About edwardoka


edwardoka's Trophies

The 3 Blind Mice Award For Accessible Gaming
Awarded by Hamumu
on August 22, 2008
Better game than Big Rigs: Over the Road Racing
Awarded by thedaian
on August 11, 2008



wonderwhy-er says ...

Well pretty simple and not that catchy... Shoot few times and all :)

Endurion says ...

The page reload doesn\'t seem to reset the scroll offset. I keep looking at the tower ;)

Notch says ...

That tower is really really far away, and the ball travels really slow..

matrin says ...

Interesting concept. But at least you could have more shots per game. It was kinda anoing when trying to hit the castle, when it kept moving. It realy feels unfinished.

Frimkron says ...

Sorry to hear about your troubles with Flex. Well its very playable for an hour's work, and the graphics are nice

Codexus says ...

I liked the trebuchet animation.

Hamumu says ...

More than one chance is really just necessary... as it is, it's just endless guesswork. I started to learn what numbers reached what distance, but I gave up before ever actually hitting the tower. Started getting kinda close, though.

Deepflame says ...

Could have done with a distance-travelled-o-meter too. Heh, could have done with many things. ;)

Still, for an hour time (especially considering WHICH hour..) it's a pretty decent result. :)

pansapiens says ...

Nice graphics (good backgrounds, nice clean sprites, shadows !). No sound ? Good effort for a two hour hack. Not super original, but nice catapult animation.

jolle says ...

If you had specified things in SI units and displayed the gravity and so, I could have actually hit. On the first try.

But yeah, where's the challenge in that, eh? But easier retry would have helped. A lot.

Morre says ...

This game is said to have been made in two hours, and it kind of shows. I'm impressed considering the short time used, but it's not all that much fun. Altering trajectory isn't needed since the ground is flat. There's no re-trying on the same distance, which makes the learning curve much longer.
Graphics are pretty nice :)

keeyai says ...

You have my sympathy. I hate wrestling with tools. This is a pretty nice product for 2 hours.

Archive for the ‘LD #12 – The Tower – 2008’ Category

TowerAssault0 Post-Mortem

Posted by
Monday, August 25th, 2008 11:23 am

I too was waiting until after seeing the final results before I would post my post-mortem.

First I’d like to say well done to everyone who took part and completed a game within the time limit, and thank you to everyone for giving me honest reviews. I had great fun taking part and learned an awful lot about game development during and after the contest.

(post mortem continues after the break) (more…)

Final Entry – TowerAssault0

Posted by
Sunday, August 10th, 2008 8:46 pm

As per my earlier post, here is the link to the hastily created TowerAssault0, which has absolutely nothing in common with my original plan apart from the name….

Look at the .fla at your own peril. This was written between the hours of 3:00am and 4:30am.

Play Online (Cursor keys to affect trajectory and power, space to fire. You need to refresh the page to try again :>)

Download ZIP containing source and gameinfo

(Entry edited for repackaging and changed host)

So close

Posted by
Sunday, August 10th, 2008 7:33 pm

Well, I gave it my best shot. Day 1 was entirely taken up by my fighting the losing battle with Flex.

At about hour 34 I completely restarted my project in Flash8, but writing everything from scratch in 14 hours for my main, complex idea, became obviously beyond me, so about 2 and a half hours from the end I started again with an uber-simple game that I could pass off as a submission. I started the code at around hour 47 for this.

I will upload the finished game when I get a chance, but at the deadline it wasn’t finished, so here is a screenshot instead.

Almost final

Thoroughly disgusted

Posted by
Saturday, August 9th, 2008 3:55 pm

Over six hours there I struggled with a completely intractable problem.¬†The free Flex SDK, it seems, is about as user friendly as a kick in the nadgers. For over six hours I fought with an invisible error that wasn’t even triggering any events when it was supposed to.

I got a friend to run it through his copy of flex builder, et voila

SecurityError: Error #2148: SWF file file:///C|/www/flash/towerassault/towerassault.swf cannot access local resource file:///C|/www/flash/towerassault/res/assets.xml. Only local-with-filesystem and trusted local SWF files may access local resources.

In other words, because flash is running in the browser it presumed it didnt have access to local files, so refused to open them. The instant I uploaded the xml files to the server in the other room, worked first time.

I am not a happy boy.

He’s watching me…

Posted by
Saturday, August 9th, 2008 6:22 am

Inspiration Owl


Posted by
Saturday, August 9th, 2008 5:35 am

I should really REALLY have spent some time with Flex before attempting something of this scale with it.

Still, I’ve (only just) got the thing started now, and now I can maybe turn my mock-ups into something resembling a game, although nearing the 25% mark and with nothing to show for it is not encouraging…

Taking part

Posted by
Wednesday, August 6th, 2008 3:06 am

I think I shall try my hand at this LD48. I remember back to when it all started but unfortunately free time and inspiration have never seemed to coincide – until now. Convalescence after a bad road accident has it’s own reward :)

I will be using the free Flex 3 SDK developing for the Flash 10 player. All other libraries for the game will be written by me during the 48 hours.

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