389 or something such (keeps counting up after you win).
Pretty fun once you get the hang of it. The idea is very nice. It could, as has been previously mentioned, be extended a bit though :)
Graphics are simple but okay.

dstrysnd says ...

Cool game, too easy.

Edge says ...

This is very original and interesting. I really liked the concept in theory. But as it is now it is not enough gameplay. There is no real thread or thing you have to concentrate on. You simply have to click on the sourrounding helicopters and planes. If you redesign and balance the gameplay part though this might become a lot of fun to play.

Interesting that you also came up with the air control tower theme. But still our two entries are completely different. :)

keeyai says ...

I was disappointed when I didn't have to manage collisions or anything, just airport capacity. I never had to do any juggling - just let the planes land as soon as there was room...

After the time ran out and I won, it kept playing and the blue cargo bar kept getting more and more negative.

Click planes over the black makes them go under the black. Not a big deal, but a little bug.

jolle says ...

"You win" it said, yay. On the second try. Please don't set the game off at once. It's hard to read the instructions then.

Kind of fun. Could have had multiple levels by using different configurations of planes and so. But would perhaps have drained the idea.

Codexus says ...

Nice interpretation of the theme. Too minimalist to be really fun as it is though.

Hamumu says ...

Like other people, I found it to be lacking something: just clicking on more stuff every time there is room isn't a challenge at all (I won first try!). At first I thought I had to avoid landing two right at the same time, but that was fine. So I think it needs more to manage. Avoiding crashes, and/or only one landing at a time (maybe even no landing when something is trying to take off). It's a good concept that just comes up too simple at this point.

LoneStranger says ...

Kinda interesting, though I won and lost in the same game. :) I think it's a unique concept, even though it isn't totally 'tower'-centric. I like how it's not a traffic controller game, but rather a cargo/fuel manager.

GBGames says ...

A cool concept, although it is too easy. I agree with MrPhil and would love to see this made into a full game.

wonderwhy-er says ...

Hmm. Original use of of theme but not very addictive.

pansapiens says ...

Nice idea for a game. Probably needs some levels, to ramp up difficulty. Some audio samples of the control tower radio messages would be cool (as long as there is a mute button too :) ). Interesting choice of framework, using Processing ... was thinking of using the Javascript port of this myself. I wonder how fast this game would run with Processing.js ??

Deepflame says ...

Interesting game, kept me playing for a while. I liked the simple gameplay, it clicked with me for some reason. :)

nilsf says ...

Fun, but not challenging. It also says "you lose" after the time runs out even after you win.

Archive for the ‘LD #12 – The Tower – 2008’ Category

Final for “Choke Point”

Posted by
Sunday, August 10th, 2008 6:56 pm

Big disappointment with getting sound to work in Processing (some Java Weirdness), but I’m generally pretty happy with the game as it stands.

Final version

First Demo of “Choke Point”

Posted by
Saturday, August 9th, 2008 5:23 pm

Here us the first demo of Choke Point. It is an air-traffic control game where you try land planes so they can pick up and deliver medical supplies:


(It might take a minute to show up, so don’t worry)

To play, you have to click on the planes to land them.  The airstrip can only hold a few planes at a time, though, and bigger planes take more space.  When the green bar at the airstrip is full, space has run out. If you try to land a plane on a full strip, it won’t listen to you.

Every time a plane takes off on its own, it carries cargo to be delivered to people in need.  You can make a plane take off early to clear room on the strip, but it will take off without its cargo.  You need to airlift all of the cargo (blue bar at the airstrip) before time runs out.

The fuel is always running down on all the planes, so keep an eye on that–when they run out of fuel, they crash, and you lose points.

That’s about it!  Let me know what you think and what kind of problems you run into.  Have a good night!

Much Progress

Posted by
Saturday, August 9th, 2008 2:01 pm

Very, very happy with the results so far.  I wanted to make an unconventional game with a fairly unique mechanic, and I think I’m on my way.  Now I can focus on usability, UI, sound, and level design.

The game takes wing

Take off!

Posted by
Saturday, August 9th, 2008 5:06 am

So, my idea was to create a game around an air-traffic control tower in a troubled country.

Full Skies

Players have to manage their air space and land all the planes successfully.  Planes refuel and stock up on aid supplies to deliver to the people.  Take off too early, and you don’t move any supplies.  Land too late, and you crash.

Can YOU keep all your birds in the air?

Tools of the Trade

Posted by
Friday, August 8th, 2008 6:26 pm

I’m a big fan of Python and of PyGame. But I’ve been doodling with Processing for several years now, too, and it’s idea of “sketches” kind of lends itself to a competition like this. For anything more substantial, I’d definitely rock it out on Python… and I still might. But the ease of getting simple things up and running on Processing is really appealing, as is the rock-simple cross-platform capabilities. It’ll depend on the theme and the concept that comes out of it, I suppose. We’ll see in about 35 minutes from now.

First time around

Posted by
Wednesday, August 6th, 2008 1:34 pm

I’ve never entered the Ludum Dare compo before, but I’ve been checking it out for a long time now. I’m pretty excited to see what I can come up with.

Good luck to all!

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