About Fiona (twitter: @FionaSarah)

Entries

Fiona's Trophies

The Official SonnyBone 'RAD GAME' Award
Awarded by SonnyBone
on January 2, 2010
The Silver Polish Award
Awarded by recursor
on December 14, 2009
The Joyous Blob Accolade
Awarded by dstrysnd
on April 20, 2009
The Melty Puddle Decoration
Awarded by demonpants
on December 9, 2008
The awesomely gruesome purple gibs Sarge's award
Awarded by Tenoch
on August 20, 2008
Most Gore in an LD12 Entry Award
Awarded by dstrysnd
on August 13, 2008

Ratings

OveFunInnThePolGraAudHumTecFooJouTim
33223441314
34222241314
5532445423
443444534211
443333434
44313442323
5433445424
443444424
553334533
5531445444
5432555445
55335453424
432334444
5533555524
442254523
43115454
443345534
553354424
554334544
55545331414
55455533
555454415
55535553524
4432444323
443244443
55545444
4423455
4.444.333.112.784.114.074.522.533.811.673.61-

MrPhil says ...

Lots of fun. I was hoping you\'d have an unfolding story! Especially after the cool start.

Edge says ...

Really great atmosphere and a very polished game. But the way it is now, it was somehow missing something in gameplay. Anyway it looked pretty promising, so I hope you keep working on it. :)

BTW: I had a bug once, while entering a room from the backdoor for the first time. The room kept dark I had to enter the room from the other side that I could see it.

matrin says ...

Loved id.To bad the story wasn\'t more envolved. Probably the lack of time.

Papper says ...

There's grape juice everywhere!

Also, very nice game :)

dstrysnd says ...

As I anticipated, this is totally sweet.

Notch says ...

Very nice build-up followed by a somewhat thin game. Loved the sound and music. Great fun!

Endurion says ...

Ok, this rocks! Alien Breed\'s alive :)
Very nice atmosphere you\'re building with the music. And nasty ending. I was preparing for a extreme fight.

demize says ...

Wow! Amazing!

Covenant says ...

I think I have to stop looking at the games on Vista boxes... see if I get my XP machine running... This works fine, until the text "signs of a struggle are apar" and then crashes...
On Vista...

kutani says ...

Pretty fun! Monsters managed to scare me a few times. Nicely done. Would like to see more done with it.

edwardoka says ...

Tremendous. For a 48 hour game to have this much atmosphere is something else. Fantastic use of audio, and the way the aliems charge you scared me the first time.
Now I'm going to have to dig out an emulator and play Alien Breed!

drZool says ...

Thank god there isn't more reloading time. Great! I'd like to see this game more developed

adamzap says ...

Amazing

Wonderfully atmospheric music at the beginning

keeyai says ...

Same as covenant - crashes on vista as it talks about signs of a struggle. No output, just CTD.

Codexus says ...

Awesome game. Fun to play and well polished. Gameplay gets a bit repetitive and great music too.

Hamumu says ...

yeah, vista failure here... Sure looked promising!

nilsf says ...

Cool game, I liked the ending. I didn't like the music after level 3 or 4, but the ambient sound on the first levels was really nice.

wonderwhy-er says ...

Well made game. Reminded me of GTA1 :) Also first entry where I like sounds :) Very well done :)

DrPetter says ...

Greatsome. Spooky, moody, rewarding and appropriately challenging. The eerily empty first few rooms add a lot.

Deepflame says ...

This is a very good game, especially given the time constraints. Great atmosphere setting, great controls and it was a very smooth experience.

LoneStranger says ...

Really good for a 48 hour game. This is the kind of thing you'd pay $5 to download and play on the 360 or PS3. Add new enemies, maybe some puzzle elements and it's all there. Nice control scheme too. Oh, and..uh... Nice name. :)

Morre says ...

Super cool music!
Nice mood and graphical style.
There should be a way to skip ahead, to where the aliens first appear. Takes too long to "get started" the second time.
Is the level with lots of aliens the last one? There's no retry there anyway - perhaps I was out of continues?

Anyway, I love it. Reminds me a lot of Tapan Kaikki.

Sivart13 says ...

This is killer awesome. Definitely derivative, but I've seen worse games of this type that took a hell of a lot more than two days to make.

Archive for the ‘LD #12 – The Tower – 2008’ Category

Purple Reign – A love letter to awesome games.

Posted by (twitter: @FionaSarah)
Sunday, August 10th, 2008 3:39 pm

Of course I didn’t finish!

So I didn’t manage to put more than one enemy in, or add any more than one weapon. (I spent most of the day doing pathfinding, and they still run around in circles in some situations!)

What I did come up with was a 6 level demo of something that may become an even better game, as it stands it’s very playable!

Windows binaries are here: http://myrmidonprocess.com/ludum/12/PurpleReign.rar

It comes with a readme to tell you how to play.

Thanks for another awesome weekend everyone!

[EDIT]

Turns out the dev tool I used has a ridiculous bug in Vista where it attempts to create a full screen window but most of the time just crashes. If you can’t play download this patch which simply just forces windowed mode. It might fix a couple of other crashes too.

http://myrmidonprocess.com/ludum/12/PurpleReignpatch.rar

Now with aliens.

Posted by (twitter: @FionaSarah)
Sunday, August 10th, 2008 2:30 am

!

Oh sh-!

*pew pew pew*

Hurrah! That’s better.

(My game still has no name, does anyone have any ideas?)

Bedtime restime

Posted by (twitter: @FionaSarah)
Saturday, August 9th, 2008 3:28 pm

Although my screenshots don’t look like much progress, I have got a lot futher.

My game has been combined with rouge-like sight-stuff. You can’t see anything beyond the current room unless you open doors, at which point the room beyond and all it’s nasties are showed to you. (Including a nifty progressive flood-fill effect).

I’ve managed to get my guy running around, all my level graphics, including decals, loading and displaying. All doors working, level switching working. My guy shoots (and leaves shells lying around too).

I took a small break and one point and managed to do a little industrial loop and some ambience, as well as a couple of sound effects. (I use Propellerhead’s Reason for all sound.)

Tomorrow I’ll start adding enemies – that’s when the fun really begins!

Oh I wonder what is behind this door.

Oh just another corridor.. But stairs too! Onward to the next floor!

I am behind!

Posted by (twitter: @FionaSarah)
Saturday, August 9th, 2008 6:36 am

I have a basic level editor, some tiles and a good idea of the direction my game is gonna go.

In the year something-or-other, a huge tower has been taken over by a hostile alien species. No one has been able to make any contact to anyone inside the building, and everyone sent in… Never comes out.

After 3 days of throwing lambs to the slaughter, the military decides to send you, a yippie-ki-yay-mofo, has been brought out of retirement to erradicate every alien in the tower. Floor one awaits.

The game is going to have a huge horde of aliens running around. Due to the ridiculous weapons I’m planning aliens wont just die – they’ll explode.

Anyone who has played the likes of Alien Breed and similar games will know what to expect.

Here’s my rudamentry editor –

Tower? :(!

Posted by (twitter: @FionaSarah)
Saturday, August 9th, 2008 1:01 am

Well yesterday I was all “welp, I don’t want to make one for Evolution”

So all night I was trying to work out an idea for it – and came up with something awesome!

Then I wake up and find out it’s tower? RAWRG

Oh well, I’m doing something anyway – here is desk.

Nomming cornflakes – BORING BREAKFAST IS BORING

My desk

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