About PoV (twitter: @mikekasprzak)

Mike Kasprzak, AKA "PoV" is your fearless leader. He plays this role so the others don't have to. He didn't start Ludum Dare, but has been around since the beginning. Even though it's wrong, he speaks the word "Dare" as it would be spoken in English. He does that with "Euler" too, which should make that guy pretty mad.

Mike is a game industry veteran with more than a decade of experience, and multiple console and mobile games to his name. Currently he owns and operates Sykhronics Entertainment, an Independent Game Developer based out of London, Ontario, Canada. Sykhronics is best known for the iPhone game Smiles, which was a finalist in the 2009 Independent Games Festival Mobile, was the winner of the Intel Atom Developer Challenge's "Most Elegant Design" award in 2010, and won the 2011 Developers Choice Award in Transgaming's GameTree.tv Developer Competition. Also PuffBOMB, a classic Ludum Dare entry of his that went on to be a finalist in the Slamdance Guerrilla Game Making Competition and be named a "Top Dog" on legendary gaming archive Home of the Underdogs.

Mike is currently working on STACHE.

Mike was a contributing author on an iPhone book nobody remembers and used to write for independent games website GameTunnel.

Mike's funny story is that he "won a car" in a compo. He's been a full time independent game developer for too long.

Company: Sykhronics Entertainment
Twitter: mikekasprzak
Blog: TooNormal

Mike's Notable Compo Entries
LD12 - towlr [towlr.com]
72H2 - Zooble [Link]
LD03 - PuffBOMB [puffbomb.com]
LD02 - Sheep Strike
LD01 - Trout!
LD00 - Fun Game (not actually fun)


PoV's Trophies

The "one of the last awards before the website move" Award
Awarded by ajayajayaj
on May 19, 2017
The "I just need to test awards" award
Awarded by pta2002
on April 18, 2016
Badass Admin Award
Awarded by kaype
on December 6, 2015
Help Running and paying for the LD Site Award
Awarded by Donni11
on June 17, 2015
Still Being PoV
Awarded by dylanigan
on August 22, 2014
The "If you got another result than PoV, you are probably wrong" Award
Awarded by klianc09
on August 22, 2013



Jach says ...

93247 first play. I'll probably try again later.

sol_hsa says ...

Sure, it was done in a very short timespan, but still - it's a bit hard to figure out what the game is. =) Okay, I got half a million points without trying much, but it feels like something is missing.
And what's the blinking thing in the middle for?

jlnr says ...

Oops, forgot my highscore :( It was a lot higher when I semi-understood the right mouse button though :)

But yes, it's really very vague :)

mikeware says ...

Interesting, but pretty confusing. Wish you had a little extra time to throw on the polish.

Wiering says ...

I had no idea what I was doing, but my high score was 373603!

pekuja says ...

I didn't really understand it. I shoot at a circle, it grows, I get huge scores, level changes. Is that it? Why are there multiple circles if I can just pick any? What's the point of gravitating shots?

philhassey says ...

I really liked the VGA-looking 320x200 sort of res feel to it. The particle effects were great fun. I never had any clue what I was doing, but it was fun anyways :)

pansapiens says ...

Liked the minimal graphics, the 'physics' were interesting, but didn't seem all that important to actually play the game (moving seemed mostly optional). The simple goal didn't seem all that challenging. Eventually crashed on me.

keeyai says ...

Fellas, gravitating shots is where its at! The purple (gravitated) shots make the targets grow, which net you more points.

I like the gravitating concept, but it would be nice to have more of a point. It seems the best way to score points is to just sit on the side and gravitate shots right at the edge of the target so they all still hit it. Doing this I got my highscore of 1,572,918 without really trying. I'd like to see gravitating fleshed out more, and I'll probably rip it off in the next space shooter I do. :D

drZool says ...

Minimal instructions won't get you anywhere I'm afraid, what are you supposed to do? Enlarge a circle? is that all?

SethR says ...

I couldn't quite get my gravitated shots to behave, but I think I sort of got it.

jhauberg says ...

Disables aero theme in windows vista, which is kinda annoying.

As others have noted, it's hard to figure out wtf you're supposed to do :)

Retro graphics fit minimalism nicely.

thedaian says ...

Took a while to figure out what to do, far too easy, but damn nice for a 2 and a half hour game.

HybridMind says ...

I think I had more fun messing around 'capturing' my grey shots with the purple gravity circle and then moving the circle around with them trapped inside and spazzing out. Would like to play a shmup that had this effect as it would seem it would probably be quite fun. As far as this game goes, I think it seems like others are saying more a tech demo and not much to the gameplay yet. Yes, 2.5hrs but would be fun if you had 2.5hrs more perhaps.. :) Got a million points using keeyai's spoiler.

phren says ...

At first I thought the circles would chain like they do in everyday shooter, but then they didn't. Pretty minimalistic game in the sense that it doesn't really have a point to it other than scoring points. Doesn't really motivate to play more, though.

pymike says ...

I agree with the other reviewers. The game is vague and uninteresting. My high was something like Jach's.

mariusz says ...

It's entertaining for a couple of minutes, I suppose. Not bad for 2.5 hours, though.

saluk says ...

Didn't get it? This needed a readme. Cool particle effects though.

Hamumu says ...

I got 730,008, so I'm in second place! It does seem that the closest thing to a strategy is to hold the gravity on the edge of a circle as it expands. Those purple shots make them grow fast! Other than using gravitate that way, there really wasn't any way TO use it, since you have to put it at the same place you are aiming... can't really twist your shots, since the aiming cursor is the same as the gravitate cursor.

Anyway, it's rather satisfying and cool, despite being sort of nothing at all. If you see what I mean.

Dathgale says ...

Very confusing the first time through, not challenging the second time through. It's not bad for 2.5 hours, though. You have a nice set of math libraries.

DrPetter says ...

Whaat? How does this work? The levels seem to tick by automatically, regardless of what I do. Should I just be firing at the nearest circle? They grow, then sort of stop growing... Not sure why.
The particle spraying is sort of fun though. But of course I can't make sense of the bullet attraction. It just seems random and pointless, besides creating pretty colors and more particle chaos.
You've successfully confused me!

gustav says ...

Kind of confusing and not much action happening but it was fun to play with the bullets and the gravity field, good work :)

jovoc says ...

very cool given your time constraints. After a bit, I found it more fun to make patterns with the lasers rather than treat it like a game. Too many asteroid -style games this time around but this one at least had personality.

Archive for the ‘LD #11 – Minimalist – 2008’ Category

How to view Final Entry grid without food

Posted by (twitter: @mikekasprzak)
Tuesday, April 22nd, 2008 6:04 am

Until Phil gets around to fixing the link, give this a try.


This should display the final entries grid, excluding the food pictures. Not sure why its final+final, but it works.

Micro Macro

Posted by (twitter: @mikekasprzak)
Sunday, April 20th, 2008 6:34 pm

My junky 2 and a half hour game.

Micro Macro


  • Left mouse button shoots.
  • Right Mouse button gravitates shots (worth more points).
  • WASD/Arrows moves the cursor. DVORAK friendly. :)

Includes Source. Allegro and C++.

If you’re feeling competitive, post your high scores in the comments. :)


Posted by (twitter: @mikekasprzak)
Sunday, April 20th, 2008 4:56 pm


Two and a half hour compo? Sure!

Posted by (twitter: @mikekasprzak)
Sunday, April 20th, 2008 4:41 pm

I figure 48 hours is too much.  So I started an hour ago.


Bah! Stupid PC Engine!

Posted by (twitter: @mikekasprzak)
Sunday, April 20th, 2008 12:55 pm

Well, so much for those 14+ hours I was going to have.  A mere 5 left to go.

The PC Engine Duo (TurboGrafx-16 + CD) I picked up yesterday has been nothing but trouble. Didn’t come with a video cable, which was fine. So I took a couple hours to build one. No problem.

But immediately following building the cable, I go see if I can at least power the system on. Oh wait! The system doesn’t power on! Splendid!

So one thing lead to another. I discovered the power connector was bad, only passing one signal through it. No problem. Any easy fix. Dropped a new connector in it’s place, being sure to compensate for tip change on the power supply. A bunch of triple/quadruple checks later, poundings of the run button, still nothing.

Checked the board for bad caps. I can’t find a single leak anywhere. I did discover evidence that somebody else has been inside this system before. Grumble.

So anyways, this has been keeping me angry and occupied. Hangry perhaps too. So hangry, I didn’t photograph my lunch/breakfast. :(

I’m done fudging with it for now, as I wait to be authorized in a community where I can hopefully ask some questions.


PoV Food – Double Feature!

Posted by (twitter: @mikekasprzak)
Saturday, April 19th, 2008 4:54 pm

Twice the food ’cause I’ve been busy!!!

Anyways, day got off to a crappy start.  Overslept huge, going on 2 PM.  Well maybe only a couple hours over, but I’d planned on only 5-6 hours of sleep instead of 10.

But I started my day right, with cereal.

Part of this complete breakfast.

Part of this complete breakfast.

Then somehow it was 6 PM, and I’d made plans to go pick up a PC Engine Duo from a guy in town.  Turns out I went to college with him.  What are the odds of that? :)

Going on 8 PM, I wasn’t really in the mood to cook.  Had I seen Erik’s pizza photo beforehand, I would have run out to Little Caesars.  Instead, we had leftovers.

A taste of yesterday

Fajitastic leftovers!

I thought I’d shake things up going with a can of Sprite instead of orange juice.  It’s been months since I’ve had pop in the fridge, it’s been a nice change of pace.

So now, all my errands are done.  It’s going on 9 PM (24+1 hours to go).  I’m not quite sure where I stand with my entry.  I have a couple hours tonight, and if I sleep well, 14 tomorrow.  I’m gonna say no entry, just in case I miraculously pull something off tomorrow, I’ll be a hero.

Ta ta ladies.

Your song sucks, sing me a better one

Posted by (twitter: @mikekasprzak)
Friday, April 18th, 2008 11:15 pm

OK, forget that last arrangement. This ones much better.

Standard Theme (Day1b).mp3

(EDIT: OOPS! Wrong link!)

It could use many tweaks, but I’m much happier with the direction this is going. Remember, each change is roughly the soundtrack for a level.

Ideally, each level is a “page” from a story. The glitch part is where something happens. If I was really cool, I’d say something like the guitar represents the villain, but really at the moment it’s just several melodic layers I think sound neat.

Sing me a song

Posted by (twitter: @mikekasprzak)
Friday, April 18th, 2008 10:39 pm

Done for the day.

Spent the better half of the evening playing around in Ableton Live. I had the idea of writing a song that’d progress to the next part after each micro sized level. Here’s what I ended up with, arranged linearly.

Standard Theme (Day1).mp3

Sheeat… I’m not sure I wanted quite such a dark tone. Now I gotta make a game suit that mood.


Posted by (twitter: @mikekasprzak)
Friday, April 18th, 2008 7:58 pm

When are these?

Fourth placed interest forgotten wavelet

Are you showing?

See me now, see me again


Posted by (twitter: @mikekasprzak)
Friday, April 18th, 2008 6:11 pm

Trophies please.  😉


PoV Desk, Books, and More

Posted by (twitter: @mikekasprzak)
Friday, April 18th, 2008 3:54 pm

Not much different from last year. About the only thing I’ve added was an Intel Mac Mini, and that was yesterday.

Where shite gets done… or doesn’t get done… when I’m feeling lazy.

And as always, my library. Slightly reorganized. I’ve got a stack of junk books in my closet that have no value. I’ve checked, $2 on Amazon if that.

And I’ve read them all too!!! … sorta

Finally, the alcove. It’s been a long time since I’ve shown the alcove. Recently I’ve been acquiring some older game consoles I didn’t have. The Commodore 64 you see here is my baby, the one I grew up with. I picked up another recently (not shown) for it’s floppy drives, since my stupid drive mocks me with it’s clickings. New to the picture are a classic toaster style NES, two Sega Genesis (one up top, one beside the SNES), a 32x, a Sega CD (on top), and the dresser is new. The dresser I’ve packed and bagged all kinds of bits. Wires, power supplies, handheld gaming systems, controllers, etc. Maybe a sandwich too. Something sure smells funny in the alcove.

Super secret goods storage goodness goody good!

That’s all for now.

We’re coming up on 2 hours. Hurry up and post yours people!

PoV Food – 3 hours until start

Posted by (twitter: @mikekasprzak)
Friday, April 18th, 2008 3:30 pm

Tonight for dinner we’re having Fajitas. Here’s how PoV makes them.


Acquire and cook chopped chicken breast in a large saucepan. I leave the acquisition up to your imagination.


Add chopped onion, red pepper, and spices.

Eat it!  Eat it up!  Nom nom!

Wrap in tortillas, and serve hot. To make them extras special, add Tabasco sauce and serve with a cool glass of orange juice.

Bon Appétit!

PoV Food – 8 hours until start

Posted by (twitter: @mikekasprzak)
Friday, April 18th, 2008 10:13 am

Let the games begin.

I’m kicking myself. I BBQ’d up this lovely plate of Lamb Skewers, with a side of rice. Halfway through eating, I realized *Oh noes*! Food Photos!

It plate wasn’t pretty no more, so I didn’t bother photographing that. Instead, here’s a photograph of the leftover rice in a plastic container.

Mmm Mmm… Ricey.

The rice has a bit of a yellow hue to it. I added a little bit of chicken soup base to the water, for flavor. Twas tasty. :)

Ladies and gentlemen. It has begun.

Sleep is for the weak

Posted by (twitter: @mikekasprzak)
Wednesday, April 16th, 2008 3:25 pm

Wake up damn it

Audio Motivation

Posted by (twitter: @mikekasprzak)
Wednesday, April 16th, 2008 3:15 pm

Bad ass chip tunes

PoV’s LD11 Library

Posted by (twitter: @mikekasprzak)
Wednesday, April 16th, 2008 9:22 am

Again, I’m probably not going to officially enter this time. I’ve busily been working on a tool that’d be very helpful in rapid prototyping/Ludum Dare, but I’m almost 100% sure it wont be ready for use by Friday night.

But just in case, here’s the latest version of my C++ Library. All kinds of crap to be found inside, including:

  • Serialization library with compression, endian features, and MD5/SHA1 hash support.
  • Directory tree caching, stream framework.
  • Vector and Matrix math classes.
  • Point vs. Sphere, Rectangle, Polygon tests and analysis
  • Some string functions.
  • Whitespace delimited text file tokenizer.
  • Various Grid/Tile Map operations and analysis.
  • A couple functions for drawing Allegro geometry transformed by a Matrix.
  • The “useful” headers & source files from boost, BZip, LZMA, MD5, SHA1, ZLib
  • Extra crap that I’ve just not got around to refactoring yet.

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