About negativegeforce


negativegeforce's Trophies

The Truck Hugger Award
Awarded by JamesDM
on December 8, 2008
The "We don't need no stinking options!" Award
Awarded by keeyai
on April 24, 2008



drZool says ...

I love the minimalist option screen, made me laugh. Too bad there wasn't any game play.

jhauberg says ...

The whole idea did not seem to fit the theme very well, and well, as drZool said there's not really any gameplay. You did make something though, and that's always a thumbs up!

pekuja says ...

The game didn't seem like it was aiming to be all that minimalist, but like you said it was unfinished anyways. At least the graphics are ok. :-)

thedaian says ...

The game design really is too much for a 48 hour game, especially with a theme like Minimalism. If you had successfully completed what you intended to do, it might have been a fun game, but as it stands, there's not much. I would love to play a complete version of the game, since the idea is sound.

Kimau says ...

Havn't voted because I really couldn't play it.

Uhfgood says ...

Might have been okay, if I could actually play. I couldn't figure out anything to do except putting a couple of tiles up and "add worker"

SethR says ...

that is one SCARY looking chap on the title screen

dgriff says ...

Four minutes into the game my cash flow was negative. OSHA came and shut down my factory and my apartments were condemned because the area was zoned commercial. And now I have venture capitalists knocking on my door, thanks a lot...

keeyai says ...

Um, nothing seems to happen... I placed some buildings, and hit the add worker button (which I didn't see the first time around since I built in the top right), and that was that. The workers wandered about and I don't think anything else happened. You said you didn't finish -- if you decide to work on it more, post a later version because I'm interested in where it will go.

phren says ...

Great options screen. :P A shame you weren't able to finish this, could've been quite nice. If you were to finish the game I'll be sure to play it then. :)

Hamumu says ...

Well, good try... don't think you got a game there, though. I'm intrigued by what it was going to be, I like to make workers go to factories. I don't know how you were going for the theme, other than just that you didn't finish, though.

HybridMind says ...

I too was able to create a flock of workers around my barren apartment complex. They ignored the farm and factory though and sorta just wandered down into the bottom menu screen which made me laugh. I read your design doc as well. Loved the options screen- that trophy you won makes a lot more sense to me now! ;) Better luck next time on finishing something a _little_ further so we can play more! :)

Surrealix says ...

Well it's very minimalist, I created an apartment and watched the workers fly round like some lost flock of birds, then quit.

Neat idea you had planned, although as others have said, I can't quite see how it fits the theme.

Devon says ...

I think the theme fits, makes me think of poor communist workers and barren walls and modern art.

philhassey says ...

Bonus point in the food category for eating corndogs!

DrPetter says ...

Ok, not much to do here? I built my apartment and spawned four guys. The rest seemed to be pretty much placeholder.
Forgetting about the "game" part is all too familiar to me... maybe you've learned something about priorities for next time? :)

Archive for the ‘LD #11 – Minimalist – 2008’ Category

final entry – minimalist rts

Posted by
Sunday, April 20th, 2008 5:42 pm

Ok, I am quite disapointed in myself. I wanted to have a fairly complete game, but I ended up screwing myself again like last time. I have a design document that outlines the entire game if anyone wants to know what I really wanted to make.

Becides that, what you CAN do in the game is create an apartment and create workers. I wanted to at least get the factories into the game, but I ran out of time.

I guess my entry can be known now as a minimalist rts. Its just a framework for one. 😀

download – windows binary + source code
design document -what I intended to create

april 21 1:30pm EST: I added the “.pyd” file so people can run the python source files with only python 2.5 installed. I am going to be making a playable version of this game this week, and I might compile a linux binary of my extension so linux users can run the game.


time to engage warp engines

Posted by
Saturday, April 19th, 2008 5:29 pm

ok. I haven’t spent much time today as I should have on the game. Instead I raced online in the fsr league today on Bahrain (http://www.formula-simracing.net) and got 7th place, yay.

I am gonna get the ball rolling tonight on getting the graphics done and basic design document im gonna follow for tommarows crunch. Meanwhile…

25hr screenshot, didnt spend much of the day on this

2nd food pic, 25hrs left

breakfast post

Posted by
Saturday, April 19th, 2008 5:19 am

Well, sitting during breakfast. I have a decent idea for a game. I already have a crappy piece of artwork done with my wacom for the background. The game will be an economy simulator, but in this game you might have starve, kill and put people in slave labor to get the economy growing profitably. I might add other ai players that try doing the same, and you try beating them. Its gonna be top-down 2d, the “workers” will be tiny pixels i think, but they will have a large array of variables that could kill them. Basicly, you work your people to death just enough so not alot of them die, or you have a good reproduction rate vs die rate.


first ld11 breakfast

last minute custom library

Posted by
Friday, April 18th, 2008 5:54 pm

I have been trying to get this small library working all day. It uses the python/c api. I am compiling the extension with mingw using the sdl and sdl_image libraries. I will add to this library as the weekend goes along as I need to. I am still not sure if ill use this library. It depends on the theme which will be announced in like 5 seconds. kthxbai.

pynitro v0.1 – its very basic right now. Just posted this to prove I couldnt possibly make a game from this yet, lol.

3rd times the charm?

Posted by
Monday, April 14th, 2008 11:28 am

This will be my 3rd ld I will enter in. I plan on using the torque engine this time around. Hopefully that will result in something that is actually fun to play this time AND have good graphics. I decided I wanted to concentrate on creating pure game play and making the game pretty instead of screwing around with just getting stuff to work like physics libraries (grrr pyode). Hopefully my 2 weeks of learning torque is enough :D.

GL all

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