About jovoc (twitter: @joeld42)

I've been participating in LudumDare since LD#1 way back in 2002! I've worked in Visual Effects & Animation (ILM, Tippett, Disney), in Game Dev (EA), and am now working at Smule making mobile musical experiences.

I started Tapnik (www.tapnik.com) as a side project and hobby business, and have released several apps and games: The Brainstormer, Droppyship, Planet Minesweeper, and More!

Follow me on twitter, @joeld42

Ludum Dare (and similar contest) entries:
* LD26: Minimalism -- Minimum RPG
* LD25: You Are The Villian -- Evil Lair (in Dartlang!)
* LD24: Evolution -- EvoWord
* LD20: It's Dangerous to go alone -- Take This (3d voxel zelda)
* LD19 Discovery -- Planet Thing
* LD18 Enemies as Weapons -- Iron Reflex
* LD17: Islands -- Crater Galapagos
* LD15: Caverns -- Spaceship in a Cave
* LD14: Advancing Wall of Doom -- Glacier
* LD13: Roads -- Crossroads
* LD12: The Tower -- Moonbase Defense
* LD11: Minimalist -- Cowbell Hero
* LD10: Chain Reaction -- Jumping Chain Guy (barely started)
* LD8: Swarms -- Bugzapper
* LD7: Growth -- Kudzu Commander
* LD5: Random -- Buttonlands
* LD4: Infection -- Bad Food (2nd try)
* LD4: Infection -- BioWar (abandoned)
* LD3: Preparation -- Hannibal's Cannibals (lost the code)
* LD2: Construction/Destruction (Minor Theme: Sheep) -- Trans-Icelandic Express
* LD1: Guardian -- Zillagame (the game that started it all for me)
* LD0: Indirect Interaction (I didn't know about LD yet)
* MiniLD16: Constraints -- Moonsweeper
* MiniLD11: Sandbox -- The Wanderer
* MiniLD9: Audio/Sound -- JamClock
* Speedhack 2003 - Outlands (my first allegro game)
* LudumDare Halloween Hack 2003 - The Halloween Machine
* TINS2006 - Railroad Merchant aka Merchant of Venus
* TINS2007 - Headline Recycler

The code (it's quite a mess) for all of these can be found at my ludumdare code dump on github:

Also, I made a game engine (mostly for iPhone, supports desktop GL with some hacking):
It's terribly incomplete, buggy and totally undocumented. Don't use it! But I built Droppyship with it in a week or two so it can't be all bad, I guess...


Ludum Dare 37
Ludum Dare 36
Ludum Dare 33
Ludum Dare 32
Ludum Dare 31
Ludum Dare 30
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 22
Ludum Dare 20
Ludum Dare 19
Ludum Dare 18
Ludum Dare 17
Ludum Dare 15

jovoc's Trophies

The Christopher Walken Award for Hilarity
Awarded by keeyai
on April 24, 2008



Papper says ...

Did not start :/

sol_hsa says ...

Nothing at all. What a slacker!

SteelGolem says ...

wow i wanted to see how this one was gonna turn out! i'm sad -_-

negativegeforce says ...

nice effort for the late start

DraykDyna says ...

Not really complete enough to last, long but still, I'd love to see this get somewhere. Needs quite a bi of work though.

fydo says ...

Doesn't work.
"Unable to set 320x200 graphic mode
Can not set video mode"

I've given you n/a's to be nice :)

saluk says ...

Quite unfinished, but physics aren't an easy beast to tackle. Love the gfx!

Hamumu says ...

Yeah, what Fydo said.

mjau says ...

I managed to fall through the floor into a grey void within the first couple of seconds I played. On my second run I had a healthy stroll across some spikes and defied the laws of physics with my grapple thing.

So, er, yeah. As you say yourself this isn't really complete at all. It's a good idea though (if not entirely original), and could be a good game with some more work.

Fresh take on the chain reactions theme =), though I only saw a 'chain' and not many reactions..

Deepflame says ...

Too bad it wasn't finished. The game would have been a neat game.

gimblll says ...

No game in there. Liked the look.

X-0ut says ...

Same problem with res as fydo and hamumu.

jhauberg says ...

The collision detection was pretty.. lousy :), I even managed, as have been mentioned in other comments, to fall through the floor a couple of times.

The chain looks cool though I did'nt figure out how to use it for anything cool :)

TenjouUtena says ...

Obviously there's not much here. I think I see where you were going, though.

drZool says ...

Promising start. Id like to play the post compo version.

Wiering says ...

I couldn't run this game, it tries to set my monitor to an unsupported mode.

greencow says ...

why is this guy grappling with a sperm?

Sophie Houlden says ...

It shows alot of promise, but nothing in it feels complete, even the run cycle looks like it will be good in time, is not quite there yet.

I'd like to play it when it gets closer to being a game :)

Archive for the ‘LD #10 – Chain Reaction – 2007’ Category

Final Entry

Posted by (twitter: @joeld42)
Sunday, December 16th, 2007 5:05 pm

Ok well here’s my final entry. It’s not really playable but it kind of works. Not too bad since I only started this morning. I think this could be a fun idea if I keep working on it…


Link to final entry: jovoc_chainguy.zip

Running around

Posted by (twitter: @joeld42)
Sunday, December 16th, 2007 1:22 pm

I can run around and jump… still some glitches with the jumping but it’s kind of working. But I don’t think Im going to have something playable in.. what is it.. less than six hours?

run dude


Posted by (twitter: @joeld42)
Sunday, December 16th, 2007 10:13 am

I has a sprite. He’s kind of inspired by megaman.

hero sprite

Late Start

Posted by (twitter: @joeld42)
Sunday, December 16th, 2007 9:04 am


Well, I wasn’t able to work on ludumdare yesterday, so this will be a “mini-compo” for me. I’m just getting started now, with about 10 hours remaining. And here is my breakfast, english muffins with jam and coffee.

Desk Pic

Posted by (twitter: @joeld42)
Friday, December 14th, 2007 8:34 pm

Ok.. so i can’t start coding yet because i have to finish another project tonight first.. but here’s my desk.. ready to code.


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