Archive for the ‘LD – Misc’ Category

New guy here.

Posted by
Monday, March 27th, 2017 5:24 am

Hey people! Introduction, I’m a 13 year old game dev. I’ve been building games since I was 8 and I’m working on some projects with YouTubers like Rong.

Can anyone be kind enough to make me understand a little bit about how things work at Ludum Dare? Thanks in advance ^_^

15 Years of Ludum Dare

Posted by
Monday, March 13th, 2017 8:30 am


I’ve gotten into C# coding recently, and I’ll be honest: I know nothing. I just thought I’d make these little, I dunno, posts of such, like a diary, so I can look back and say “Well I am was an idiot back then”. Just making a post, excited about Ludum Dare 38. I’m not sure if I should stream it or such, but whatever. I’ll cross that bridge when I come to it. This is my first Ludum Dare, and it’s going to be my worst. I doubt much will happen. At best I’ll get a couple comments saying I’m an attention whore for posting this.


: |

pip install pygame

Posted by
Monday, March 6th, 2017 4:49 pm

A little update for the Ludumdare community about pygame.

Over the last many months a bunch of us has slowly been toiling away at pygame. Remember pygame? It’s an SDL for python, but with a pythonic API.

Seven years or so worth of changes in this little release. What’s changed? Even I don’t know really. Sort of lots, and sort of not much. I’ve been meaning to write a series of blog posts describing things, and will eventually.

But one thing is that it integrates nicely with the python package manager. Meaning games can be distributed to tens of millions of python users with a `pip install yourgame`.

We’ve also been experimenting, and working on other packaging tools. Like windows installers, linux installers, and zero configuration packaging amongst other topics. Alongside this work has been trying to raise awareness within the python community, that yes, game developers and artists actually exist who use python. We’re still here. Plus there’s a new website (well, it’s still in beta testing, but probably will replace the old one any day now). Well, it’s more a continuation of the old websites. It’s been an act of slowly migrating old content (the earliest files are from the year 2000). Like all the cool kids, we’re moving to (fashionably late as usual).

As someone once said Punk’s not dead(and neither is pygame).

38 Special

Posted by (twitter: @xMrPhil)
Sunday, March 5th, 2017 8:32 pm

I was at GDC this past week and learned a lot about an interesting engine called DeFold, It’s focused on 2D games, and has a lot of features that seem like a natural fit for gamejams:
– small foot print
– fast performance
– runs on HTML5, OSX, Windows, Linux, even iOS and Android
– Hot reloading (replace assets while game is running.)
– Tile editor
– Particle editor
– GUI editor
– Spine support (
– Lua Scripting
– Built in editor and debugger, but you can use other IDEs.

I’m going to learn as much as I can by April and try it out for LD38. Does anyone have any experience using it? Any tips or great tutorials I should check out?

See you in April!

Ludum Dare 38 Special

I’m in. <– Is that the new meta around here? Anyways, I’m new around here, just learning the ropes. I’m a pleb at game development and I’ve decided to come to Ludum Dare not only because I have a knack for video games but because I’ve always been a fanatic about game development and the hard work that goes into the games I so furiously rage at. Thanks Terry. I’m excited to play some Ludum Dare game jams and hopefully participate in one once I feel I wont be obliterated by the other amazing works of art people here create. Thanks everyone, you too Mike.

New game jammer

Posted by
Sunday, February 19th, 2017 11:06 pm

I’m in. I am trying my hand at game development.

Mostly am interested in public or open-source engines and developing across multiple platforms. Hope to submit an entry for the mini LD on the elympics /scoring theme.

Creating art and music is fairly new to me so I hope to learn a lot by completing a dare! Like many I am also a solo developer, and I appreciate this site for its great utility in highlighting and exposing the challenges that new and upcoming developers face, and for creating a very fun and challenging environment to inspire us to release our creations.

Ludum Dare #38 start time?

Posted by
Friday, February 10th, 2017 12:49 pm

What time does this next Ludum Dare start, and in what time zone?

This will be my first one, and I am really excited. I know it says April 21st – 24th are the dates. I also read the rules and FAQ, but I couldn’t seem to find what time zone is used and what time it starts.



I’m in!

Posted by
Saturday, January 7th, 2017 6:36 pm

Count me in for the upcoming LD38! Until then, I’m practising… ūüėÄ

I’m in

Posted by (twitter: @adambeedle)
Saturday, January 7th, 2017 4:44 am

I’m in. I read something in the FAQ about needing to do a post like this so if you’re a moderator, I’m human. Looking forward to LD38, but as I’ve never touched game dev properly before now I’m trying to learn before the Jam. If anyone could help, particularly with Unreal Engine (I know not the best choice but it’s what I’m used to) or LD in general message me

Streaming Game Dev for Beyond Infinity!

Posted by
Monday, January 2nd, 2017 12:18 am

Hey guys i’m streaming development for the game i’m working on Beyond Infinity. If anyone’s up for some David Bowie and Unity dev ¬†you can watch here:


Stream Link


When an entry becomes much more

Friday, December 30th, 2016 9:26 am

Hi everyone!

Last summer I made my first Ludum Dare entry, it was in the #36 and the Compo section indeed. It was a great experience and I was amazed by all the feedback I got. And I didn’t want to waste it.

These months I’ve been dedicating some free time to adapt and improve the game and I’ve just proudly pubished it today for Google Play.

I’ll leave you the link to the game and some related stuff.


Thanks for the support and happy holidays :)

The Monster In Me

Posted by (twitter: @alicemrendell)
Sunday, October 2nd, 2016 12:38 pm

Hi everyone,

We just released a final version of our game from the Ludum Dare 33 jam (theme You Are the Monster). It is narrative, choice-consequence game set in a post-apocalyptic world.

Since the jam we did a lot of polish work and bug fixing, as well as completely redoing all the art.

You can play it for free on

CoverImage2 Ending4_YouJakob Screenshot4 Ending2_Alone

My First MiniLD70

Posted by
Tuesday, September 20th, 2016 8:41 am

Search Treasur In The Cave My Entry For This MiniLD70 ,This Game Is Intended For All People Of Any Age , You Can Play This Game On Windows Or Linux And Also On Android.The Aim Of This Game Is To Discover The Treasure,Follow The Arrows Drawing On the wall To Direct You To The Aim…ENJOY!!! Thanks all.

My Page For Game :

1 2 3 4


My Page For Game :

Bug Fixed

Posted by
Wednesday, August 31st, 2016 6:47 pm

One Two Three Three


My Video Youtube :

In This Video you Find The Link To Download This Game And The Video Gameplay..


Thanks All…

A message to all ppl who use Unity WebGL

Posted by
Monday, August 29th, 2016 3:29 pm


Please link people with Unity WebGl to this post

Don’t be lazy. Do what i suggest!

To make unity WebGl work the best with Ludum Dare you should do this:

You have to options:

Build the project again (simpler):
When you are going to build the project go to File -> Build Settings -> WebGL -> Player Settings
Under “Settings for WebGL” and “Resolution and Presentation” change width to 880 and height to 544, also make sure WebGl Template “Default” is selected
On the Ludum Dare site, edit your entree so that width is 880 and height is 600, and unhook the full screen option(we dont need this since Unity creates its own full screen button)

Edit the already built project (faster, also if you have edited the project since submission):
Open the folder that was created when you built the project.
Open the “index.html” file
Change the width of the canvas to 880, and the height to 544 OPTIONALLY: if you are unfamiliar with html, use the replace tool in your text editor, usually Ctrl + F , and replace
height=”600px” width=”960px”
height=”544px” width=”880px”
On the Ludum Dare site, edit your entree so that width is 880 and height is 600, and unhook the full screen option(we dont need this since Unity creates its own full screen button)

My First Ludum Dare Compo

Posted by
Monday, August 29th, 2016 9:43 am

One Two Three Three

The Game Is Intended For All People . You Can Play This Game On Windows Or Linux Or Android…

For Your Comments And Points :

Download Link :


Thanks All..

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