About Deepflame


Deepflame's Trophies

The Golden Hedge Trimmer Award
Awarded by the31
on December 12, 2010
Mr. Wiggles!
Awarded by edwardoka
on August 18, 2008



tirpen says ...

I always knew Pac-man was up to no good... Nice unique mechanics. The random music was impressive but got a bit annoying after a while sadly.
But Killer Pac-man is always a good thing. Right?

jlnr says ...

Very unique on all accounts (even sound, for a change) :)
I would've played it longer if you picked one area in which you were decidedly minimal, and added more content in the others.

sol_hsa says ...

Played this for a while, trying to figure out what I'm supposed to do.. then went and did some kitchen chores, leaving it running. Came back, it was still running.

dgriff says ...

The game was interesting for the first three minutes. I noticed that your guy bounces back when you hit a wall and that there are different types of arrows. Then the endlessness of it sank in and the auto-generated music clawed at my ears. I do like the evil pac-man picture and the protagonist looks like a character from a web comic http://www.sinfest.net/archive_page.php?comicID=2774

pekuja says ...

Why do you hate my ears so? :-( The sound effects are loud and annoying.
I didn't really like the gameplay mechanics. I felt too disconnected from the character I guess.

keeyai says ...

So... I'm not really sure what the point is... We both move at the same terribly slow pace through a hallway, and nothing happens. Picking arrows seems trivial, and in the few minutes I played there was a single right and no left. Since you can't move left, the powerups are useless, and the whole experience is just frustrating/boring. Also, none of my keys made it speed up, and there was no music, only sound.

Hamumu says ...

I grabbed the power pill and tried ramming into walls to get myself back to Pac-Man in time, but I guess it ran out right before I got him, because I died (either that or that's not what it's for!).

It's a very unique game, that's for sure... I'm not sure it actually works, but you really stepped into left field to pull out the concepts!

SethR says ...

It seems like the power-pill can't really be used because there are no left arrows. Maybe if you got really lucky as you were about to die...? I liked the vibe of this game, thanks for including a speed-up key.

DrPetter says ...

Argh. This is lacking a win condition! I actually played until I managed to leave the right-hand side of the screen, but I kept getting bumped back in. If you meant it to be more of a classic "neverending" game then you should have made it incrementally harder to the point where it'd be impossible.
I like the general (weird) concept, and at first it was kind of fun to fly around generating these bleepy moves, but it got repetitive and dull pretty quick, plus the music was totally killing me after a few minutes ;)
Maybe it would be possible to put the same control scheme into a slightly more complex/eventful game?

HybridMind says ...

What a bizarre little game! ;) Took a little bit to puzzle out how the brainwave and key symbols interacted, but not too long. Also, took me a bit to realize how to kill pacman before my powerup ran out! Nice job.

Devon says ...

that song hurts me head. but love the evil pacman.

drZool says ...

Not very fun. Color coded arrows was a good thing.

Kimau says ...

The sound really needs an option to be turned off. Its an intresting concept but I found the marks too random.

fydo says ...

My ears are bleeding!
An interesting game, but the sound was too grating to enjoy overall.

phren says ...

A nice idea for the controls and it works relatively well, maybe the steps could've been smaller to allow finer adjustments to the height. I gave you a high score in audio just because the idea of the "music" was so great, not because it wasn't annoying. :P Wasn't really that exciting to play.

negativegeforce says ...

i think i played for 30 minutes non-stop trying to get the princess to the right edge of the screen, but it gets harder when you get further to the right. unique gameplay, but the controls feel a bit clunky since your moving indirectly.

Archive for the ‘LD #11 – Minimalist – 2008’ Category

Brainwave – Final

Posted by
Sunday, April 20th, 2008 8:42 am

And with this I upload my final version of my entry. It’s quite a minimalist game, I wish I had more time to work on it, but real life is also demanding me to keep my time spent minimalist. So, with a minimalist post, I will wrap up the competition.

You can download the game at:


The controls are quite simple, up and down to move the brainwave pulse up and down, and the right button to speed up the activity scrolling.

Brainwave - Final

Happy playing,

– Deepflame

Brainwave the game

Posted by
Saturday, April 19th, 2008 9:18 am

Hey, I finally figured I’d make atleast one blog entry while still working.

This LD I started off pretty irritated at the theme, I didn’t like it at all. It felt like it constrained me too much and although IRC was supportive, I couldn’t come up with an idea for the first hour I was awake and aware of the theme. After about an hour I just started programming the framework, without any idea what to make. I figured it’d come up as I was working, a whole new approach for me. After I commented on someones entry and I suddenly got an idea. I was going to make a brain that grew and shrunk and it could overcome obstacles that way. To do that you had to increase brainwaves. This could be done by correctly answering math questions, but after a while I figured this would be boring. So I changed the brain to a pulse and with the pulse I could issue commands. With these commands I would have some guy do something.

After I programmed the pulse I got an idea how to have the guy move around. And then I felt like adding random sounds. Now, I have something that looks like this:

If anyone feels like trying the prototype: http://www.deepflame.nl/ld11/Brainwave0.2.rar

Be sure to leave comments if you try it. :)

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