Strobotnik is my new company:
About tonic (twitter: @jlauha)
Strobotnik is my new company:
Ludum Dare 26
Ludum Dare 22
Ludum Dare 20
Ludum Dare 19
Ludum Dare 15
The "Breakfast With Awesome Thing" Award
Awarded by PoV
on January 26, 2010
jolle says ...
Love the look, and nice audio. Actual game isn't very fun, but I blame the theme for that.
SethR says ...
Beautiful 3D! Just scoring doesn't seem like enough to do/worry about it. A bit 'minimal' in that department I guess. :)
Didn't you do 2D side view rail shooter a few LD's ago, btw?
dgriff says ...
The audio and video match well. Music was repetitive, but not annoying. I don't like the input, too much clicking and the arrow doesn't seem quite accurate. Good job on 'minimal' theme. I like the variation in shapes and how they enter into the world. Perhaps the larger shapes could take more shots to kill. The camera work and the background doodads are nice, especially for 48 hours. I like the tube shooting circles into the other tube. The only awkward time seemed to be when your character is blocked by that upright tube in front of the camera.
370 <-- Anyone think they can beat it?
triorph says ...
very nice game, the "center" position for the cursor should be where you are on the ground though, not the center of the screen
MrPhil says ...
I like how you took away the movement control and the nice 3D arcade shooter feel.
Wiering says ...
This looks beautiful, but the game itself isn't that interesting. Nice snow btw.
pekuja says ...
Very nice. Fits the theme very well and overall its just a very high quality package. I wish I could play it in fullscreen or at least have it capture the mouse cursor. I messed up a few times clicking outside the window. I wish the game had more levels.
Loved the snow falling in the end. It was beautiful.
On a sidenote, seems pretty impressive that you pulled off a 3D game in 48h. Sounds like Irrlicht is a pretty good tool for that, eh?
keeyai says ...
Beautiful 3D. The sound and music were good too. I didn't like having a 3D shooting game without any sort of camera control though - and I kept clicking outside the window so a maximize option would be nice. The snow was awesome too. As for theme though...
phren says ...
A fun little game in a virtua cop kind of way. The controls were a bit iffy since intuition told me that it should shoot where you're clicking. Good music and nice graphics. :)
mikeware says ...
Pretty cool 3D work for a weekend. The snow was a work of art. I found aiming to be a little tricky though. I kept trying to click on the "enemies" but I'd have to adjust so my line of fire would actually hit them.
thedaian says ...
Beautiful game, just needs a full screen mode so clicking outside the window doesn't cause problems. Additional levels would make this a great game, but for 48 hours, it's impressive.
sol_hsa says ...
Autofire! Autofire! Autofire! =)
gustav says ...
Great work! The game was polished and fit the theme very well. A nice bonus was the music and sound effects! Kind of innovative also, I've not seen a shooter quite like this one :)
Think my highscore was 374 :)
drZool says ...
Hamumu says ...
Awesome minimalist graphics, great sound. As for the game, one huge flaw kills it for me: in every rail shooter I've EVER played, you aim at where the cursor is, you don't use the cursor as some weird analog to rotation along the ground. That was totally confusing and really hard to get used to. Hated that. But it made for something very cool overall despite that.
HybridMind says ...
Had some nice surprises with this one. Took a bit to get used to the aiming and the low contrast made it a bit buggy on my eyes as well. Besides those things, it was enjoyably like an odd amusement park ride where you get whisked around to various areas but you have to shoot all these snow things! :) Haven't really played 'rail shooters' before but that name is describes the concept pretty well and not having played them before found it pretty cool. Liked the music too- it fit into the background good and didn't get annoying. Nice work!
philhassey says ...
Gorgeous game! I loved the retro-demo B&W graphics!
DrPetter says ...
Ooh, really posh. Rolling squiggly ball thing is cool. Pretty much everything about the presentation is excellent.
Aiming is a bit weird though, I can't quite get my head around it. I mean, it's easy enough to deduce how mouse motion maps to aiming direction, but it doesn't correspond to anything obvious. I guess it might be some kind of "aim at point on ground plane where mouse is", but it didn't seem to really work that way in all cases. I ended up ignoring the mouse pointer and just holding it some distance up the screen and moving right/left to rotate, looking at the arrow and path of my shots.
Finished the level without too much trouble. Not sure how many hits I could have survived since I never touched any enemies. I had some close calls though, so let's say it was one-hit-kills to make it exciting :)
pansapiens says ...
Nice background music, great stylistic 3D graphics. Impressive effort, producing a 3D game in 48 hours.
jlnr says ...
Very impressive entry, but still felt something was missing, probably because it was a rails shooter without a real setting. I also didn't really get the controls. Very smooth graphics!
eugman says ...
Great game. it had a sort of personalty to it. Felt very polished. Good use of theme.
negativegeforce says ...
i think this might be the best 3d game in this compo. it lacks some fun in the gameplay department though
Archive for the ‘LD #11 – Minimalist – 2008’ Category
Final fixes done, now for the packaging.
Tweaked a bit more after all, converting samples to more compact format and moving most of data files to gamedata.zip. Now it’s time to make the release (candidate) zip and perhaps call it done!
Took a screenshot of the final version.
Level creation and tweaking takes so much time.. Time to take a break and eat something. Then I’ll probably fix in some audio stuff and perhaps score/damage counting or something.
Fixed the tune a bit. Music is now playing and samples are played as well.
Woke up to find out my comp had bluescreened, how annoying. And no, I didn’t leave my game running for the night!
Defined base of enemy script and enemy movement systems and made some first proof-of-concept protos of them.
Tweaked way too long trying some different material choices for bullets and still settling for a really simple one. Firing, bullet movement and collision detection with enemies is now done. Now it’s time for a small break to eat something, and then I’ll work on constructing enemy script from level data.
Felt like making some music for the game, so now it’s done (for now).
Seems I was longing for more break from developing, as I tweaked some more visual tricks for the level, and spent quite some time with sfxr making some funny sound effects.
Ate some more pizza, now I’ll start hacking with the code again.
Made some camera path tests. Feeling hungry, so it’s time for a break.
Went to buy a large pizza and ate part of it. Rest of it will probably keep me going for the whole compo.. after digesting it and thinking about some impl. details, I’m ready to continue
Ditched the previous path thingy. Decided just to make numbered nodes (w/prefixes) in irrEdit to define camera/object path, and system for it is maybe halfway done now. Can’t resist myself doing small tweaks for the visuals as well.
Woke up to check the theme and then went back to bed.
I got up from the bed and I’m now waiting for coffee machine to do
its thing. I thought maybe I could win the theme category by not
submitting an entry at all. That should be pretty minimal?
Naturally I would fail every other aspect. Oh well, I guess I’ll
still try to make a bit better effort.