About TenjouUtena (twitter: @TenjouUtena)

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Excellence in Blowing Up Your Own Damn Base
Awarded by SteelGolem
on December 18, 2007

Ratings

OveFunInnThePolGraAudHumTecEffFooJou
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22313413454
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43443334444
435344444545
54555433
3.442.944.003.563.503.242.752.403.533.823.674.13

SteelGolem says ...

pretty complicated. i don't get why you'd ever use bombs though, they drop them all over your base instead of theirs!

Hamumu says ...

This is a very very strange game. I discovered a winning strategy: build nothing but painters, ever. The red guys built the chains for me, and money came in so fast, I could just constantly replenish the few guys I lost to warriors and bombs. I fared much better with that strategy than I did trying to be smart.

Anyway, I'm not sure what to say on this one, because it's a weird old game. I guess I can't quite figure what the right strategies are, because it is very unique. It's cool that you've got a full AI opponent. Again, due to the weird rules, I just don't know if he's any good at the game or not, but he beat me most of the time, so that's good for him. The fact that your guys just move randomly (I think?) kind of limits the strategy involved, I think.

What I'm trying to say is that I'm not trying to say anything. Interesting game, but I guess I don't get it. Even though I know exactly what all the rules are and could explain them clearly, I don't know what to do with them.

Confusedly,
Hamumu

P.S. Also super cool that you put in a full tutorial, although a lot of times it got really hard to follow, with too many boxes and boxes going away too fast, and boxes that I wasn't sure what in the background they were referring to.

chaotikZA says ...

Due to the randomness it was at times a bit more frustrating than fun for me. Also agree with what Hamumu said about the strategy - could just build a few chainers and spam painters. The painters would trigger bombs laid by red in his own area, destroying his area completely - makes it quite easy to win.

While there are chains, the reactions are pretty rare and using the bombers is very suicidal, so the theme link is perhaps a bit tenuous in the Reaction area.

Quite interesting, though - a good effort.

gimblll says ...

I pretty much agree with the others. It seems quite random. And the tutorial was way too fast.

mjau says ...

Hm, interesting game, but I didn't really get into it. The movement of the guys seems pretty random (as others have said), so it felt like it's based more on luck than strategy really. Also, sometimes I couldn't create new guys even though I was below the maximum and had enough cash.

Great that you included an AI and a tutorial btw. The tutorial went by too fast at times though.

Deepflame says ...

A very interesting game, I wasn't entirely sure what was going on but I won the games I played. The tutorial was definitely a nice addition, but the game shouldn't have been running in the background and the boxes should have had an OK button on them or something.

greencow says ...

tutorial flashed by too quick to fully understand what was going on, i just made a guy and watched what he did, still confusing, i caught a note about not being allowed to create a guy that would die anyway, but i wasn't sure what would have killed it when i couldn't create sometimes, seeing the harsh penalty of futility would have given me a better understanding than just preventing my action.

philhassey says ...

Kind of complicated, but the AI was loads of fun to watch play the game :)

DrPetter says ...

Echo: Randomness is a bit annoying, your actions don't yield obvious returns/results. Gameplay may be too complex. I don't have the patience to really get into difficult puzzle/strategy games so I might be missing some/any deeper nuances.

Sound is very loud, but ok (of course ;))

Wiering says ...

Interesting game, complicated at first, took a while to figure out what to do. But I was able to win.

Sophie Houlden says ...

the tutorial went way too fast for me to take anything in, so I was pretty blind starting out, but I got the hang of it in the end, though some of the finer points prolly still elude me ^_^;

Archive for the ‘LD #10 – Chain Reaction – 2007’ Category

My Dreamhost account

Posted by (twitter: @TenjouUtena)
Friday, December 28th, 2007 3:44 pm

I had to close proactiveapathy.com. So you’ll probably have trouble downloading my stuff until I find alternate hosting.

Edit: Mirror

Tools I used!

Posted by (twitter: @TenjouUtena)
Sunday, December 23rd, 2007 8:48 pm

Tools I used!

  • GraphicsGale – Art / Graphics
  • SFXr – Sound (Yaay DrP)
  • Komodo Edit – Python (and others) IDE
    • Komodo ran really slow for me. Someone on IRC said I could turn a bunch of stuff off to make it faster. I use Ecplise sometimes, but I can’t get my Linux install to run it right. I need to just use Xemacs.
  • python & pygame
  • pen & paper: Ideation

I intend to post a follow up as soon as my family visit settles down a bit. If I could do it differently I’d probably pick a different graphics program that works on Linux As it was I had to transfer graphics from my laptop to my desktop. And, as I mentioned above, I wasn’t happy with Komodo Edit.

The Chain Fight 1.0

Posted by (twitter: @TenjouUtena)
Sunday, December 16th, 2007 3:08 pm

Here’s the 1.0 version of The Chain Fight

The Chain Fight 1.0

The python only link: TheChainFight.zip — Unzip the file, and run ‘python main.py’

The Windows link: TheChainFight-Win.zip (Mirror) — Unzip the file, and run ‘main.exe’

Please find me on IRC, or leave a comment if you find anything wrong. Thanks! If the debug info from the AI bugs you, you can hit ‘D’ during gameplay.

As a note, notice that above, the python is 133 KB, and the Windows version is 2.6 MB. You’ll save yourself a lot of downloading for the python entries if you download and install python and pygame

The Chain Fight RC1

Posted by (twitter: @TenjouUtena)
Sunday, December 16th, 2007 8:21 am

Here’s my The Chain Fight game.   TheChainFight.zip   There’s some instructions in the readme.txt.  You will need python and pygame to run it.  If you want to see it in action, set both AIs to Random and set the Money to $5000.  Chaos will ensue.

I’m planning on improving the AI, and adding a tutorial.

Posted by (twitter: @TenjouUtena)
Sunday, December 16th, 2007 5:43 am

So, I’ve been a bit lax in my food blogging!   This cannot do!   Luckily I took pics of most of what I did:

Saturday morning was coffee:

Coffee    Just like being at work, with less soul sucking.

Then, for lunch my lovely wife brought home Portillos.   With genuine Chicago-Style hot dogs.  Of course I forgot to get a picture of THIS before devouring.  :(   Oh well, maybe I’ll have more today.

Snack was popcorn and Amp:

Popcorn and Amp

Saturday Dinner was Salisbury Steak and Potatoes:

Salisbury Steak and PotatosDaughter eats hers!

And then this morning (Sunday) breakfast was Cereal with the daughter:

Crispiximg_2681.JPG

Almost half way status

Posted by (twitter: @TenjouUtena)
Saturday, December 15th, 2007 5:36 pm

Well, there’s about 25.5 hours left, so it’s about half way.

Here’s what I’ve got so far:

The main game screen - Still fairly spartan

I think it’s a game now.   At very least, you can win or lose; there’s some limits, and everything on the screen functions as intended (except the score readout, which I honestly plan on pulling off)

The Menu to select game options is 95% done.  Here’s the rest of the stuff on the to do list:

  • Other Unit Ideas – I have at least 2 more units I’d like to introduce
  •  AI – The Random AI makes some very stupid mistakes.   I need to write one that works a bit better.
  • Tutorial – How to play screens, etc.

More Progress, but is it a game!?!?

Posted by (twitter: @TenjouUtena)
Saturday, December 15th, 2007 9:46 am

Here’s more of my progress I’ve made with the game:

HUD, CHains, Better graphics!

I had a pretty strong idea of where I was going with this, but I’m not sure it’s enough of a game.    Oh well.  It should be fun once everything’s in place.   Back to the board….

Posted by (twitter: @TenjouUtena)
Friday, December 14th, 2007 9:50 pm

My idea is something to do with playing vs. an AI opponent on a grid. You have to put these Chainer guys down, and they lay chain for the rest of your guys. The rest of your guys will have other effects on the grid. I’m hoping to work out some chain reaction effects between the guys, but I’m not sure how to balance them.

Some Chainers work on spreading the path.

ScreenShotsville

Posted by (twitter: @TenjouUtena)
Friday, December 14th, 2007 8:44 pm

Just to post something up while I think about other things, here’s a grid.

Screen Shot, mk. 1

I’m going to do something with a grid, and chains across the grid, and creatures that walk on the chains and interact in various ways.

Tenjou’s Friday Dinner

Posted by (twitter: @TenjouUtena)
Friday, December 14th, 2007 6:33 pm

A nourishing meal of Pizza and Poppers is just the thing!

Pizza, Poppers

Posted by (twitter: @TenjouUtena)
Friday, December 14th, 2007 3:35 pm

Here’s the desk.   Complete with my cat Molly.

Desk!

And here’s my reference books.  In there with all the other books.  And the toys.  And you can see why they’re all on the floor right now…

Books1Books2

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