About demize


demize's Trophies

Clearly An Evil Key Award
Awarded by Hamumu
on August 23, 2008



Deepflame says ...

Err.. Good effort for two hours time? :D

Notch says ...

I don\'t understand what I\'m supposed to do.

Endurion says ...

The hidden trap behind the health meter is nasty :)
How do i survive pickup up the key beside the cannon thingie?

pansapiens says ...

A dizzying postmodern deconstruction of the modern tower-themed video game.

kutani says ...

I guess collecting all the right-facing keys is the goal? The left-facing key is a trap? Either way the game resets. Would have been nice to have a "game over" or "you win" message so we know when we succeed.

keeyai says ...

I'm not quite sure what is happening. I pick up keys, it resets. I pick up left facing key, it resets. Is this me winning/losing?

Edge says ...

Like others said it is not pretty visible when you lose or win, or why it resets. After reading the instructions here, there wasn't much of a game behind that. Maybe more levels with different elements and a transparent win/lose might have improved it.

Codexus says ...

A bit confusing

jolle says ...

Well, there's not much to say. I suspect you know the limitations of this game as much as I do, so.

MrPhil says ...

You _____ You decided!

Hamumu says ...

Well, not bad for 2 hours... but not a lot of fun! It has amazing atari styling to it. I won on my first try, thanks to having read all the other discussion of it. Kinda cool that you got a sort of puzzle to it all.

I agree with the others on nothing that there is no difference between winning and losing!

adamzap says ...

I don't know how to get the last key

LoneStranger says ...

I don't get it. I collected the keys but that was it. The red things take life away, but not fun. Seems like it's not really a game.

greencow says ...

a keyhole collecting keys, of course!

Morre says ...

Old-school graphics - bit too simple.
Gameplay is, uh, not all that much fun :)
Only one level.
No sounds.

Sivart13 says ...

A highly unusual and surreal experience.

nilsf says ...

I can't decide whether the backwards key is brilliant or really bad. Same for the lack of feedback on victory / failure.

Archive for the ‘LD #12 – The Tower – 2008’ Category

LD12 Postmortem

Posted by
Sunday, August 24th, 2008 7:14 pm

Quite literally, postMORTEM. ANyway, after reading the comments, seeing my ratings and my own opionins, I’m ready to do this. Maybe next time I’ll write this during the compo, but I only decided to do it now.

The good:

– I got a game released. I wasn’t really expecting to get one done, but I did.

– The gameplay. WIth GM, collison detecting/stopping you from moving in only one direction can be tough. I pulled it off though.

– The tower and key sprites. I’m not very good at computer art, and not much better and paper art, so these were pretty good sprites for me. I am thinking that making part of the key in 3d would be good, but as of now, I’m just learning to use Blender, so during the creation part, I couldn’t have done it.

The bad:

– The player sprite and the wall sprite. I could have done better with those.

-The game itself. It needed more levels and, quite obviously (:P), a game over/you win screen.

-The fact that I used GM to make it. I wanted to use SDL to make it, but I had no time.

Overall, if I added more levels, more detail and more traps, I think that it could become sort of fun.

Until next LD,



Posted by
Thursday, August 14th, 2008 5:43 am

No, I didn’t record one. But I’d like to next time, if somebody can tell me how. SO, if you can, comment here to tell me how I can record a timelapse on Windows XP please. 😀

Answering questions

Posted by
Wednesday, August 13th, 2008 10:17 am

Ok, people seem to have been asking a bunch of questions, so here are some answers. You have to collect all 7 of the keys. The key that’s backwards kills you. That’s all.


Posted by
Monday, August 11th, 2008 11:34 am

Ok, here’s a little background info that I forgot to provide. The game’s name is “The keys to the Tower”. The game takes place in a tower, just not a good one. And you play as a block of… something… with a keyhole in it.

Darn, I didn’t make it so guests could download…

Posted by
Sunday, August 10th, 2008 9:50 pm

Well, SMF has failed me, so here’s a more public download link.


Also: Background info: http://www.ludumdare.com/compo/2008/08/11/oops-2/.

Heh, forgot about tools… :P

Posted by
Sunday, August 10th, 2008 7:44 pm

Well, here’s a screenshot and my tools. I used PDN and Game Maker.No! Don\'t Move! or \

EDIT(About an hour after the compo): WOw, I wonder how I somehow managed to get a screenshot into the first post. Anybody know?

My game!

Posted by
Sunday, August 10th, 2008 7:04 pm

Made with Game Maker. I’ll change it to C++ and SDL some day, but until then, here it is! Use up, down, left and right. ANd I hope I got it in on time, I finished it RIGHT when it hit the deadline here.


Ok. I want to get a game done for this, so I’m cheating*.

Posted by
Sunday, August 10th, 2008 4:50 pm

*Cheating means usig GM to make my game. Later though, I’ll convert it to C++ and SDL and post it here. But I WILL get a game done! 2 hours or so to do it, but I will! 😀

Ok, I lied.

Posted by
Saturday, August 9th, 2008 8:32 pm

Just recently in the IRC I said I was going to sleep. I was wrong. Anyway, I am now nice and awake, sort of, and am going to get started on my game: It takes place in a 7(planned, should be less) story tower. You have to go around getting keys. Why? I don’t know. There is one key on each floor. There are also going to be traps that take away one of your (insert how many stories there are here) health. There will only be one, non-random level, unless I make it with Game Maker. But my planned tools are PDN, MSVC and the free version of PTK. Now, off to get something to eat.

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