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Ludum Dare 31 — Coming December 5th-8th 2014!

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    About Frimkron (twitter: @frimkron)

    I've done a few of these. Some of them were ok I guess:

    LD 21: Escape
    LD 20: It's Dangerous to go Alone! Take This!
    LD 18: Enemies as Weapons
    LD 16: Exploration
    LD 15: Caverns
    LD 14: Advancing Wall of Doom
    LD 13: Roads
    LD 12: Tower
    LD 10: Chain Reaction

    Entries

     
    Ludum Dare 23
     
    Ludum Dare 22
     
    Ludum Dare 21
     
    Ludum Dare 20
     
    Ludum Dare 18
     
    Ludum Dare 16
     
    Ludum Dare 15
     
     
     
     

    Frimkron's Trophies

    The Disapproving Cat Disapproves This Theme Award
    Awarded by GBGames
    on August 21, 2010
    The Black Badge of Zorkitude
    Awarded by nilsf
    on September 3, 2009
    The Dwarf Award for the best Use Dwarf command
    Awarded by Ariel Yust
    on August 31, 2009
    The Patented Safety Spike Award
    Awarded by Hamumu
    on August 23, 2008
    Game Most Likely To Give You Motion Sickness Award
    Awarded by dstrysnd
    on August 13, 2008
    The Stair Wars Memorial Trophy
    Awarded by toasty mofo
    on August 12, 2008

    Ratings

    OveFunInnThePolGraAudHumTecEffFooJou
    2333333313
    3244343234
    32244431223
    44333343
    22343521344
    3344443343
    4553443444
    3
    2135343334
    233412111212
    2212131134
    43443434334
    3245453333
    323424233
    3244241234
    1332333
    2233332123
    3332242133
    5555343424
    31342434332
    43354432343
    3.002.293.303.902.753.752.552.382.583.26-3.27

    Sophie Houlden says ...

    the game seemed to run very slowly for me, like hamumu said, 2fps animation and long missle times with nothing to do while I wait makes for much yawning. but the rules you have explained sound like the game mechanics are really cool, but I just dont have the time to wait 2 mins for every missle fired :(

    Deepflame says ...

    Hm, interesting idea, but the game suffered from a cumbersome UI and the chain reaction seemed random too.

    SteelGolem says ...

    i think i've seen another game/program using that name (was it an emulator?).. beware of lawsuits! :3

    in other news, BLAMMO I DESTROYED THE WHOLE WORLD! awesome animation btw

    Hamumu says ...

    I had some HUGE problems with the controls. Lots of times when it would stop responding to clicks, or I was in a mode I couldn't quite cancel without frantic random clicking all over the place, or countries I couldn't seem to select until I clicked in the exact right place (or maybe I was just in one of those broken modes).

    In your journal you say "the animation gets a little jerky when there's a lot happening", which makes me wonder if it's just running badly for some reason on my PC. Because the explosions on mine were maybe at 2fps max. It took a very very long time for missiles to fly to their destination. I thought that was really annoying realism, but maybe it was just a technical problem!

    So anyway, as for the game, that was a clever usage of the theme, and a really interesting set of rules. I like how it works, but I wish you had much better information display. Besides the fact that it was so hard to click on countries, it was a pain to have to do so to keep track of the relationships. Similarly, the control scheme could be improved a lot. It was really clunky and a lot of clicks involved per turn.

    So I like the game, and I'd be really intrigued with how it would work out in practice, but I wasn't too pleased with the implementation (possibly heavily influenced by how my computer handled it, for whatever reason).

    SethR says ...

    Well, um, hrm. Clunky GUI. I never saw a missile or an explosion, I must be doing something wrong. I guess I just didn't have the patience to figure out what was going on.

    And of course the kiss of death for 48 hour games: Two player only.

    Great looking map though, I just wanted to bomb the hell out of that country named butt.

    fydo says ...

    The controls were very frustrating for me.
    Also, having an AI player would help the fun rating too :)
    On a more positive note, your GUI widgets/etc and animations looked nice!

    gimblll says ...

    Needs AI player. And the UI wasn't very fluid, remove the dialogs, the unnecessary dialogs for example needed to go.

    mjau says ...

    I managed to win easily, but I think that maybe was because I played against myself, since I have no friends. So, it seems nice, but I can't really rate it since I cheated by predicting my own moves. Perhaps I could kidnap someone else and try it again later.

    Archwyrm says ...

    Providing a jar or something in addition to your exe would have been nice. I managed to get it running on Linux by commenting out 'package chainReaction;' in each source file, recompiling and executing 'java -cp src/chainReaction/ Main' from the top level directory. Speaking of which, you forgot to include that directory in your archive. =P

    Otherwise it ran very nicely on my machine. I didn't notice any of the problems other people have reported around here. Nice graphics, fair amount of polish, just needed a bit more game play. Nice job though!

    BenW says ...

    too many dialogs. I didn't have anybody else to play
    with(poor me) so I can't really judge how fun it is in a two player situation. Seems like it has potential though.

    negativegeforce says ...

    played ok for me, the only thing that really bothered me about this game is the user interface is just not good. Too many clicks to make a turn.

    TenjouUtena says ...

    Good game. I don't think there's enough here to really compel someone else to play it with me, but I see the strategy. I wish there was a way to see more info, the current way seems rather ponderous.

    mwest says ...

    Didn't rate fun as I only played against myself, but pretty cool idea. User interface is a bit clunky - I was totally lost the first time I tried to play, came back in a week and then figured it out.

    philhassey says ...

    No java here :(

    Wiering says ...

    Looks interesting, but I didn't really like the interface, too many dialogs. I only "played" against myself though.

    greencow says ...

    hmm gotta find someone else to play this with, seems like it'd have some interesting strategies which i can't really get playing by myself.

    Archive for the ‘LD #10 – Chain Reaction – 2007’ Category

    Oh yeah…

    Posted by (twitter: @frimkron)
    Monday, December 17th, 2007 1:37 pm

    One last thing that I forgot to add to the “tools used” list: I used a nifty little program called JSmooth to generate the windows executable to start the JVM. It just acts as a nice wrapper for java programs so that they can be started with a simple exe. I think it also tells you where to download the runtime if it doesn’t detect it. Pretty damn handy really.

    Catalyst

    Posted by (twitter: @frimkron)
    Sunday, December 16th, 2007 6:45 pm

    I’m done. Final post here.

    The game’s name is Catalyst, as the game revolves around triggering a nuclear war. There’s not much to it. Its very basic – just a 2-player human vs human mode. Not to mention the fact that the gameplay is very broken – its easy to get into stupid stalemate scenarios and so on and most of the time feels pointless. BUT the nuke explosions are pretty! Wahey!

    The chain reaction part of the game is the way that missile attacks trigger off counter-attacks against other nations who then attack other nations etc etc.

    Tools used:

    • Eclipse IDE (I use it for writing java, C++ and php – it’s great!)
    • Graphics Gale (Excellent for animating sprites)
    • The GIMP (For other graphics)
    • DrPetter’s awesome SFXR tool (For generating sound effects)
    • Goldwave (For some sound effect tweaking)

    Here’s my final screenshot:

    screen41.jpg

    And here’s a link to download the game, complete with source:

     catalyst.zip

    Kinda game-ish

    Posted by (twitter: @frimkron)
    Sunday, December 16th, 2007 3:08 pm

    Well I’ve got this thing to the stage where it does everything that I had planned out in my head at the start. The trouble is that I hadn’t fully thought through all of the rules of the game before I started and now I’m struggling to throw in rules here and there to try and warp it into something even remotely playable as a turn based strategy game.

    Here’s a screenshot showing the player markers and some enemy icons. These indicate that the selected nation regards those nations as enemies.

    screen32.jpg

    I’m going to try and hack in some more rules in the next couple of hours or so but I’m not hoping for much at this stage. It works – its just not very fun to play.

    Would you like to play a game?

    Posted by (twitter: @frimkron)
    Sunday, December 16th, 2007 5:47 am

    Ok well I foolishly decided to sleep last night so now I’m way behind! But here’s a screenshot of a nuclear war in progress:

    screen22.jpg

    Hopefully the chain reaction aspect of the game is becoming apparent now ;)

    The animation gets a little jerky when there’s a lot being drawn at once – I’ll have to try and do something about that if I get time – but getting the damn gameplay in place on time is going to be hard enough at this rate.

    BOOM

    Posted by (twitter: @frimkron)
    Saturday, December 15th, 2007 2:40 pm

    Hmmmm. Well my game still looks exactly the same as the last screenshot. Not that I haven’t been working on the code underneath, mind. But here’s a nuke explosion sprite that I just finished:

    nuke_boom2.gif

    I’m pretty proud of it :D

    Hopefully I’ll get some countries blowing up soon…

    First Post!

    Posted by (twitter: @frimkron)
    Saturday, December 15th, 2007 8:18 am

    Hi!

    Well several hours in and all I have to show so far is a crummy map that you can click on to select different countries. I’m using Java because my game is going to have a lot of GUI stuff going on and I like Java’s Swing library.

    Here’s a fascinating screenshot:

    screen11.jpg


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