Ludum Dare 15
About sgstair (twitter: @sgstair)
A long time ago, in a galaxy far, far away, a small egg was pushed from another dimension into the safe haven of a large gaseous planet. Nestled in the appropriate atmosphere, this egg became aware of its surrounding and began searching for thoughts to explore.
sgstair now projects itself to this planet, to study the minds and mannerisms of those who seek to learn.
phren says ...
Really love the way it looks. Great job! Would've liked if the screen wrapped around. Good physics on the ship. Pretty simple as a game, but very impressing technically. I think this is one of the entries that will spawn the most discussion even after the competition.
mikeware says ...
It looks like you put a lot of work into the entry. I think a little sound would help make it a little more engaging.
Uhfgood says ...
Neat idea, minimalistic indeed ;-)
jlnr says ...
Man, and I've been wondering what those moving circles were in your timelapse video :) It feels more like a gimmick, but a VERY cool one.
drZool says ...
Cool. Id like this as a screensaver. Not much of gameplay, but it's a classic. On a sidenote, you eat a lot of junk ;P
jakbob says ...
Not very innovative gameplay, but a really nice twist.
sol_hsa says ...
A bit on the easy side, and wrapping around would have been nice. Audio, too. Technologically-wise, pretty darn cool.
pekuja says ...
I think the use of theme here is kinda boring. I mean... it's just an Asteroids clone, right? I guess that's kinda minimalist since it's a simple game, but I would had liked to see something different. It's a solid Asteroids clone though, and I liked the difficulty level mechanic. Made me save my ammo. Some sound effects/music would had been nice.
I really liked the timelapse with the third monitor showing status at all times. The video was pretty long though. Pasta also looked good.
SethR says ...
Great technology, very well done time-lapse vid. Next time take the extra 10 mins to add a few sounds! :)
Devon says ...
best. screen saver. ever.
keeyai says ...
Super time lapse points for the status screen and for the little piles of food you keep pouring then eating :D
philhassey says ...
Way cool tech :) Good stuff.
Hamumu says ...
Timelapse: best one! Video of you actually doing it is way more interesting than just a screen capture. Especially with the food piles. If only you had shaped them into messages before eating them. Watching your can zoom around the desk was fun too. And the status screen was very nice, as everybody said. I don't know how all you guys leave your monitors on all night... I shut everything down at bedtime, and my monitor shuts off if I leave it alone for 5 minutes. Poor thing needs rest.
The looks of the game are great, I was especially intrigued by the slight swaying of the title screen for no reason. And there's something really nifty about playing it over my desktop. But uh, asteroids is asteroids. Doesn't even get a capital letter, that's how much asteroids is asteroids.
erik says ...
A very neat tech demo.
doofer says ...
I liked it.
gustav says ...
Nice game and cool looking (and minimalistic) graphics! The gameplay was not very innovative though, but the idea of integrating the desktop was cool :). If the desktop would been able to affect gameplay, it would have been even better :)
negativegeforce says ...
cool art theme. cant go wrong with huge black borders around everything. drawing right over the desktop was a nice touch. great timelapse
PoV says ...
Very cool. Works wonderfully on my crazy ass triple monitor setup.
DrPetter says ...
Neat trick. Boring game. Awesome timelapse. All in all, a decent effort :)
The actual asteroids part is in fact easier than it tends to be normally, as the rocks just slide off screen and disappear instead of bouncing back or wrapping around. That, coupled with the predictable fragmentation, usually means that you can fire two shots for each big rock and then wait for three smaller ones to glide off screen.
mariusz says ...
It's an Asteroids clone and it's a reasonably good one, so it's fairly fun, but hardly original.
jovoc says ...
Wow. I was blown away on the technical side. I didn't even realize that that was possible. Focus worked and everything. The game itself was pretty basic but that wasn't really the point of this entry, I guess. Anyways, very attention getting, more of a tech-demo then a game.
Archive for the ‘LD #11 – Minimalist – 2008’ Category
I’m alive! I expected otherwise! And, as I begin the early stages of my undoubtedly slow recovery, I will first post the timelapse video I recorded:
And, in case that doesn’t work or you want a higher resolution: The original, 720×480 Xvid w/ mp3 audio, 76.21MB
Ah, I’m done. I wish my entry were more polished, but I’m pretty happy with what I’ve managed to accomplish.
Desktop Rox is an asteroids-like game, which was based closely off an idea I wanted to play with, specificly rendering the game on top of the desktop, rather than in a window of it’s own. In hindsight, it took a lot of time to get all of the lower level rendering functionality I needed, so I wasn’t able to complete it to the level I wanted to. And, while I still have time, I’m really in no shape to be doing anything else with it at the moment
Next time I will assemble/write some sort of library to reduce the workload, but for now I’m very glad I finished a game, and that it’s actually pretty entertaining to play – and it’s nice that the core design isn’t that bad, I’ll probably refactor it and stash it somewhere for future use. It was very rushed however, many things I wanted got left out completely or half supported and not really doing anything (sound, antialiasing, multiple rendering modes) and the UI is a very very hacky job (hope you can read the font)
Download the game (and the source) here: http://akkit.org/ld48/desktop_rox_final.zip
Also, if that one runs too slow or doesn’t work, I have a test mode build that you may be able to use in this archive: http://akkit.org/ld48/desktop_rox_final_alternate.zip
I’ve been pretty secretive, not wanting to show off my tech, but it’s occurred to me that it doesn’t really matter that much; So, here’s the current status of my game:
I’m very happy with the tech, it’s performing admirably with even dozens of sprites on my system – I’m basicly making an asteroids game, but I think this counts as minimal (it’s so minimal it doesn’t even have a background, ha!) – Just finished the majority of the asteroid code (creation / movement / collision), and I’m now going on to make a ship and a way to shoot. Which I expect won’t take too long. I’m expecting to complete sound effects but I don’t think I’ll get to music.
So, I got some sleep, but forgot to take the sun into account; and since it got a little warm outside, it got pretty annoyingly hot in my nice insulated room full of computers. So I’ve been not getting much done. I did however take the opportunity to examine the following chemical reaction in detail; Here are the reactants:
And with the judicious application of heat, and careful attention, you can expect to see results such as the following:
I must say that this specific reaction does take a lot of time and effort to ensure success; But the results are delicious, and certainly worth the effort.
Now, my game’s tech is still done, it’s severely lacking in gameplay though. So that’s what I’m doing next Then I’ll even post a screenshot!
So, I’ve worked a bit more and implemented some more backend stuff and some hacky quad rendering. If I have time, I’ll replace it with an antialiased version later. Why software rendered? Well, mostly because I’m a bit crazy, but there is another reason that will become more clear later
I think I might try to get some sleep pretty soon- Remember; sleep is for the weak!… and we’re all just weak. …weak… puny… humans… won’t deserve to live when the robot uprising comes
Alright, so after much working on backend stuff and much slacking off I have enough of my system in place to render stuff! Behold my lines of doom, and tremble! Well, not really. More to come soon though
As it turns out I hadn’t eaten in a while and that was making it hard to focus and continue; but pasta to the rescue!
Mm, breakfast [while everyone else is] in bed. I’ve got most of the core graphics engine design issues resolved for now; proceeding blindly ahead to get the rendering code I want now, and then I’ll be building gameplay.
So, I had a premonition that this theme might win, and have been thinking of games that would work well in it. Not going to reveal much yet but I have a very clear direction and I’m looking forward to being able to put this game together!
So for now I’m going to write up all the things I think the game should do, and come up with some scheme to ensure they all get done. Onward!
I’m not exactly new to LD, but it’s been quite a while. I’m planning to enter LD11, and I have some interesting ideas up my sleeve I’ll be writing all my code completely from scratch, using Win32 -I have a lot of experience doing this though, so I don’t think it’ll be a handicap.
I’ll also be recording a time lapse video of my progress, which might be amusing to watch afterwards – Good luck everyone (you’re going to need it :P)