Archive for the ‘LD #01 – Guardian – 2002’ Category
Alas, I did not finish the game as intended, the gameplay aspects are limited, but I like my village simulator!
And in that capacity I will share my ‘Village Simulator for Guardians in training‘ , with:
- Over 4 jobs!
- Birth & Death
- Gender-neutral kiddy production! (anyone can make em, but only in pairs)
- Random names for people & village
- Seasonal production changes
So my self-set ‘Deadline’ for my Re-LD #1 (doing Ludum Dare #1 on me own, as if it were a LD right now), has passed, and this is the result:
The Theme: Guardian
My game concept: You are a guardian spirit for a small starting town, you can curse & bless the villagers to assist them in their struggles, and the pending Demon Invasion that only you know about.
Progress: As usual, my concept was way too big for the time given (about 1.5 days, sorta a 36 hours LD) Plus spent time on things that are not really that important, like name generators, and prettier models, instead of a 2D solution which might have been faster.
I got a nice little economy simulation going, where villagers pick a job, a house to live in, age, consume, and start reproducing. But I need to beef up player involvement, or it is just a village-watching-game.
The decision: I could say that this is my deadline, tough luck, and stop the game devving. Or I can say that I am doing a ‘Jam’ instead of a ‘Compo’ (though I don’t think there was a ‘Jam’ for LD#1 ;)), and allow myself one additional day.
I like the concept enough to stretch it a bit, and give myself 6 additional hours tomorrow to wrap things up.
Ludum Dares & other jams usually fire that right up, but there are no Jams going on right now.
I am re-doing old Ludum Dares I never participated in!
Re-Ludum Dare #01 – theme: Guardian
Deadline: Mon 14th 23:59
(grace period: 03:00, since I always use those)
Next up (if I enjoy this method):
Re-Ludum Dare #02 – theme: [Unknown]
Deadline: Wed 16th 23:59
(will only look up the theme on Tuesday, for that real LD-feel)
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Now a new LD catchup is upon me so I turn to the Guardian theme. I’ve decided to spend tonight sort of brainstorming. I may draw some diagrams some temp-temp art and maybe a mini-design doc, or more like a design outline. My idea for the Guardian thing may not be new at all. In fact it’s a take on a well worn game genre, the space invaders type of game. Well what could you guard in a space invaders game. The player, “Duh”. You know those little barriers from the original game that protected you briefly from the shots of the enemy. Well this time you ARE the barrier and you’re going to protect the “player” which will be some sort of AI-thing. This game should take approximately 30 hours give or take, but no more than 32 hours.
And so it began… bluescrn’s first LD48 entry. And probably the best…
It was the start of some recurring themes in my LD entries… 2D tilemaps, too much time spent on particle effects, and a rather loose interpretation of the theme… guarding a collection of arbitrary floating crates from a rapidly spreading fire, by covering them in dripping green goo from a blob character controlled by rotating the world… Yes, I’d decided very early on I wanted to do some sort of rotating-screen platformy thing, and it gradually evolved into something that very loosely fit the theme…
This is definitely my most fun LD entry to go back and play again – and probably the most complete
The thing I did right was to keep it simple. The level was a simple grid (trivial collision detection), the character was a blob (minimal art effort), simple textures + repeating patterns elsewhere. And fairly simple game logic – which left me time to mess about with effects. And recording some audio, including that most memorable ‘awwww b****cks!’
Here is a link to my entry for the first 48 hour Ludum Dare competition. It was Freighter Defense Force. Kind of weak, but still one of my better ones.
A screen shot is here:
Gnome Guard was my entry to LD1 – theme guardian. In the game, you are confronted with a horde of small gnome children, and have to safely guard them home after school.
The title screen
The gnomes will run towards the green pillar, and avoid the red pillar.
But only if they feel like it.
The original download is mirrored here – no idea if the game itself still works: download link
Save The Hut was my very first entry into the world of ‘make a game in a low amount of hours’ compos. It was all about The Hut, and how to Save it from the hut-hungry alien invaders. The player had to make sure The Hut survived for a certain amount of time. To achieve this, stuff could be built, but there was a limit set by the amount of credits available. It played as a mix of RTS and puzzle.
Featuring 10 levels, 8 bit palette graphics awesomeness, developed for DOS using Allegro and DJGPP, it placed about 14th. Its shortcomings seemed to be that people had trouble figuring it out, had real trouble passing level 3 (The Holy Cactuses, which was pretty hard), had trouble running DOS games, and also found ‘hold out for X seconds’ extremely annoying (because it sucks to fail at ‘2 seconds left’ and have to replay the level).
Ludum Dare #1, theme Guardian. My game, Trout!. Trout! is a game where you the blue fish must rescue the orange fish. Well… assuming they were in peril. Being the first LD48, I still hadn’t got used to how to best work in 48 hours. The game lacked scenery collision, making it no actual challenge at all. Beware the hook though.
The game scored Bronze in the graphics category.
LD48 #1 theme was Guardian. I created Scarecrow: Heart Of Straw, a game where you play the role of a scarecrow, scaring crows (as they are wont to do) away from corn. I don’t know what Pellies it did or didn’t win. I think it did fairly well, and has a rockin’ crowmetal soundtrack and a mumbly farmer.