A little update for the Ludumdare community about pygame.
Over the last many months a bunch of us has slowly been toiling away at pygame. Remember pygame? It’s an SDL for python, but with a pythonic API.
Seven years or so worth of changes in this little release. What’s changed? Even I don’t know really. Sort of lots, and sort of not much. I’ve been meaning to write a series of blog posts describing things, and will eventually.
But one thing is that it integrates nicely with the python package manager. Meaning games can be distributed to tens of millions of python users with a `pip install yourgame`.
We’ve also been experimenting, and working on other packaging tools. Like windows installers, linux installers, and zero configuration packaging amongst other topics. Alongside this work has been trying to raise awareness within the python community, that yes, game developers and artists actually exist who use python. We’re still here. Plus there’s a new website (well, it’s still in beta testing, but probably will replace the old one any day now). Well, it’s more a continuation of the old websites. It’s been an act of slowly migrating old content (the earliest files are from the year 2000). Like all the cool kids, we’re moving to github.com/pygame (fashionably late as usual).
As someone once said Punk’s not dead(and neither is pygame).