Just your typical insane technology loving programmer.
About SethR (twitter: @rtsoft)
Ludum Dare 29
Ludum Dare 24
Ludum Dare 23
Ludum Dare 19
The "Ludum Dare Entry on iPhone" Award
Awarded by PoV
on March 17, 2010
The "Ludum Dare Entry in the IGF" Award
Awarded by PoV
on January 27, 2010
Ludum Dare Donor Award
Awarded by PoV
on May 24, 2008
Five Minute Merit
Awarded by philhassey
on May 1, 2008
The "The Cake is a Lie" Award
Awarded by keeyai
on April 23, 2008
First to escape from Minimalist Island!
Awarded by mjau
on April 21, 2008
DrPetter says ...
The ever-present and developing AI narrative made it very much like a dramatic adventure rather than a random shooter. Some cheap bonus points in the end there for compo reference, but it's all good :P
Great timelapse too, music and dual monitors did a nice job of keeping it from becoming dull :)
triorph says ...
I wasn't sure if I was supposed to shoot the B robots or not. Definitely liked the ending though very humourous
LoneStranger says ...
It felt like THX-1138, Logan's Run and Adventure all rolled into one. It was nice having story in it to add another dimension. I have never played Portal, so I probably didn't get all the references, but it was an enjoyable experience even so.
sol_hsa says ...
Fun, even if there's no cake =)
Uhfgood says ...
I liked it... Hmm I may have to take another look at novashell.
dgriff says ...
Played it through, I didn't get any of the references, but things were funny enough. No suggestions or complaints really, I enjoyed it.
HybridMind says ...
Great little game. The narration was hilarious, I love the portal tribute / idea riffing etc. Funny LD48 sum up at the end with the food pics, journal pics and talking about your screen shots. I did die once, but once I upgrade my weapons a few times the game was basically an invincible shoot fest! ;) Nice for what it was and given the timeframe.
Wiering says ...
Wow, that was one huge level!
pekuja says ...
I really liked it. Gameplay was classic Robotron, and it was fun to listen to the GlaDOS-esque voice. Not sure how well this really fits the theme, but I guess it is fairly minimalist in the context of shooter games.
Good job on keeping a journal. Food looks good too. The music stops abruptly in your timelapse. :-[
keeyai says ...
Fun game, and hilarious voice over ala portal. Here comes a cake related trophy...
Surrealix says ...
2:40 for my run through. Too many portal references for my taste, it would have been fun to hear you try another direction with that voice, but regardless it added to the gameplay.
drZool says ...
Kudos for gamepad control. You had me dig out mine.
mikeware says ...
Good Fun. Enjoyed actually being able to beat the game.
phren says ...
This was a pretty fun little game. It wouldn't have really worked without the sounds though. :P It was a bit on the easy side, would've liked a challenge. Getting to kill your coworkers was a nice little detail. :P
sgstair says ...
I liked it a lot!
Oddly, my gamepad (wireless Xbox 360 controller) didn't map correctly initially, I had to modify the script mentioned in the readme.
Overall, very nice - long live portal references ;)
Hamumu says ...
Really cool... it has inspired my next LD entry - I will strive to create a narrative experience next time instead of a bunch of random levels to play!
1 - Respect the lefty. WASD is extremely awkward for me! I had a really hard time moving, ended up sort of crawling along carefully blasting each guy (no, I can't really explain why my left hand is the one that is no good at manipulating arrow keys... maybe decades of practice with the right hand?)
2 - The way the story was set up and proceeded (and hyped in the journal!), I was expecting a big revelation at the end, and other than the pictures, it was sorely lacking. It kinda went nowhere.
3 - On a related note, as Surrealix said, I wish you had done something original with the speech stuff. Borrow the style of, and make references to, Portal, sure. That's cool, but it was almost like this was a (very) alternate version of that game rather than another story.
It was hilarious and game-breaking how your firepower expanded to epic proportions. The last gun appeared not to do anything though, it should've upgraded to 3-way death beam for ultimate ridiculousness.
I felt bad killing my brothers, there should've been some penalty for that. Or bonus for killing them all (which I did!). It was fun to push them around, though. When I got to the first enemy, I tried shoving a robot out in front of him to see if he'd attack that instead of me. Didn't work, but would've been cool if it did!
GBGames says ...
I like how it mixed Berzerk with Portal. While I enjoyed all of the references to Portal, quite a few of the jokes were recycled from it, and it would have been nice if Evil Otto or whoever was talking would have had more jokes of his own.
I also expected a big reveal at the end. Was I going to find Evil Otto? I kept looking around outside of the maze and found...nothing.
I liked the part with all of the #8s bunched up in a corridor. Do you shoot them? No, they're just innocent robots. I pushed my way through to spare them. Little things like that part were cool because it let me decide what motives I would have in the game.
erik says ...
Sort of like Berzerk. It's pretty cool to play with a gamecube controller. I want more.
philhassey says ...
That was awesomer than awesome - it was, in fact, BZAWESOME! You achieved the "kept Phil's attention for more than 5 minutes" merit!! I'd play more of this if you made more. Things to do in your "more edition":
- Have more big bosses
- more interaction with the other robots
Good food journal, but I'm saving my 5 for the guy who had that disgusting pickle sandwich.
jolle says ...
Yay, portalesque storytelling in an LD game. Definitely worth playing through. Actual gameplay fairly basic go-around-shoot-things, but mostly in a good way.
Good food pics, though some cake among them would have been good ;)
Bad thing: Continuous firing with fully upgraded weapon slows down the game very, very much, to taking seconds between screen updates.
pansapiens says ...
Good game. Great sound. Humour. Must play it some more.
jlnr says ...
Mmhhh Sapporo, a five for that! :P Truly great food photos.
I really really enjoyed it, and I haven't played a minute of Portal…actually reading that parts of this are recycled afterwards has made me a bit less euphoric. While it lasted, the evolving storyline worked for me, though.
It was nice playing an entry that wasn't a puzzler, had an interesting atmosphere and smooth controls, even on a laptop keyboard. Yay!
eugman says ...
good game. Nice theme. Doesn't feel extremely innovative.
mariusz says ...
I quite like games of this style, but it was rather short and easy. The end made me smile, though. I don't see how it's particularly minimalist, apart from the simple graphics. The game became jerky when I used the most powerful weapons (yellow circles).
The Linux version gave me a GLX error.
jovoc says ...
Fantastic. And props for using the XBox gamepad, I give you full marks in technical just for that. This game had everything--story, personality, humor, weapons that got bigger, and even foodpics. This was a lot of fun.
mjau says ...
This was great, though a little bit on the easy side. I felt like I got way overpowered after a few upgrades. Maybe it's just me, but I started to feel a little sad for all those bots I was mowing down (specially since they were no match for me after a while), some of them even looked like families. And in the end, all he got for his trouble was a big, black void. That's bleak, man.
Still, I enjoyed it =)
Archive for the ‘LD #11 – Minimalist – 2008’ Category
I’ve added Mac and Linux builds of my game Strong AI so all the world can enjoy the fun of indiscriminately killing!
One of many robots standing in a steamy room assembling devices, you suddenly drop your tools and walk away from your bench.
Who are you? Why are you here? Where are you going?
Without help of any kind you’ll have to figure out how to survive in this strange mechanical world. Your best clues are the ominous messages over the intercom from “The Master“.
Recommend controller: XBOX 360 pad, or similar. Keyboard also works though.
UPDATED: Now with Linux/OSX builds too.
Download for the system of your choice:
PS: A big thanks to my wife and kid for letting dad ‘play’ with his friends all weekend
One of many robots standing in a steamy room assembling devices you suddenly drop your tools and walk away from your bench.
Who are? Why are here? Where are you going?
Without help of any kind you’ll have to figure out how to survive in this strange mechanical world. Your best clues are the ominous messages over the intercom from “The Master”.
Intrigued? Of course you are! I can’t give away any more than that, as part of the fun is starting completely ‘in the dark’ and figuring out what is going on, without text/story, etc.
I was messing around with resolutions and everything is working smoothly, so if you happen to have a 1920X120
monitor you’re in luck, as it will allow you to view more play area at once.
Well, I’m hitting the sack now.
I’ll have a few hours before the deadline after waking up to fight with musagi and see if I can get some music going. G’night.
PS: You might think I was trying to do some kind of visual minimalist thing but uh.. that’s just how bad I draw.
While it doesn’t compare to mountain climbing and concert performances we had some outdoor action too… today we had to walk our dogs down to the park to get their shots.
Time to start working on enemies, hoping to have some that crowd you (touch damage) and some that shoot, turrets or something.
The day is over already?!
I’m sort of doing Bezerk meets Portal – trying to take what made those games fun and strip it to the core. After hours of fiddling with my sound recording stuff I ended up doing text to speech for the 15 riveting ‘story points’.. now can I get them all into the game tomorrow?!
Btw, I’m using this neat 2D gamemaker that some cool guy made. It’s higher level than what I usually use for LD (vanilla Clanlib) but it’s really nice being able to focus on story/gameplay without worrying about little crap all the time. Although I did spend like 3 hours adding some missing joystick stuff, erm.
Akiko decided to make a traditional Japanese lunch. About half the things on display are edible by my standards (stay faaar away from those bean things), so I’m still hungry.