Ludum Dare 35
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Ludum Dare 34 Results

Archive for the ‘LD – Misc’ Category

A gift for creators, MultiGame for Unity

Posted by (twitter: @whendricso)
Saturday, January 23rd, 2016 5:59 pm

I’ve made something useful, and I want to share it with you :)

MultiGame

Click for the free version!

Unity is powerful, but hard to use for non-programmers. So, a drag-and-drop framework that eliminates the need for coding or visual logic editors, MultiGame is a comprehensive game development framework for Unity.

It’s easy. Want health? Add it. Inventory? Click. Combine objects and components together to control Unity itself directly. Full documentation is built in to the editor! Just click “help” on any MultiGame component, or hover your mouse over field names for a helpful hint. The full version of MultiGame includes over 130 components, and growing every week. Powerful Managed Message functionality lets MultiGame command any script component even if it’s not included with MultiGame! This free evaluation version contains a few dozen of the most useful components in MultiGame. You can even use this in commercial projects, free of charge! But, if you like MultiGame please send feedback!

MultiGame is intuitive. Use it’s robust Interaction system to receive events such as player input, triggers and collisions, broken joints and send Managed Messages using an intuitive and consistent interface.

MultiGame has an ever-expanding feature set and the full version already contains over 150 components including:

-Interaction system
-Robust Message Manager that can send commands to any script
-Motion for transforms and rigidbodies
-General game functionalities and scripts
-Modular AI system
-User created content and construction/destruction systems
-Animation systems
-Combat system including health, damage, projectiles, and melee with combos
-Inventory system
-Save/load preferences
-Save/load entire game to binary
-Multiplayer support with Photon Cloud
-Mecanim state machine behaviors (state machine visual scripting with Mecanim editor)
-Level and prefab generator (beta)

MultiGame is great for adventure, physics, tower defense, RTS, RPG, FPS, MMO, open world, action, racing, arcade, or really any real-time genre or combination of genres you can imagine.

I would appreciate your feedback before I go for the full release so please:

Get the free version now!

Sell Your Creations FREE

Saturday, January 16th, 2016 6:35 pm

Hey everyone!

Mioti Games is still accepting beta testers and early developers to submit their games FREE OF CHARGE The first people to populate the store with games and use the website regularly will be entitled to free development membership for life! That means post as many games as you want with no monthly fee when that system does roll out.

The indie community needs a place to go where the developers get recognition and full profits for their creations, So come sign up and post your games right now! We need people like you who are willing to find tiny bugs in the system and help get them fixed.

For a short time only, all games posted will be promoted on the front page and on twitter and facebook.

-Jake

http://www.miotigames.com

Twitter: https://twitter.com/miotigames
Facebook: https://www.facebook.com/Mioti-Games-523063844518598/

Timelapse for Mac (OSX)

Posted by
Tuesday, January 12th, 2016 10:01 am

Hey friends.
Trying to be ready for the next Ludum Dare, I’ve been searching for a tool to do the timelapse on MAC.
After some search, I found out that there’s no one simple solution for that, like we have for windows.
We only have one command line for that, which does not support multiple screens, and webcam.

Because of that, I did some home work, and found a way to do that.
I created one script which do that more or less automatically, using some open-source tools.

Basically, I do screen captures using the native screencapture
And webcam photos using imagesnap.

After that, I merge all the files using imagemagick
And to finish, I use the ffmpeg to create the video.

You can download the script here : Google Drive

You need to install imagemagick and ffmpeg, to be able to use this.

In the zip folder, you will find the timelapse.sh
At header of the file, you can change the parameters in the way you want.

Captura de Tela 2016-01-12 às 12.57.20

After that, you can run the script, and press ‘E’ to exit.
The script will combine all the images, and generate the video inside the folder you executed.

Captura de Tela 2016-01-12 às 13.00.38

If you have questions/suggestions/improvements, please, let me know.

Mioti Games Now Open!

Friday, January 8th, 2016 10:49 pm

Have you ever wanted to make a profit on the games you create? Do you ever dream to be a game tester? Do you love to play brand new indie games made by extremely cool people? Well Mioti is the perfect place place for you!

Over at Mioti, We focus on the extremely large buyer network with people always looking to play new and intense games. As a developer, you can publish your games to Mioti and put a price on them. As a buyer, you have access to the vast range of indie games released ever so often!

As of right now, we are in live beta, getting the site to look pretty and easy to use. In the current state, we need as many people as we can get to log on and start posting games! The incentive for you early birds is no fees for life. You will be the native users and deserve a little reward. We beg you to visit miotigames.com and sign up now!

 

Sign up NOW: HERE!

Join our Facebook page: HERE!

Mioti Games Now Open!

Friday, January 8th, 2016 12:47 pm

Have you ever wanted to make a profit on the games you create? Do you ever dream to be a game tester? Do you love to play brand new indie games made by extremely cool people? Well Mioti is the perfect place place for you!

Over at Mioti, We focus on the extremely large buyer network with people always looking to play new and intense games. As a developer, you can publish your games to Mioti and put a price on them. As a buyer, you have access to the vast range of indie games released ever so often!

As of right now, we are in live beta, getting the site to look pretty and easy to use. In the current state, we need as many people as we can get to log on and start posting games! The incentive for you early birds is no fees for life. You will be the native users and deserve a little reward. We beg you to visit miotigames.com and sign up now!

 

Sign up NOW: HERE!

Join our Facebook page: HERE!

LD Stats and Cards

Posted by (twitter: @psychonull)
Tuesday, January 5th, 2016 9:26 am

Congrats to all entries!, as always we had an awesome time building a game for Ludum Dare :)

We have added some new stuff to http://LDStats.info (like a fast way to get your ratings card image as below) and the LD #34.

Here is our card and link to our game if you want to try it

voider-ld34

It didn’t went as bad as we thought after comparing it with other Entries we did (http://ldstats.info/voider)

See ya!

Dinonaut

Posted by
Monday, December 14th, 2015 10:41 am

Dinonaut

Game about a Dinonaut trying to figure out what a human baby eats.

There are controls, I’m sure you can figure it out!
Bump into planets to collect foodstuff, or more accurately, limbs.

 

 

Download

 

Synergy Shakedown: Postmortem Minis

Posted by
Monday, December 14th, 2015 6:24 am

Synergy Shakedown

I just submitted Synergy Shakedown to the compo a few hours ago. I’m not good at writing postmortems, but I thought I’d share some little things that seemed relevant before I forget them.

Colours

NES Palette

As a self-imposed restriction, I used the NES palette for the game’s art. I was able to load it into GIMP for easy colour picking.

This turned out to be a lot harder than I expected. A lot of the oranges were pretty similar, and the only yellow is really pale.

Synergy Shakedown Closeup

One thing that frustrated me was how it’s hard to to distinguish the player’s hair from the blue background. If I had time to go back and change the colours of all the sprites, I’d probably theme it to be more distinguishable.

JavaScript Quirks

I wanted the game to have the game’s pixels sharp like an old NES game. This can be hard to do with modern graphics frameworks like Unity or Phaser. To get around this, I made the player character have no sprite, and put a “model” sprite on top of him. Every frame, the model’s position matched the player’s, but with the decimals truncated. One time the Nintendo Web Framework documentation warned me to never use Math.floor(), and instead use the double tildy instead.

var floatingX = 3.2;
var hardX = ~~(floatingX); // hardX should be an integer of 3

It’s kind of become a magical floor operator in my head now.

Tuning for Gameplay

I think one of my flaws is balancing my games. A lot of the games I’ve made in the past are too easy or too frustratingly hard. Sometimes I’ve neglected this!

By keeping the scope small, I was forced to make sure the game was a little more balanced. Not by much, but it’ll help me form better habits in the future. That’s part of why Ludum Dare’s endearing for me. :)

Cutscene Polish

Synergy Shakedown Cutscene

The cutscenes were a bit of a last-minute addition, but they added a lot of character to the game.

An hour before the deadline, I changed the dialogue and made the last dialogue scene flicker with an earlier one. It made it better, but it made me feel like George Lucas, updating his movies after he made them to make them “better” haha.

Getting a Child to Playtest

I’m travelling Japan right now, and I did the game jam with a few other developers at an old weaver’s workshop in Kyoto. At one point, one of the developer’s friends came in and brought their six-year old. I plugged in a SNES gamepad and got him to play it, and he got enamoured with it. It helped me find some pressure points in the design, as well as get a morale boost knowing a child enjoyed it.

He didn’t speak any English, and I didn’t speak much Japanese, but the moment was really special to me.


 

Overall, I had a lot of fun doing the compo. Hopefully I can do it again soon! Best of luck to those finishing up on the jam!

How I ended 2014, and plan to end 2015 (a hardware non-Jam)

Posted by (twitter: @mikekasprzak)
Thursday, November 5th, 2015 4:19 pm

TL;DR Last year, a few dudes on the internet made tiny games for retro game systems, and it was awesome. Planning to do it again (though I’m building something physical this time). You should join us! #HardDare

This is a story.

Near the end of 2014, I started researching how to program the Commodore 64. This is something I’ve wanted to do for a very long time. The Commodore was the computer I grew up with as a kid, but as a kid, I only ever wrote lousy BASIC programs on it. I never made anything that truly utilized the hardware.

But once I stumbled across this video, there was no turning back.

Com06

After getting some test code running on a C64 emulator, I set a goal. Since the Commodore 64 was the gaming machine of my childhood, to make things that much more interesting, I decided: In the final days of 2014, I would make a small game based on something I wanted to make as a kid.

After digging through my sketches, doodles, and notes, I chose to do something with these:

post1

This was me from the early 1990’s, probably when I was 11 or 12 years old. I used to draw pixel art and game maps on graph paper (I painted on my Commodore 64 too, but I don’t have backups).

In the 20+ years since then, I have learned a bit about drawing. I’m not great, but I have improved. So I decided to re-create the character.

post2

Using some of the excellent free tools available for Commodore 64 dev, I made sprites.

post3

And after a bunch of work, I got this running in an emulator.

post6

Before finally getting it running on an actual Commodore 64.

(NOTE: I stole the SID music file, but it’s playing for real on the C64)

At the end of the day, there wasn’t really much of a game there, but I was extremely proud to have finally make something that ran on the Commodore 64. That machine meant so much to me as a kid, and this something I’ve wanted to do for such a long time.

Want to hear something interesting? I wasn’t the only one.

A couple friends on Twitter were also playing with little retro projects for old game hardware.

Ryan made a game run on the Nintendo Famicom (NES).

Tim made a game run on the Atari 2600.

As you can see, we were sharing Vines of our progress while we made them. It was really cool seeing the progress videos. So cool, I had to message the guys recently just to say how cool that was. 😀

And you know, I think we might be doing something like this again (I know I am). :)

Me, for 2015, I’m planning to dabble with hardware.

Some weeks back, I ordered some old sound chips. Chips such as the MOS 6581 (AKA the Commodore 64 SID), Yamaha YM2612 (Sega Genesis/Mega Drive), and an AY-3 (other). I’m going to try directly interfacing with those sound chips using either an Arduino or Raspberry Pi (still deciding).

I ordered them via AliExpress, which means China, which means shipping can take a month+ to get to me. That’s why I’m bringing this story up now, a good month+ in advance in case anyone else gets inspired.

* * *

This isn’t a Ludum Dare event, or an announcement for a new Game Jam. We’re not planning a structured event. This is merely an invitation. It’s me saying hey, some of us will be doing cool things with hardware in December, and maybe you want to too.

Maybe you too have a few spare days before the end of 2015 to do something. I usually have a few just after Xmas and Boxing Day. I’ll be doing my little project then.

Unlike software, hardware requires that you have what you need on-hand. December is often an extremely busy time for mail, and since folks may want to order things (Arduinos, Raspberry Pi’s, ICs, Flash carts, etc), you may want to do it sooner than later.

I suggested to the guys that we should come up with a common hashtag (not sure what it should be yet, feel free to make suggestions). That way, it’s easier to find the stuff we’ve been up to. Photos, Videos, Vines, maybe a wrapup blog post. But this isn’t a structured event. Just a casual intent to play.

That’s the plan. You’re welcome to join us. :)

EDIT: I’ve been using the hashtag #HardDare, a pun on Ludum Dare and Hardware.

Sell Your Games

Thursday, October 22nd, 2015 10:00 am

Have you ever wanted to make a profit on the games you create? Do you ever dream to be a game tester? Do you love to play brand new indie games made by extremely cool people? Well Mioti is the perfect place place for you!

Over at Mioti, We focus on the extremely large buyer network with people always looking to play new and intense games. As a developer, you can publish your games to Mioti and put a price on them. As a buyer, you have access to the vast range of indie games released ever so often!

As of right now, we are in early alpha stages, getting the site to look pretty and easy to use. We beg you to visit miotigames.com and enter your email address to be notified AS SOON as we come online!

 

Join our Facebook page: HERE!

Sign up NOW: HERE!

From Ludum Dare 31 to Steam Greenlight

Friday, October 16th, 2015 2:23 am

Hello fellow devs,

We haven’t been on Ludum Dare page for a while and we wanted to share our project with you that we’ve been working on since Ludum Dare 31.

We went from this prototype (Old Bounce’):

Bounce ’em Up – Old

To this:

Bounce ’em Up – New

 

Our game Bounce ’em Up is now on Steam Greenlight. We have a bit in-depth post on our Greenlight page that you can check out here: From LD31 to Greenlight – Bounce ’em Up
It has been quite a journey for us. In between these events we participated in Imagine Cup 2015 Games Competition were we came out as 2nd place winners!
Kuality_Games-Imagine_CUp_Win

 

This community and Ludum Dare game jam helped us get where we are today, and we’re still moving forward. We hope to inspire the developers here to do the same and keep working on their projects. If you’d like to know more, get in touch with us.

Cheers!

Ludum Dare Stats Cards

Posted by (twitter: @psychonull)
Tuesday, September 22nd, 2015 10:00 am

Hey!, I’ve build up an Stats Card using the ldstats.info API in CodePen because it’s fast and it has some built in embed features.

I thought it would be nice to have a way to embed those stats in your own site fast and easy, so here are two different styles:

CodePen here
ldcard1

CodePen here
ldcard2

To make your own just Fork the code pen and at the javascript change the variables “username” and “ludum” to your own.

ldcard-guide

From there you can just go to Share > Embed and place it in your site 😉

The code and CSS is there and I tried to create some variables for colors so you can just change that and match it to wherever you are placing it.

Ludum Dare API Stats!

Posted by (twitter: @psychonull)
Friday, September 18th, 2015 10:58 am

Hey there!, we wanted to see our performance over our participation on ludums to get an idea of what we need to improve at game creation (like mood, graphics, etc) and as I started to create an Excel to see that data, it came up the idea of making directly an api for everyone who wants the same.

Here is the API Site and the API Docs

Here is an example of our user: http://ldstats.info/voider

ldstats

So, how it works?
It scrapes the author page looking for LudumDare entries, then scrapes every entry page found on it. To not stress the site, it will scrape ONLY once and cache the results for later fetchs. It also has a setting at the server to set the last ludum number, so every ludum I will go there and change it to make able for new scrapes.

Hope you guys enjoy it!, the source is open at Github under BSD license, so you can check it out , make use of it or whatever you want :) … also any pull request or issue is really appreciated!

EDIT
I have added more suff like percents for standings, moved calculations into the API so now can use them from your site fast and easy, medals on the grids and total entries are taken from the type of entry (compo or jam).
Thanks for the good vibes, suggestions and bug reports!

Shorter Judging Period, Please?

Posted by
Monday, August 31st, 2015 8:38 am

Call me impatient, but don’t you agree the Ludum Dare judging period is too long?

It’s too late to change the period for LD33, but I humbly request that for future Ludum Dares, the organizers shrink the judging period from 3 weeks to a single week. The week would start at the end of the Jam, so generally speaking we’d have from that Monday to the following Monday to play games and register our votes.

Why so short?

  1. We wouldn’t have to wait as long to receive our results. And I’m impatient.
  2. A shorter period would maintain momentum and focus. After three long weeks I find that the energy, the enthusiasm, the mood of the Ludum Dare event is long gone. I’m out of the moment; I’ve moved on. Completing the judging within a week would allow us to rate games and receive our ratings while still “in the moment.” By the time the results come in, I can barely remember what happened three weeks ago. It’s harder to learn lessons, harder to care about the results. As it is, many of us write “post mortems” that aren’t even “post”—they’re written long before the end, when we don’t yet know what the result of our work is. A shorter judging period focuses the Ludum Dare event into a coherent moment.
  3. Most of the voting is finished in the first week anyway. I mean, I don’t have general statistics for all games, but my own games seem to receive 99% of their votes within the first three or four days. How much difference does another 2.5 weeks really make?

Ludum Dare has been around for a long time and I’m sure there were good reasons for giving it a three week judging period, but I don’t see what they are. Do those reasons still hold? Wouldn’t a week be even better?

How do you add a GIF to your Ludum Dare Entry Page?

Posted by (twitter: @ponywolf)
Thursday, August 27th, 2015 12:37 pm

So, I made this sweet, sweet GIF of our LD33 entry in action. And I’d love to have it play on our entry page… I’ve seen some other entries do it, maybe through the EMBED link. (We’re currently using the EMBED for a YouTube trailer, but I don’t know if that’s more confusing than it’s worth…)

1-800-Monsters Gameplay GIF

At least it can live on the home page for a few seconds…

Marshmallow Boy

Posted by
Saturday, August 22nd, 2015 9:29 am

Untitled-1

Ok this is the concept art for the main character. I got this ideea today while I was shopping in the market )). I saw a bag with marshamallow’s and here I am )).

1h in the jam!!

PS: is there a hashtag for the jam on facebook?

#Update

MarshmallowBoySketch

MarshmallowBoySketch

MarshmallowBoy Collored

MarshmallowBoy Collored

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