Here is my post mortem entry. It’s a bit long so click the read more thingie to view it.
About Codexus (twitter: @codexus)
Lazy coder and occasional hobbyist game developer. ;p
Ludum Dare 34
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Ludum Dare 18
Ludum Dare 17
Ludum Dare 16
Ludum Dare 15
you know about SILX #LD27
Awarded by alvivar
on September 7, 2013
Motivational Speaker Award
Awarded by krangGAMES
on August 18, 2011
The Montage Meme Starter Award
Awarded by Terry
on August 20, 2010
Your art makes the rest of us look bad trophy
Awarded by Tyler
on April 25, 2010
The Madk Award for Excellence in Graphic Art
Awarded by madk
on December 15, 2009
Award for Game Most Likely to Cause Persued-By-Orange-Jello Nightmares
Awarded by Frimkron
on August 13, 2008
Notch says ...
Incredibly beautiful graphics. You seem to really have an eye for colors and lighting.
This is a game.
(Some animation on the main char would\'ve been nice, even if it was tiny)
demize says ...
MrPhil says ...
I wish I hadn\'t gotten stuck! Good fun until then though.
DrPetter says ...
Am I the only one who played a game like this before? It\'s a fun viewpoint anyway. There\'s little interaction between floors in this game though, unless things get more complex later on. Admittedly I only got to the second level, as I couldn\'t quite figure out how the magnetic zones work. You can\'t jump off them, but you also seem to hover nearby to cross small gaps, but it didn\'t work every time I tried.
jhauberg says ...
Pretty little platformer.
The ice-zones were pretty annoying as you seemed to not be able to turn while standing on them. They also made me glide into the air quite often (which apparently didnt get caught by the collision-detection, so i was flying for a bit :))
Oh, and you move twice as fast if you move diagonally which made me able to bypass some stuff.
Wiering says ...
Very nice, well done!
Frimkron says ...
The graphics were pretty although this was mostly due to the rendering technology rather than the design. The level designs were clever and made me stop and think in places. A fun game which I was sorry to see the end of.
Endurion says ...
Nice. Nothing too innovative but interesting perspective.
Sadly the shiny version is unplayable on my crap card.
jolle says ...
Hmm.. didn't figure out the end (I think) of level 3. Was fairly fun up til then. Good looking, too.
edwardoka says ...
Lovely stuff, great graphics, good challenges. You could make a full game out of this with not a lot of effort.
drZool says ...
Looking slick there! Save points was a good call. Fun, pretty balanced toughness. Good work!
dstrysnd says ...
A really fun platformer, despite the great graphics ;)
Hamumu says ...
Very impressive technically, and a good game. One of several this time that's a really fully-realized game with thought-out levels and content, a lot like Allefant's.
lexaloffle says ...
Nice incremental introduction of elements and difficulty. Save points work well. Great graphics. Generally just a solid piece of work. Well done!
Deepflame says ...
Collision detection is a bit weird, but otherwise a pretty complete game. It took me a little effort, but I managed to get to the top. :)
nilsf says ...
LoneStranger says ...
Really fun, really frustrating, but in a good way. I could see a series of towers with increasingly difficult challenges, different monster types, etc, and this could be a full game. I did have framerate issues occassionally. It would drop from 30 to under 10fps until I minimized and moved the window enough for it to recover.
wonderwhy-er says ...
Well i stuck at level 3 or 4. There where after 4 lines of speed umps you need to jump over 4 empty tiles... Or I missed something.
Anyways fun game with good graphics. May be best in LD12 graphics :) Game play feels as if needs little bit more polish but it i fun and also i seriously want to hear some "Blup" when he jumps :D
keeyai says ...
Absolutely beatiful. Nice to see a great looking 3D game in just 48 hours. Controls were a bit wonky, but the level design was quite good and I loved how you did the finale.
Morre says ...
The game is surprisingly fun - it's well balanced, so it gets just hard enough.
It's also super pretty! The graphics are fantastic, and I can help but love the use of shaders.
Pretty much my only complaint is that it's a bit short :)
Oh, and the lack of sound.
The timelapse is probably the best one I've seen, and I like how you chose to go with Loituma for the music ;)
pansapiens says ...
Brilliant looking 3D ... shiny ! Pretty good levels. I won. +Tech points for doing 3D, and camera angles (although only one was useful for me). Love the timelapse music. I thought the theme was "owls" ... why was it about climbing up inside a tower ?? :)
Archive for the ‘LD #12 – The Tower – 2008’ Category
My webcam timelapse video is available on youtube. I’m not posting the screenshots only one as it’s really boring.
A few tips for people testing my game:
Use the C key to test the alternate camera style (it’s very hard to play with it but it’s nice). EDIT: Also even in normal camera mode you use the END key to place the camera temporarily behind our blobby hero and view what lies ahead.
On the second level, you just have to get rid of the creature guarding the jump point. They always move in your direction so maybe you can trick it.
If everything else fails, use the cheat code: ctrl-shift-J makes a huge jump so you can skip levels or just have fun.
Here it is!!
I forgot to to add it on the screen but F1 brings the help screen.
EDIT: I’m still trying to resolve some dll dependencies, it doesn’t work on all machines currently.
EDIT2: Solved! the zip has been updated.
EDIT4: I forgot to include the source code when i made my release (shame on me)
So it has begun! The theme was among my favorites as it’s an open theme. Lots of games can be made with a tower theme.
I have an idea of what kind of game I’d like to make. The gameplay details are still fuzzy but I have enough to get started so now that the caffeine is slowly starting to work I’ll start the coding.
I’m not using a fancy pre-made engine library so I have to do the boring stuff again. I hope I don’t waste the whole day just to display some 3D objects, so that I can start working on the interesting parts. It’s annoying to have to code stuff like texture loading or a timer in every compo but at least we’re not using the insane “mechanical cat” rules where you weren’t even allowed to look at code you had written before the competition (apparently the poor people competing in PyWeek still have to do that). I remember losing hours because of that stupid rule during the making of my Lightstream48 and Ring48 games.
It’s been a while since I participated in one of these but this time I’ll be there. Now I need to get ready as it’s been a long time since I did any game programming.
Once again, I’ll be using C++ and OpenGL to make a 3D game. This time I want to include some things I haven’t done in a LD before like using shaders for per pixel lighting instead of the default OpenGL lighting like in my previous games. So I need to make a few tests in the next days to make sure I remember how that stuff works.
I also need to see if I still know how to do everything to produce the 3D content quickly. Last time I used ZBrush and Cinema 4D and was able to model/texture/animate simple creatures quickly and export the results in a very simple text based format. So I’m going to do basically the same.
I think it’s going to be a great week-end.