Archive for the ‘LD – Misc’ Category

New game jammer

Posted by
Sunday, February 19th, 2017 11:06 pm

I’m in. I am trying my hand at game development.

Mostly am interested in public or open-source engines and developing across multiple platforms. Hope to submit an entry for the mini LD on the elympics /scoring theme.

Creating art and music is fairly new to me so I hope to learn a lot by completing a dare! Like many I am also a solo developer, and I appreciate this site for its great utility in highlighting and exposing the challenges that new and upcoming developers face, and for creating a very fun and challenging environment to inspire us to release our creations.

Ludum Dare #38 start time?

Posted by
Friday, February 10th, 2017 12:49 pm

What time does this next Ludum Dare start, and in what time zone?

This will be my first one, and I am really excited. I know it says April 21st – 24th are the dates. I also read the rules and FAQ, but I couldn’t seem to find what time zone is used and what time it starts.



I’m in!

Posted by
Saturday, January 7th, 2017 6:36 pm

Count me in for the upcoming LD38! Until then, I’m practising… 😀

I’m in

Posted by (twitter: @adambeedle)
Saturday, January 7th, 2017 4:44 am

I’m in. I read something in the FAQ about needing to do a post like this so if you’re a moderator, I’m human. Looking forward to LD38, but as I’ve never touched game dev properly before now I’m trying to learn before the Jam. If anyone could help, particularly with Unreal Engine (I know not the best choice but it’s what I’m used to) or LD in general message me

Streaming Game Dev for Beyond Infinity!

Posted by
Monday, January 2nd, 2017 12:18 am

Hey guys i’m streaming development for the game i’m working on Beyond Infinity. If anyone’s up for some David Bowie and Unity dev  you can watch here:


Stream Link


When an entry becomes much more

Friday, December 30th, 2016 9:26 am

Hi everyone!

Last summer I made my first Ludum Dare entry, it was in the #36 and the Compo section indeed. It was a great experience and I was amazed by all the feedback I got. And I didn’t want to waste it.

These months I’ve been dedicating some free time to adapt and improve the game and I’ve just proudly pubished it today for Google Play.

I’ll leave you the link to the game and some related stuff.


Thanks for the support and happy holidays :)

The Monster In Me

Posted by (twitter: @alicemrendell)
Sunday, October 2nd, 2016 12:38 pm

Hi everyone,

We just released a final version of our game from the Ludum Dare 33 jam (theme You Are the Monster). It is narrative, choice-consequence game set in a post-apocalyptic world.

Since the jam we did a lot of polish work and bug fixing, as well as completely redoing all the art.

You can play it for free on

CoverImage2 Ending4_YouJakob Screenshot4 Ending2_Alone

My First MiniLD70

Posted by
Tuesday, September 20th, 2016 8:41 am

Search Treasur In The Cave My Entry For This MiniLD70 ,This Game Is Intended For All People Of Any Age , You Can Play This Game On Windows Or Linux And Also On Android.The Aim Of This Game Is To Discover The Treasure,Follow The Arrows Drawing On the wall To Direct You To The Aim…ENJOY!!! Thanks all.

My Page For Game :

1 2 3 4


My Page For Game :

Bug Fixed

Posted by
Wednesday, August 31st, 2016 6:47 pm

One Two Three Three


My Video Youtube :

In This Video you Find The Link To Download This Game And The Video Gameplay..


Thanks All…

A message to all ppl who use Unity WebGL

Posted by
Monday, August 29th, 2016 3:29 pm


Please link people with Unity WebGl to this post

Don’t be lazy. Do what i suggest!

To make unity WebGl work the best with Ludum Dare you should do this:

You have to options:

Build the project again (simpler):
When you are going to build the project go to File -> Build Settings -> WebGL -> Player Settings
Under “Settings for WebGL” and “Resolution and Presentation” change width to 880 and height to 544, also make sure WebGl Template “Default” is selected
On the Ludum Dare site, edit your entree so that width is 880 and height is 600, and unhook the full screen option(we dont need this since Unity creates its own full screen button)

Edit the already built project (faster, also if you have edited the project since submission):
Open the folder that was created when you built the project.
Open the “index.html” file
Change the width of the canvas to 880, and the height to 544 OPTIONALLY: if you are unfamiliar with html, use the replace tool in your text editor, usually Ctrl + F , and replace
height=”600px” width=”960px”
height=”544px” width=”880px”
On the Ludum Dare site, edit your entree so that width is 880 and height is 600, and unhook the full screen option(we dont need this since Unity creates its own full screen button)

My First Ludum Dare Compo

Posted by
Monday, August 29th, 2016 9:43 am

One Two Three Three

The Game Is Intended For All People . You Can Play This Game On Windows Or Linux Or Android…

For Your Comments And Points :

Download Link :


Thanks All..

I’m in!

Posted by
Friday, August 26th, 2016 8:45 am

I am in!

This is my second Ludum Dare and i am really excited~


Unity with c#



Turned my Ludum Dare game into full game launched on Steam! :)

Posted by (twitter: @BPOutlaws)
Saturday, July 23rd, 2016 10:54 am

Hey everyone! If you played my dragon game back in Ludum Dare 33:

I kept working on it and turned it into a full game, and just launched it on Steam! Figured it could be good inspiration for people participating in LDJAMs to keep working on their entry if they come up with a cool mechanic/idea…who knows, you might be able to to turn it into a full game!

Here’s the trailer:

Grab it on Steam here:

My next game is ALSO going to be based of my LDJAM entry from Ludum Dare 35:

Hope this inspires some people to take their games beyond their Game Jam entries if they think they’ve stumbled across something fun! With a few more months of work you might be able to turn it into an awesome game you might be able to pay your rent with! 😉

Follow me on Twitter at @BPOutlaws, I use it as a devBlog lol

– Jeff

Mini LD!

Posted by
Wednesday, July 6th, 2016 8:53 pm


I am very excited for the August ludum dare! I thought I would try out posting a Mini lundum dare my self.

So for my mini dare challange the theme is: Role-Playing Game(RPG)



You must include a short story

You also must have a list of skills


Enjoy! This will end on 7/15/16

Mo’o . . . looks can be deceiving

Monday, April 18th, 2016 9:33 pm

We’re excited to have completed our 5th Ludum Dare Game!

This time for the ‘Shapeshift’ theme we turned to ancient Pacific folklore for inspiration. Our game, Mo’o, is based on fictional Ahua, Son of Kumu, Ali’i Nui, who must find a Human girl/wahine to be his Wife, though just getting a date to tonight’s Luau would be nice. All assets (Models, Music, Sound FX, Textures, Code, Story) made in 72 hours for LD35. We hope you enjoy the adventure.

Here’s our game:

We’re looking forward to playing lots of awesome LD35 games!

MachiaVillain Ludum Dare

Zimra and I made a ludum dare three years ago with the theme “You are the Villain”. The result was The Villain’s Rules, a game that reached #6 overall and Silver medal on Theme (yay!). We also wrote a post mortem about it. After finishing some important projects, including the game Freaking Meatbags on Steam, we began the production of Machiavillain. Machiavillain is the evolution of The Villain’s Rules, and while we changed some things, it’s still in the same silly spirit.

Basically, the game changed from a linear level with traps to a procedural world where you have to raise your monsters, build your mansion and slay the victims by the villains’ rules. The game was really praised for its mood, the horror clichés and the jokes. We wanted to go further on this funny side and deliciously evil mood while making the game more management / strategy style. We felt it was definitely better mechanics that can be played for longer hours.

Making ludum dare was very important because thanks to that Zimra could work on her first game, I had an interesting project to build after Freaking Meatbags and we’re even doing our first Kickstarter!

Meet the monsters, discover our gameplay systems and come see our mad scientist laboratory on Kickstarter. You can donate with blood or money… just kidding about blood. Or maybe I don’t. Not sure.
PS: we gathered more than 20% of our goal in the first 24H hours ! Thank you everyone :)

Evil Laboratory

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