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kutani says ...

This is pretty cool. Was there any point to drawing a 'rope' between bricks? I only got it to work once or twice but I didn't see that it did anything worthwhile. This is definitely something that could be expanded out to a awesome (and crazy) game.

jhauberg says ...

Good job on completing your first LD!

I liked the sounds and the easy to use camera.

I Had a hard time reading the instructions/menu :S That part could have been easily improved!

Sometimes hard to stop the little guys from moving up, since i\'d usually click the closest brick rather than the furthest, so i couldnt instantly click the furthest brick due to the closest brick being in the way of my view.

Notch says ...

I can\'t start the game, it just crashes. \"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem.\"

Endurion says ...

Good idea. Somehow i had a mode where no little men were climbing up. Looks like i accidentally hit D?
I intended to use the rope to fix bricks in place. Is that its use?

Codexus says ...

Interesting idea, needs tweaking but could be great.

edwardoka says ...

Good game, lots of potential here. Camera works great.

Wiering says ...

Nice game. I think style of the instruction page doesn't at all fit with the rest of the game. An easy way to restart would have been nice. This game really needs sound FX for the falling tower. Also, how do I get normal mode instead of easy or hard?

jolle says ...

Wasn't really playable, response was terrible (I guess due to bad framerate). Most of the time no brick was removed when I clicked and when they were, the small guys had already moved on. Might try later if I get access to better machine.

Hamumu says ...

Ah, got the DLL. A good physics game because it's got a whole lot of game wrapped around the physics. It's a lot like Jenga really. Sound effects would've helped, for example I spent forever wondering why I couldn't remove bricks, but it was because I was trying to remove the occupied ones. I thought that was the goal until I understood more!

Nice lots of modes too.

Frimkron says ...

I had trouble getting this running. I was missing "d3dx9_36.dll" but installing the latest version of directx 9 solved this. But then running with DirectX, the tower would always explode at the start of the game. Running with OpenGL worked, except it was rendering the people as black squares. I probably need the latest OpenGL/graphics driver/whatever. The game seems like a novel idea.

adamzap says ...

Very cool and original idea

nilsf says ...

Pretty cool, but I didn't find it very fun to play.

pansapiens says ...

Great glitchy background music, very cool. Impressive 3D and physics ++techpoints (I'm inspired to learn how to use Ogre for sure now). Fun game, sort of like Jenga, but different.

Morre says ...

Very nice - I like both idea and game.
The fairly simple 3d graphics are looking nice. I like the mouse-to-3d coordinate conversion; even works through holes when clicking on blocks other side of the tower. Well done!
Nice music.

Sivart13 says ...

I wasn't really sure what you're supposed to do. This tower sure can survive a long time without a lot of bricks holding it together! Tower of glue is more like it.

Archive for the ‘LD #12 – The Tower – 2008’ Category

Tower of Abba : The Win32 Port

Posted by
Monday, August 11th, 2008 7:52 am

Not quite a sequal – but I got it working, and I only had to change two lines of code! Yaay!

But compiling all the libraries/downloading dx sdk/converting images to jpg instaead of gif— thats was pains.

It’s a lot of fun, so try it now!

Win32 : for those with Visual Studio

http://www.andrewbeckmusic.com/LD12/TowerOfAbbaAbeckWin32.zip

Win32 : for without visual studio:

http://www.andrewbeckmusic.com/LD12/TowerOfAbbaAbeckWin32NoVC.zip

source:

http://www.andrewbeckmusic.com/LD12/TowerOfAbbaSourceWin32Abeck.zip

Edit:: added non-visual studio version

Tower of Abba!! Final!!!

Posted by
Sunday, August 10th, 2008 6:57 pm

Ok just in the nick of time – its uploading but should be there soon… my webspace is running REALLY slow

used libvorbis, ogre, ode, ois, sdl, cegui, all of which are included in the binary, thats why its so large! (12mb)

my source/content is just 4mb!

Anyway its a lot of fun and I hope you enjoy!

http://www.andrewbeckmusic.com/LD12/LD12-TowerOfAbbaSrc.zip

http://www.andrewbeckmusic.com/LD12/LD12-TowerOfAbbaAbeck.zip

Win32 : for those with Visual Studio

http://www.andrewbeckmusic.com/LD12/TowerOfAbbaAbeckWin32.zip

Win32 : for without visual studio:

http://www.andrewbeckmusic.com/LD12/TowerOfAbbaAbeckWin32NoVC.zip

Edit:: binary still has dependency problems – you need libogg and libvorbis installed to play it – will try to fix it (http://xiph.org/downloads/)

Edit:: binary seems to work on leopard- leave a comment if you have any problems running it

3:10 am

Posted by
Saturday, August 9th, 2008 11:21 pm

Well – things are looking quite well under os x.  It runs under tiger on intel computers – and all the libraries I use are cross-platform so it should go well in a port over to windows.  God I hope.

The gameplay is turning out to be quite nice – I’m actually spending too much time playing it rather than finishing it.  I also need some sort of win condition…

Libraries are Ogre, CEGUI, OIS, ODE, and prolly SDL will come along sometime soon for cross-platform audio.  I don’t know if this falls under single player – but I would like it to run under windows just so judges can judge it!  I don’t think it would take much tweaking to work as long as you have those libraries, because they are all well supported.

I played around with ODE for a couple of days a week ago and hated it, switched to chipmunk, but had to go back to ODE for this since it’s 3-d.  Man- I finally “got” the joint system and it is quite nice.

Man – this post is really boring and dry.  Ok here is me giving everyone a thumbs upawesome.

ah – a good nights sleep

Posted by
Saturday, August 9th, 2008 5:06 am

After performing my obligitory strategic sleep, I feel refreshed and optimisitic.  The key is to sleep long enough to forget the long drawn-out pain of setting up my environment last night but little enough to give me enough time to make up for all the time tracking down F#$(*%!#(INg dependency errors.

So now I’m back on the train – or the tower as it were. My work in progress title is “Tower of Abba”.  But it shouldnt have anything to do with the rock band with the same name (although they may have a cameo somewhere).

The game is a defense style game where you rotate around a round tower made up of bricks.  Little sprites try to climb up the tower while you set traps on bricks to stop them.

Remember my ludum dare friends – do it for the funz!

Gonna make it happen

Posted by
Thursday, August 7th, 2008 7:16 am

First time doing this, so I’m going for it with all the enthusiasm and unbridled excitement of a wide-eyed, unbroken noob.

Ogre, chipmunk (maybe ODE if i go for 3d), libsndfile, and maybe openal for audio – does anyone know a good cross-platform audio output library?  All I want it for is an output stream – I usually write everything else by hand.

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