This is version 1.01 of Tower Infinite that fixes the one main disappointment that people have had with the gameplay, which is that the recharge rate of the jet power was a little too slow. Here comes the link:
I'm Entar, and I make games.
You can see my games and other projects at http://entardev.wordpress.com
The "I rated more games than you" Award
Awarded by PoV
on May 9, 2009
The "Never too late to get an Award" Award
Awarded by PoV
on August 25, 2008
MrPhil says ...
I found the pod very intriguing.
matrin says ...
I liked how it was possible to just try to "sneak" by to get to the top.
dstrysnd says ...
Game is great, particles look sweet, but I think the refuel speed is a little too slow.
Notch says ...
After getting taught to pick up small balls, getting hurt by the bombs was a bit of a surprise. The fuel recharge feels too slow.
There\\\'s no ending, but it\\\'s not infinite! Confusing.
Endurion says ...
I\'d love to have it a bit faster, also faster fuel regeneration.
Hamumu says ...
The slow slow recovery of fuel turned this into a long slow slog of a waiting game. If that wasn't happening, it would've been quite a bit of fun (the bullets could do with a lot of speed-up too, though!). Of course, then you'd need some sort of challenge, because you could just zip right up to the top.
edwardoka says ...
The tower isn't infinite, it just feels like it is. Technically impressive but far too slow.
Morre says ...
Graphics are fiarly simple but they work :)
Gameplay is a bit too slow for me. Quicker refilling of the meters, quicker gameplay would've helped.
Deepflame says ...
Nice little game, I liked the shoot-the-other-bullets effect. :)
The [X] button on your window doesn't work btw. I had to quit with Escape.. ;p
Codexus says ...
I liked the parallax scrolling
keeyai says ...
I gave you an extra point in food for the in-game portal background behind all your food pics and the blurring of the cookies, and an extra point on journal for your motivational posters. :D
Wiering says ...
Nice game, but too slow, too much waiting. Also there seems to be no way to restart after failure, except restarting the game all the way from the beginning.
Frimkron says ...
I seemed to have rendering issues with this game - the framerate was fairly low and the portals were lacking transparency - but this is probably because I need to update my graphics driver. I like the idea of the procedurally-generated levels, though some variation in the enemies would helped keep things interesting.
adamzap says ...
Pace could be faster, but pretty cool overall.
jolle says ...
Unplayable due to extremely low framerate. ATI x1600 pro card, AMD 2200+ cpu, fyi.
pansapiens says ...
Gamplay was quite nice. Good balance between gravity / jet strength. Liked the particles, and the shiny 3D sprites. Nice, not obstrusive sounds.
Archive for the ‘LD #12 – The Tower – 2008’ Category
Ludum Dare 12 is the first of this event that I have participated in, and I must say I had a lot of fun making my game for it. I learned a few things about game development in the process, many more to do with the actual process rather than technical details, but some there too.
OK, my first Ludum Dare project is finally complete! The code may be messy, but I had a lot of fun making it anyway. I call the finished product “Tower Infinite.” The .zip file includes Windows and Linux executables (thanks to Keeyai for the Linux port). Download links:
The point of the game is to climb each stage of the tower, and destroy (and survive) enemies that will attack you on the way up. Be careful to conserve your jet power and get the most out of each boost, or you may find yourself in a sticky situation. Each level is procedurally generated, so there is a huge number of different possible levels to play. The gameplay is designed to get harder and more fast-paced with every level you play, in various ways like higher numbers of enemies, advancing enemy behavior, etc., so if you think the first level or two is slow, don’t worry.
Dinner was good, including (but not limited to) burros, beans, rice, peaches, and cherries… a picture says a thousand words, so:
My project for Ludum Dare 12 is coming right along! I’ve got the scoring system in place, as well as HUD, particles… etc. Again, pictures are worth approximately one thousand words, so here’s a screenshot for you:
Onward and upward!
Well, here we go. I’ve gotten the basic idea for the game already figured out and a little progress on the construction, and the plans for implementing some of the systems are coming together. I plan to use C/C++, SDL and OpenGL to make the game, so it should be not only pretty smooth to put together, but nice and portable, should anyone want to.
Finally, here is a beautiful shot of some of the snack materials that will be within my immediate reach during the competition:
More updates later.