Ludum Dare 36
The Theme is:
Ancient Technology

LD36 has ended!
Well done to everyone who took part.
1912 Amazing Games!

Archive for the ‘LD – Misc’ Category

My First MiniLD70

Posted by
Tuesday, September 20th, 2016 8:41 am

Search Treasur In The Cave My Entry For This MiniLD70 ,This Game Is Intended For All People Of Any Age , You Can Play This Game On Windows Or Linux And Also On Android.The Aim Of This Game Is To Discover The Treasure,Follow The Arrows Drawing On the wall To Direct You To The Aim…ENJOY!!! Thanks all.

My Page For Game : http://ludumdare.com/compo/minild-70/?action=preview&uid=111717

1 2 3 4

 

My Page For Game : http://ludumdare.com/compo/minild-70/?action=preview&uid=111717

Bug Fixed

Posted by
Wednesday, August 31st, 2016 6:47 pm

One Two Three Three

 

My Video Youtube : https://youtu.be/CMtDbBE52i0

In This Video you Find The Link To Download This Game And The Video Gameplay..

 

Thanks All…

A message to all ppl who use Unity WebGL

Posted by
Monday, August 29th, 2016 3:29 pm

IMPORTANT MESSAGE TO ALL USERS OF UNITY WebGL

Please link people with Unity WebGl to this post

Don’t be lazy. Do what i suggest!

To make unity WebGl work the best with Ludum Dare you should do this:

You have to options:

Build the project again (simpler):
When you are going to build the project go to File -> Build Settings -> WebGL -> Player Settings
Under “Settings for WebGL” and “Resolution and Presentation” change width to 880 and height to 544, also make sure WebGl Template “Default” is selected
On the Ludum Dare site, edit your entree so that width is 880 and height is 600, and unhook the full screen option(we dont need this since Unity creates its own full screen button)

Edit the already built project (faster, also if you have edited the project since submission):
Open the folder that was created when you built the project.
Open the “index.html” file
Change the width of the canvas to 880, and the height to 544 OPTIONALLY: if you are unfamiliar with html, use the replace tool in your text editor, usually Ctrl + F , and replace
height=”600px” width=”960px”
with
height=”544px” width=”880px”
On the Ludum Dare site, edit your entree so that width is 880 and height is 600, and unhook the full screen option(we dont need this since Unity creates its own full screen button)

My First Ludum Dare Compo

Posted by
Monday, August 29th, 2016 9:43 am

One Two Three Three

The Game Is Intended For All People . You Can Play This Game On Windows Or Linux Or Android…

For Your Comments And Points : http://feedback.ld.intricati.com/?event=ludum-dare-36&uid=111717

Download Link : http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=111717

 

Thanks All..

I’m in!

Posted by
Friday, August 26th, 2016 8:45 am

I am in!

This is my second Ludum Dare and i am really excited~

~Tools~

Unity with c#

Paint.net

LMMS

 

Turned my Ludum Dare game into full game launched on Steam! :)

Posted by (twitter: @BPOutlaws)
Saturday, July 23rd, 2016 10:54 am

Hey everyone! If you played my dragon game back in Ludum Dare 33:

I kept working on it and turned it into a full game, and just launched it on Steam! Figured it could be good inspiration for people participating in LDJAMs to keep working on their entry if they come up with a cool mechanic/idea…who knows, you might be able to to turn it into a full game!

Here’s the trailer:

Grab it on Steam here:


http://store.steampowered.com/app/498190

My next game is ALSO going to be based of my LDJAM entry from Ludum Dare 35:

https://bulletproofoutlaws.itch.io/shootinggamething

Hope this inspires some people to take their games beyond their Game Jam entries if they think they’ve stumbled across something fun! With a few more months of work you might be able to turn it into an awesome game you might be able to pay your rent with! 😉

Follow me on Twitter at @BPOutlaws, I use it as a devBlog lol

– Jeff

Mini LD!

Posted by
Wednesday, July 6th, 2016 8:53 pm

Hello!

I am very excited for the August ludum dare! I thought I would try out posting a Mini lundum dare my self.

So for my mini dare challange the theme is: Role-Playing Game(RPG)

 

Rules:

You must include a short story

You also must have a list of skills

 

Enjoy! This will end on 7/15/16

Mo’o . . . looks can be deceiving

Monday, April 18th, 2016 9:33 pm

We’re excited to have completed our 5th Ludum Dare Game!

This time for the ‘Shapeshift’ theme we turned to ancient Pacific folklore for inspiration. Our game, Mo’o, is based on fictional Ahua, Son of Kumu, Ali’i Nui, who must find a Human girl/wahine to be his Wife, though just getting a date to tonight’s Luau would be nice. All assets (Models, Music, Sound FX, Textures, Code, Story) made in 72 hours for LD35. We hope you enjoy the adventure.

Mo'o
Here’s our game: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=35354

We’re looking forward to playing lots of awesome LD35 games!

MachiaVillain Ludum Dare

Zimra and I made a ludum dare three years ago with the theme “You are the Villain”. The result was The Villain’s Rules, a game that reached #6 overall and Silver medal on Theme (yay!). We also wrote a post mortem about it. After finishing some important projects, including the game Freaking Meatbags on Steam, we began the production of Machiavillain. Machiavillain is the evolution of The Villain’s Rules, and while we changed some things, it’s still in the same silly spirit.

Basically, the game changed from a linear level with traps to a procedural world where you have to raise your monsters, build your mansion and slay the victims by the villains’ rules. The game was really praised for its mood, the horror clichés and the jokes. We wanted to go further on this funny side and deliciously evil mood while making the game more management / strategy style. We felt it was definitely better mechanics that can be played for longer hours.

Making ludum dare was very important because thanks to that Zimra could work on her first game, I had an interesting project to build after Freaking Meatbags and we’re even doing our first Kickstarter!

Meet the monsters, discover our gameplay systems and come see our mad scientist laboratory on Kickstarter. You can donate with blood or money… just kidding about blood. Or maybe I don’t. Not sure.
https://www.kickstarter.com/projects/335326767/machiavillain-horror-mansion-management-game
PS: we gathered more than 20% of our goal in the first 24H hours ! Thank you everyone :)

Evil Laboratory

Is livestreaming going to be up in time for ludum dare?

Posted by
Wednesday, April 13th, 2016 6:00 pm

not to sure about the livestreaming being up for lundum dare but if you could tell me please email at [email protected] or not sure if you can but if so please comment it.

What Ludum Dare Rating Categories Matter Most?

Posted by
Wednesday, April 13th, 2016 11:23 am

When we reach the end of a Ludum Dare event and evaluate each others’ games, we grade each game with a series of categories: Overall, Fun, Coolness, Graphics, Audio, Theme, Innovation, Humor, and Mood. When the results are announced, the top 100 games in each category are displayed, and of course it is every competitor’s dream to land in at least one of those top-100 lists.

The Overall category holds pride-of-place. Arguably, the winner of the Overall category is the winner of the event. It’s satisfying to do well in the other categories, but until you’re ranked #1 Overall, there is still room for growth in your Ludum Dare performance.

Which brings me to this question: Have you ever wondered which other categories make the biggest difference in how you rank overall? For example, do people who do well Overall also tend to do especially well in Graphics, or Theme, or Innovation? Coolness is a measure of how much you played other peoples’ games; does a great Coolness ranking help you achieve a good Overall ranking? If you want to succeed Overall, does it pay to focus on Fun, or Graphics, or Audio, or Mood?

If you’re anything like me, you’re just itching to know.

And now you can.

 

For the last several Ludum Dare events I’ve analyzed the relationships between category rankings by looking at the scores of the top 100 Compo entries. In each event I’ve analyzed the correlation between how games did in each of the nine categories. What I’ve found is that there are strong correlations, and they’re not necessarily what you would expect.

Take a look at this.

Correlations per Event

Correlations per Event

What you see here is a chart of how well each category did relative to the Overall category in each of the last eleven LD events. The blue line represents Fun, for example. This shows that more than any other category, Fun correlates strongly with Overall. If you do well in Fun, you tend to do well overall; if you do poorly in Fun, you tend to do poorly overall.

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PUNT: Rebirth is now on Steam Greenlight!

Posted by
Saturday, April 9th, 2016 8:52 pm

PUNT: Rebirth, the project which my team and I have been working on for the past year, is live on Steam Greenlight! Please vote for us and share the page at: http://steamcommunity.com/sharedfiles/filedetails/?id=394046362

Please express your thoughts and feedback in the comments of this post or on the greenlight page.

Thanks!

BoxandRocks

My first non-Game

Posted by
Thursday, March 31st, 2016 9:32 am

Hello all,

 

I am new here and I have a non-game i created this month for an Opera House in France. Yes , you’ve heard..

So I would love to get feedback from you all.

 

Here is the link for the game and instructions:

(it won’t read on Chrome)

http://www.opera-orchestre-montpellier.fr/actualite/jeu-genevieve-de-brabant-0

 

Thank you all

Best

Mahana

Fog of War Script with Example

Posted by
Tuesday, March 22nd, 2016 1:07 pm

For anyone who wants to create a RTS game with some fog of war, I made a script that handles calculating and drawing fog of war.

View post on imgur.com

It tracks seen area, unseen area, unexplored area, and height. The script does not have line of sight implemented but should work identically in most cases.

 

The script is not the most efficient and has some strange issues with pixels being automatically compressed but the script should give an example.

 

You can download the source here:

https://drive.google.com/file/d/0Bz235BbxwbbnekhqYUZ1Tk1saHc/view?usp=sharing

 

You’re free to use or modify the script and use it however you want.

 

 

Don’t Crawl went big?..

Posted by (twitter: @ampersandbear)
Sunday, March 20th, 2016 4:57 am

Hello, everyone! Do you remember Don’t Crawl? It’s been a while since initial LD#33 version (the theme was “You are the Monster”), and, oh well, we’re still developing it. And now… now we’re on Greenlight, isn’t that cool? (:

This is how it all began

This is how it all began

We added a bunch of new monsters and traps, water, waving trees, fans, new levels, reworked the “ghost mode”, added shops and hero upgrades … Uh, sorry for the list, but these are far not all the changes that we have made.

ezgif.com-resize (2)

And that’s how the game’s played now

Huge thanks to the LD crew and local community! To be honset, it’s YOU who enouraged us to continue developing Don’t Crawl.

“Unofficial” Ludum Dare GDC Party 2016 @ GitHub

Posted by (twitter: @mikekasprzak)
Monday, March 7th, 2016 10:11 pm

Hey folks!

As some of you know, I wont be in San Francisco for the Game Developers Conference this year. My biggest regret, especially after last year, is that there wont be a Ludum Dare GDC Party. That was such an amazing evening, the absolute highlight of GDC for me (and I’m told many of you as well). GitHub were amazingly gracious hosts, going all-out to welcome us. I can’t thank them enough.

It was such an amazing night, we started talking about next years party AT THE PARTY! But once I was sure I wasn’t going to be in San Francisco, we agreed it just didn’t feel right hosting a Ludum Dare party.

That said, I’d like to invite you all to attend GitHub’s GDC Party on GDC Tuesday.

Officially this is GitHub’s Party. Unofficially, if we get enough of you there, it’s a Ludum Dare party. :)

And because it’s hilarious, we’re going to try to have me there virtually, piloting GitHub’s Telepresense Robot. If you see “an iPad on wheels” all by itself, feel free to come over and say hello. I’ll be enjoying my own alcoholic beverages, and I’ll be happy to chat until we’re all exhausted, or the batteries run out. 😀

And just to confirm, yes this replaces the Tad’s meetup we were originally going to hold.

Details

From GitHub’s blog: https://github.com/blog/2117-gdc-party-2016

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