About Viridian


Viridian's Trophies

The Screensaver Time Lapse Award
Awarded by keeyai
on April 23, 2008
The Women are Monsters Award
Awarded by keeyai
on April 23, 2008



saluk says ...

A little bit hard, but pretty fun. I found it impossible to attack anything without getting hurt myself.

SethR says ...

Old skool 4-evar. Best timelapse so far. And no it's not fair that you always take damage while fighting.. but sneaky running makes up for it.

sol_hsa says ...

Is it possible to attack someone?

pekuja says ...

Nice game. Kinda hard though. I kept dying pretty quickly. Interesting choice of characters too. Are you saying women are monsters? ;-)
Also, good choice for music on the timelapse.

jlnr says ...

Hah, I like roguelikes. :) I think it didn't have to be *that* minimal, in terms of landscape and everything, but still it's a flawless ASCII game.

keeyai says ...

Great fun. Made me really want to play dwarf fortress again. I was mad that I couldn't defend myself with the sword without getting hurt too, but once I found the bow those evil female monsters got owned.

Uhfgood says ...

Neat little game

HybridMind says ...

Once I found the bow I was all set. Enjoyed the simple puzzles and the little text statuses that showed up at the bottom. I thought the little 'monster stopped following' messages were funny. I didn't even connect the 'female' sign with the monsters.. that is funny, took me a second to get what everyone was saying about female monsters.. heh. Guess I just see the ascii as shapes and imaging the critters / items. This also made me want to play dwarf fortress again. ;) All in all, it was an enjoyable 5-10 minutes of playing. Thanks!

Wiering says ...

Nice to see an ASCII game again.

lucasshrew says ...

It makes me remember when i was i child...

dgriff says ...

One of my top two favorites so far (I'm halfway through rating things). It was funny, complete, and you got to shoot guys with infinite arrows. Only compliant would be that 'a' and 's' keys don't allow you to loop through the list, when you get to the bottom of your list, you can't hit 's' again and make it wrap to the top, you gotta hit 'a'. But overall very good game.

thedaian says ...

Easier to avoid death once you get the bow, I like the variety in the treasures, and the overall simplicity of the game. Good job.

drZool says ...

I fought in despair a few rounds, then there was the bow and I won the game pretty soon. Good work.

phren says ...

A bit unbalanced in the way that battles are too hard when you don't have a bow and trivial when you have one. Otherwise a very nice game. GREAT TIMELAPSE! :)

GBGames says ...

I really liked how you could use the various treasures to get other treasures. It was really difficult to kill the enemies with the sword, but once you get the bow, it was insanely easy. The messages when the monsters stop chasing you are funny.

It was well put together and felt finished. The timelapse was fun.

Hamumu says ...

I'm glad I found comments talking about a bow, or I would've given up. Pretty flawed in that you are doomed at first and then invincible once you have the bow! But it was still fun anyway. Reminded me so much of the old IBM games, back before they had numbers like 286 and 386. If only there had been PC speaker sounds (sfxr could do it!).

My favorite thing was "The monster curses its stubby little legs." Good game all around, despite the huge balance issue. Obviously could do with a few hundred more treasures and interactions, but you minimally covered them during this minimal compo.

pansapiens says ...

Really enjoyed this, reminded me of the old MS-DOS Castle that was one of my favorite games as a kid. I finished it .. was hard until I got the bow. With a few more levels, a few more monster types, some locked doors with keys and maybe one or two more weapons, this would essentially be better than Zelda 1, and almost match Diablo. I'm only half kidding. A few bleepy sounds would have been nice, maybe a PC-speaker intro tune, and for when the harp is played. Thanks, I had a great 10 - 15 mins fun.

Dathgale says ...

I may as well not have a sword. It's better to just kite the monsters in the beginning. The game reminds me of the tile-based zelda games. It was engaging for a few minutes, but got boring once I had the bow.

sgstair says ...

I found this to be really fun; also count me in the group that's annoyed you can't attack enemies with the sword without taking damage; the bow is really too easy by comparison (you can shoot through walls too)

jovoc says ...

So sweet! I used to play the old dos castle game too so there was lots of nostalgia. Lots of fun and a good fit to the theme. extended ascii rocks.

negativegeforce says ...

text + gfx = win. didnt have time to play through it all, but the game is nice

mariusz says ...

You need the Visual C++ 2005 SP1 redistributable and the .NET 2.0 redistributable to run the supplied exe. Really fun while it lasted, and very minimalist. It was a bit easy once I got the bow. I noticed that when you stand on a special square, the description of the area gets repeated many times, filling the message window.

Archive for the ‘LD #11 – Minimalist – 2008’ Category

Time Lapse – Castle Adventure!

Posted by
Sunday, April 20th, 2008 8:36 pm

Here’s a time lapse of my desktop as I competed in Ludum Dare 11.

Here’s a youtube link.

I know, the screenshots got cropped. The program I was using to grab them wasn’t grabbing the whole screen. Sorry about that.

And yes, there’s a whole lot of downtime in there. I’m married and I have three kids. My wife made a pithy comment about my participation, which you can see in the video.

You can download a higher-quality version here.

Final – Castle Adventure

Posted by
Sunday, April 20th, 2008 6:00 pm

With 1 minute left!

Download it here!

Ludum Dare, 8 hours to go

Posted by
Sunday, April 20th, 2008 10:11 am

Did Viridian bite off more than he can chew again? OF COURSE HE DID!

Frankly, I don’t know if I’ll be able to finish. Using treasures in rooms requires a tag system and I don’t know if I can finish one and get all the tags on the map and debug them in eight hours. At the very least, I should have a complete game where you run around killing monsters and getting treasures…but I wanted so much more.

Ludum Dare, end of day 1

Posted by
Saturday, April 19th, 2008 7:41 pm

Despite many distractions, I now have a castle map that you can walk around in. Monsters spawn and will chase you (but don’t hurt you yet). You can outrun monsters and they’ll lose aggro.

Can't catch me!

Now I need treasures and puzzles. Puzzles will require a tag system and frankly that scares me. I now have 22:30 left…can I finish in time?! Tune in for the exciting conclusion! (Excitement not guaranteed.)

So Let Me Build A Bridge…

Posted by
Saturday, April 19th, 2008 10:42 am

…For I cannot build a castle…

Oh, wait – YES I CAN!

He's happy 'cause he's in a castle.

(Yes, I know those aren’t the right lyrics. But that’s how most people hear it.)

I’m Ready!

Posted by
Saturday, April 19th, 2008 8:22 am

Okay, finally got something I like. When the Minimalist theme was announced my first idea was a minimalist RPG, like a Roguelike. And I’d been thinking about writing a Roguelike for a while…but I don’t think I could write a good Roguelike in two days.

After getting some sleep I thought of a very simple action game – top-down, 2D. You start in the center of a room and must avoid enemies until a weapon spawns, at which point you can pick it up and kill them. Unfortunately this is almost exactly what MrFun is doing…and he’s actually a good way into making his game.

So I came back to thinking about the minimalist RPG idea, and of course of the first games I thought of was the original Legend of Zelda. (Except that some people claim that Zelda isn’t an RPG at all. Why? Because there are no stats to improve. You don’t level up and gain abilities; all your abilities come from things you find in the world. Want more health? Find a heart container. Want do to more damage? Find a better sword, etc. I can see their point, but I don’t think I agree with it.)

And then I remembered a game I played a long time ago called Castle Adventure. It was a very good real-time RPG similar to Zelda, where you picked up items that gave you new abilities and allowed you to explore (and ultimately escape) the castle. Combat was a bit lame, however – it had Roguelike combat, where you just ran into an enemy and whoever was tougher won. I liked that there were a lot of puzzles in the game, though. You used treasures you’d already found to access new areas of the castle and get more treasures.

Both of these games seem to strip the concept of the RPG down to its roots. So I’m going to write a game similar to them, but adding improvements of my own. It’ll have Zelda-style action combat but it’ll also have Castle Adventure-style treasure collecting and puzzle solving.

And it’ll be in text mode :)

Well, Crapberries.

Posted by
Saturday, April 19th, 2008 7:36 am

I finally come up with an idea and discover that MrFun is already doing it.

And the winner is…

Posted by
Friday, April 18th, 2008 6:17 pm


And it won by a huge margin.

What the heck? A Ludum Dare game is pretty much “minimalist” by default!


Posted by
Monday, April 14th, 2008 5:44 am

Hi, this is Viridian.  I am simply writing this post to stake my claim as a participant in Ludum Dare 11.  This will be my first Ludum Dare, though I’ve spectated on several others.  Wish me luck!

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