About pansapiens (twitter: @OMGWTFGAMES)
October Challenge 2014
Ludum Dare 30
Ludum Dare 29
Ludum Dare 26
Ludum Dare 24
Ludum Dare 18
Console Port Award
Awarded by rfgpfeiffer
on May 19, 2014
For creating video about "Mission 'Tank'" Game!
Awarded by Doubstract
on May 3, 2014
The Upside-Down Frogger Accord
Awarded by demonpants
on December 9, 2008
SethR says ...
dgriff says ...
Game wasn't very fun, but it does well in the other categories; soundtrack works with the aesthetic and the theme is apparent.
philhassey says ...
Really cool use of the minimalist art work :) Would be nice if it was possible to try a level again. Maybe it was, but it wasn't obvious how.
drZool says ...
There's a 5 for theme. Inventive also, and hard.
Wiering says ...
Original game, I gave up after a while when it became really hard.
pekuja says ...
Nice puzzles. The music was nice too. The puzzles got really hard though and I had to give up. Fits the theme well.
Good job on keeping a journal. I wish the timelapse had some music.
keeyai says ...
Wow. Absolutely awesome game. If I could give you a 10 for theme and innovation I would. You're by far the highest scores I've given out yet. Very clever and fresh and everything was perfectly applied and yet minimalistic. Also, yay for my LD toast in the time lapse :D.
HybridMind says ...
I got stuck on level 6.. spent a lot of time trying to figure it out but couldn't. Very fun and innovative game. Also love that it was so clearly inspired by mondrian. 5 for theme for sure. Would love to play this if the levels were known to be winnable (I started having my doubts about the one I was stuck on) and if they ramped up better. I know there is only 48hrs so this is understandable and I'm happy for the levels you managed to put in there so don't get me wrong! ;)
Great job though, really enjoyed playing it.
DrPetter says ...
Ah. Great idea and excellent for the theme. Makes for some very tricky puzzles. I am stuck on level something-or-other, with 4 vertical and 3 horizontal bars... colors are scattered all over so it's hard to find any path that will avoid clashes. Maybe the difficulty ramped up a bit too suddenly there, as the previous 5-6 levels were all pretty easy in comparison.
Hamumu says ...
That is awesome... a completely original puzzle concept (as far as I know), that totally works, and perfectly models Mondrian paintings. And the sounds are just totally ideal. And the way you need no directions and discover it as you go is just more of the awesome.
I only wish they'd expand a lot faster, because it got tiring waiting for them to get where they were going. Of course, I was probably supposed to be soothed by the gentle chimes and slow movement while I waited.
On the other hand, I got to a level where I think the only solution is to click two beams super fast in succession. Only I can NOT do that. If there is a 'true' solution, I sure can't find it.
Other entries have been more fun to actually play, but this comes out as my favorite entry so far just for being *RIGHT*.
jolle says ...
Was fun until it suddenly became extremely hard. Good in regards to theme. Didn't really hear much of the audio, was it very quiet?
phren says ...
Very nice puzzle game and it was quite fun to play. Felt like the levels got too hard almost instantly, up until then it was quite enjoyable. (throwing impossible levels at us isn't fun anymore!) The gameplay is actually surprisinly deep.
eugman says ...
Definitely innovative. Could have used some more sounds and music. Also, I think that might have been a way to add some more to the game and still fit the theme.
saluk says ...
It was too easy and then got really hard! Love the concept though.
negativegeforce says ...
hmm, this is a pretty interesting use of quads.
Archive for the ‘LD #11 – Minimalist – 2008’ Category
Firstly, I’d like to thank everyone who voted for providing kind and constructive comments in the voting area. They’ve really encouraged me to continue developing this game. Keep in mind when reading my comments that I too am trying to be constructive, and I’m not trying to come across as a complete butthead. In my mind anyone who even got half a final entry completed has done an amazing thing in such a short time. Secondly, let me apologize for including a few levels that were far too hard …. actually I’m almost certain now that they were impossible.
So, I’ve prepared an updated version of Mondrian for those who’d like to play it. I thought I’d leave this release until after voting, to ensure that nobody could accidentally judge based on the non-48 hour version. You can get the latest version a my OMGWTF Games !!1! page. This new updated version includes: (more…)
Here’s the timelapse of the development of my entry [youtube.com], Mondrian. It spans pretty much the whole 48 hours, with one shot every 10 mins, (except the blank ones when I was sleeping with the screen on powersave).
For my own future reference:
Screenshots taken with the cronjob:
0,10,20,30,40,50 * * * * import -window root -display :0.0 /home/pansapiens/LD11/screenshots/$(date +%F_%R).png >/dev/null 2>/dev/null
Converted to video with:
$ mogrify -format jpg -scale 840x526 *.png
$ mencoder "mf://*.jpg" -mf fps=4 -o timelapse.avi -ovc lavc -lavcopts vcodec=mpeg4:vbitrate=800
Here’s my final submission of Mondrian.
The game is heavily inspired by the visual art of Piet Mondrian, and while he wasn’t strictly a Minimalist (apparently he was a Neo-Plasticist), his works look pretty minimal to me. It also has a minimal ambient soundtrack.
You can download it here [Mondrian_by_pansapiens_LD11.zip] (runs on Windows and Linux).
Read the README in the zip. Esstentially, you just click the mouse and press ‘r’ to restart a level.
Here’s the screenshot:
Don’t let it fool you … it looks (and sounds) much prettier when in motion.
There are ten levels. I think it can be completed, but the last few levels are hard (or impossible :P). It could do with some better levels … there is an in built level editor (using the commandline switch -e). Send me some better levels !
Python (2.5), Pygame (1.8), Rabbyt (0.8.1) (and it’s dependency, PyOpenGL)
Played with Pyglet but hacked that code out and didn’t use it in the end.
Gvim and Eric as IDEs, SVN and Trac for source control.
The GIMP for image editing, LMMS (using the BitInvader softsynth) for sound. Sounds trimmed using Rezound, encoded with oggenc. My Ensoniq Mirage was used as a controller keyboard (should have just sampled it).
All put together on Ubuntu Linux, Hardy Heron Beta with a flaky Pulseaudio server that wasted my time (should have never upgraded before the official release date :/ ). Windows version compiled with PyMike’s PySetup.py, on Windows XP running in a VirtualBox VM. Briefly tested on Vista.
Big thanks to my girlfriend for cooking all weekend.
Now it’s sleepytime.
So, I’ve been pretty quiet on IRC … because I’ve been coding and making sounds flat chat.
Here’s a screenshot of Level 5 in my game, Mondrian.
I still have TODO list to work through before I release the final:
- Fix collision rules (it got ugly while I was playing with ideas)
- Allow level restart (you’d think this would be easy … well, you haven’t seen the codebase yet )
- Make more levels (it’s important, but there is a level editor, so ….)
- Compile the Windows version (please, please work without hitches !)
- Upload final & bask in the glory of Ludum Dare completion !!!!!!
So here’s an early screen shot of the current state of my (puzzle?) game (it’s based on the paintings of Piet Mondrian … more about that later).
I’m currenty experimenting with the gameplay rules and mechanics … but at the moment same colour squares annilate eachother, while different colors breed when they touch, generating new squares in random positions. The player moves the black lines to allow the coloured squares to expand.
Here’s a screenshot of a glitch that shows what sometimes happens when two different colours touch and the whole system starts breeding with itself.
That’s not supposed to happen. I’ll fix it in the morning.
Hello all … I’m a LD first-timer, intending to give it a shot this time around. I suspect I’ll only really get ~24 hours of actual LD-time, due to inconvenient timezones clashing with the “Day Job”(tm) … but I’m prepared to give it a red hot go. I’ll almost certainly be using Pygame (1.8) and Rabbyt (0.8.1) … unless for some reason the theme makes me want to write a text adventure
Since I typically develop on Linux, I’ve done some preparation by making sure I can actually produce Windows executables (the catch: still requires a Windows installation somewhere). My personal py2exe and cx_Freeze ‘tutorial’ is here … it’s actually painfully detailed for something that turned out much simpler than I expected. It would be great to compare notes on crossplatform Python/Pygame experiences/successes/pitfalls with any other Ludumdarers that code on Linux.