About MrPhil (twitter: @xMrPhil)

I make video slot games by day and indie games by night. I dream of one day making indie games full time, but it might take a while because I'm highly prone to procrastination.

Mr. Phil Games
MrPhil's Twitch Channel

Entries

MrPhil's Trophies

The "Your Dinner Ruined the Layout" Award
Awarded by RobProductions
on August 26, 2012
The Single Tear of Beating Me Award
Awarded by Dramble
on April 26, 2012
Donor "High Score" Award
Awarded by PoV
on December 13, 2009
Ludum Dare Donor
Awarded by PoV
on December 13, 2009
The Good Ole' US of A Honor
Awarded by demonpants
on December 17, 2008

Ratings

OveFunInnThePolGraAudHumTecFooJouTim
21252244
33342344
334354
2223233
231311223
2224213233
3323223
42253254
222532254
44443244
3334222254
212321243
3334431344
2223221244
33253254
23331121
55354444
34342244
223322244
453554345
343342434
44452233
44343244
2.912.962.593.962.552.07-2.002.393.953.81-

jolle says ...

It was fun! Very minimal, too. I'm kind of split on graphics (don't want to rate it low as it clearly matches well), so rates it as N/A.

triorph says ...

I actually really enjoyed this game, what does getting piety do btw? I assumed it was something like boosting your healing but couldnt tell..

jakbob says ...

It is kind of boring to play...

pekuja says ...

Kinda fun, but too easy, and the battle system wasn't really transparent. (I wasn't quite sure which things would affect the battle in what ways.) The old version you had looked nicer too, with the graphics and all. The interface was kinda clunky. Do you really need the "Next" button to be there?

Jach says ...

Pretty fun, just crap frame rate through wine and on my less-than-stellar lappy.

dgriff says ...

It could have been fun, but the user interface made the game too boring to finish. Maybe have keys 1, 2, & 3 select the action. Or at least get rid of the 'next' button. I do like getting lots of minions at the expense of my health and piety.

Oh, and those nice food shots are making me hungry =P

Surrealix says ...

Well I enjoyed it for a couple of games. I wasn't quite sure what everything did or how it affected the battle, so I'm fairly sure I won by luck. Nice idea, but even simple graphics would probably have helped quite a bit.

DrPetter says ...

I did a few runs to try out different tactics, but I think the enemy was random enough that it wasn't particularly hard to win if you played carefully. Gameplay mechanics were a bit opaque and gamble-like, but I guess that's common with this kind of game.

HybridMind says ...

I played this for a few master battle rounds. I felt a little confused as to what actions affected what with the messages during battle so perhaps I was missing something but it seemed a little unclear as to how I was doing. I did manage to win everytime but i'm not really certain how. ;)

I loved the title screen and I think it is interesting how the final game ended up so visually reduced (due to time?) from the earlier screenshots with map and unit / move icons.

SethR says ...

Was fun killing stuff

keeyai says ...

Well, it was kind of hard to tell what I should do. Healing and minion summoning was clear enough, but piety and luck? I didn't really notice an effect, except after doing luck I lost the next 4/5 and died...

Hamumu says ...

I too had no idea of any use for Piety or Luck. Maybe they were just there to waste some of your move slots. They are!!! I just peeked at the code and they do nothing! Crime solved.

I managed to beat the first 2 opponents, eventually, but the third killed me on the first turn. It was fun and strategerish, though very simple, of course. And yeah, no need for a next button.

phren says ...

The final result looks very different from the early screenshots. The game was quite fun to play, even though sometimes the choices you had were pretty unfair. Took a surprising amount of strategy, since the AI is quite good, too. Good job! :)

Dathgale says ...

I figured it out. The trick is to keep your health as high as possible with as few minions in play as possible, otherwise the next encounter will destroy you before you can even the competition.

Very good submission. It would be nice if all the combat prompts displayed all of the effects involved, like how minions on the losing side still hit the opposing player. I want to see this game when meditate and pray do something, and when the AI reacts to the state of the game instead of choosing spells randomly.

pansapiens says ...

Title screen made me chuckle. Although it required a little strategy, gameplay was not engaging enough to keep me battling master after master (but I've never really been a fan of Magic the Gathering-style or Pokemon battle card games. I guess this is why these games have many spells and counter-spells ... to keep it interesting). I get the sense that this was planned to be a bigger game, since there are some unused sprites in the package ?

Extra points for drinking brown grapefruit juice from a jar.

jovoc says ...

I loved the concept. But I couldn't really get the strategy. After a while I just kept doing fireball and it worked. It had stats and minions and yet you could just sit down and play so that's enough for me!

negativegeforce says ...

didnt play through it all, but from what i can see its a nice turn based game. much better then a stupid text game thats for sure. good journal + food.

Archive for the ‘LD #11 – Minimalist – 2008’ Category

Battle Magic: Epilogue

Posted by (twitter: @xMrPhil)
Sunday, April 20th, 2008 9:48 pm

I used the PTK library and wrote all my code from scratch.  I used Visual Studio as my IDE.  Paint was my trusty graphics app, but none of my graphics work made it into the final game!  (There was a little Photoshop Elements, but don’t tell Paint.)

Here is a look at my code.  You’ll be surprised how much GUI work I did.  Download Battle Magic’s source code

Battle Magic Done!

Posted by (twitter: @xMrPhil)
Sunday, April 20th, 2008 5:50 pm

Its done! And it turned out pretty hard to win.

Windows only, sorry.

Download

If someone thinks they can help me port a PTK codebase then leave me a comment.

Battle Magic - Ludum Dare 11

Is it called supper or dinner?

Posted by (twitter: @xMrPhil)
Sunday, April 20th, 2008 1:42 pm

Here is my early dinner of a calzone with sausage, onions, green peppers, black olives and mushrooms. All with my favorite soda Dr. Pepper! Oh, and red gravy naturally.

Ludum Dare 11 Sunday Dinner

4.5 hours left! Can I do it?!?!?!

Sunday eveningscreen shot of my minimalist turn-based game.

Oh… despair.

Posted by (twitter: @xMrPhil)
Sunday, April 20th, 2008 10:48 am

I am resisting the strong urge to throw in the towel. I’ve yanked a bunch of complicated graphics and GUI stuff out. I’ve gone completely text based which helps with the deadline and actually goes with the theme! I now call my game BATTLE MAGIC!

Sunday afternoon screen shot of my minimalist text-turn-based game BATTLE MAGIC

Scope fears

Posted by (twitter: @xMrPhil)
Sunday, April 20th, 2008 8:05 am

I had a little less sausage and biscuits this time for breakfast this morning. The glass of grapefruit juice looks brown because I added some brown sugar to cut through the acid.

Ludum Dare 11 Sunday Breakfast

The scope of my project is too big for the time remaining. I keep getting bogged down in the internals of the user interface and little time has gone into the game play. So even though it feels like I’m wasting time, I’m brainstorming solutions.

Here is new screen shot. Not a lot has changed, but believe me a lot has changed in the code.

Sunday morning screen shot of my minimalist turn-based game.

Sun attack

Posted by (twitter: @xMrPhil)
Saturday, April 19th, 2008 4:26 pm

I hit a wall this afternoon. After lunch the sun started to warm-up my side of the building, my brain slowed down. I tried to pound out the new GUI system but eventually relented and took a nap. So I’m back in action now with a little help from my Dr. Pepper.

Post nap pick-me up

Entering dangerous territory

Posted by (twitter: @xMrPhil)
Saturday, April 19th, 2008 11:49 am

Lunch: Corn chowder with a steak sandwich washed down with a Fosters.

Ludum Dare 11 Saturday Lunch

I’ve got the basic idea worked out now and starting to put the pieces together. I’ve reached the point where I need to refactor some of my code because it is starting to get repetitive. This is a dangerous area of me because in LD 7 I never got past this stage!

Second screen shot of my minimalist turn-based game.

Breakfast: Biscuits and sausages

Posted by (twitter: @xMrPhil)
Saturday, April 19th, 2008 7:36 am

Breakfast: Biscuits and sausages. What no fruit!?! No veggies?!?! Well, actually there are blueberries inside those sausages. No really, they are there…. truly.

Ludum Dare 11 Saturday Breakfast

The magically ingredient to this dish is in the jar. That is genuine Vermont Maple Syrup, carried in buckets from about 35 trees to a boiling pan and then canned by ME! That is what I did last weekend at my Uncle’s homestead. It tastes AMAZING!

WOW am I full! Tomorrow I’ll have to only have two biscuits and three sausage links.

Midnight snack

Posted by (twitter: @xMrPhil)
Friday, April 18th, 2008 10:14 pm

Midnight snack

Hopefully this will help me last for another hour.

1 day 20 hours 19 minutes remaining until impact

Posted by (twitter: @xMrPhil)
Friday, April 18th, 2008 9:52 pm

I’ve had to abandon my idea of using IndieLib. I had some strange problem with running in debug mode. Oh well, I am excited to be using PTK instead. It was also on my list of engines to try. So far I like it. Actually, Wow, it is an appropriate engine for this theme because it takes a very minimalist approach to everything.

I’ve decided to do a minimalist turn-based strategy game. I’ve been contemplating what the bare necessities are required. The idea is still fluid, but I have put together my framework and implemented the ‘Next Turn’ button. That seems a necessary element for a turn-based game don’t you think.

Here’s a screen shot:

First screen shot of my minimalist turn-based game.

The logo is actually a test of my codes ability to put a sprite up, it won’t be a part of the game 😉

And you can even download my executable here to try clicking the ‘Next Turn’ button! (Windows build, sorry I don’t have a Mac or Linix to create builds with) Let me know if you have problems. It’d be useful to address them now.

Winner, Minimalist

Posted by (twitter: @xMrPhil)
Friday, April 18th, 2008 6:07 pm

Theme winner is Minimalist.

I’ll have to think about this one.

Friday Dinner (T-00:50:00.1)

Posted by (twitter: @xMrPhil)
Friday, April 18th, 2008 5:11 pm

Ludum Dare 11 Friday Dinner

Creamed Spinach, Herb Potatoes (somewhat smashed,) fish sticks with Tarter sauce and a Fosters.

T-02:18:34.1

Posted by (twitter: @xMrPhil)
Friday, April 18th, 2008 4:10 pm
  • 5:30 PM EST Nap
  • 7:54 PM EST Take picture of desk area
  • 8:09 PM EST Post desk photo

My desk for the Ludum Dare 11

Interesting things to note:

  • Apple remote for tunes
  • Nail clippers and brush for lap cats
  • Tums for code burn
  • Deluxe Mixed Nuts for emergency brain food
  • Shredder for embarrassing ideas

Ring.Insert(My.Hat)

Posted by (twitter: @xMrPhil)
Tuesday, April 15th, 2008 7:12 am

I’m excited to have the chance to join this time. I’ve completely cleared the weekend and should be able to spend 100% of my weekend sleeping and gamedev-ing. Might even have a couple nights this week to do some warm-up!

This will be my second Ludum. Last time was a few back; I think the theme was Growth, so that would make it LD 7. I wasn’t able to finish that one because I got hopelessly mired in my graphics code. This time around I’m going to use IndieLib and be able to focus on game play. I really want to walk away from this experience with something visible and modestly fun. I’ve been working a long time on game development without something visible to show off. It’d be nice to finally get something out there I can point to with pride!

Good Luck,
Mr. Phil
Mr. Phil Games

[cache: storing page]