Archive for the ‘LD #37’ Category

Are we porting game history to new site?

Posted by
Friday, April 20th, 2018 5:16 pm

I only joined in 26 – but it’d be cool to see the complete history of everyone’s games, and their evolution through compos / jams. :)

Wallpaper

Posted by (twitter: @_udo)
Friday, April 20th, 2018 12:49 pm

ld41-bg

How to tackle LD41!

Posted by (twitter: @timbeaudet)
Tuesday, April 17th, 2018 5:39 pm

Hello Ludumites,

I’ve been told I pronounce LudumDare wrong, but regardless of this fact – check out my latest development log for some of my top tips on participating in a game jam!

Is there a way to transfer your history to the new site?

Posted by
Saturday, April 14th, 2018 3:32 pm

I find it a bummer on the new site it says my account is 8 months old and has 0 games connected to it. Is there anyway for it to acknowledge your games on this, the legacy site?

I’m in!

Posted by
Wednesday, April 11th, 2018 2:12 pm

Do you need music for your game? I am here!

Posted by
Wednesday, April 11th, 2018 2:12 pm

I’m an advanced aword winning composer/sound designer. I will be glad to participate in LD 41 with aword winning team or solo participant.

Goodbye legacy site!

Posted by (twitter: @MasonYoung)
Friday, April 6th, 2018 1:36 am

You will be missed. To the future!

AHOJ

Posted by
Wednesday, April 4th, 2018 11:55 am

AHOJ

pygame blogging

Posted by
Monday, February 26th, 2018 6:40 am

I’ve been blogging a bit this month about pygame stuff (python game library).

I kind of wish there was a new ld48 on much sooner. Oh well.

Anyway, you can follow my pygame development updates on here: http://renesd.blogspot.com/search/label/pygame. It’s a mixture of stuff about SDL, SDL2, multiplatform development, website development, raspberry pi stuff, and a healthy dosage of python related nonsense.

Which I should probably get back to rather than write on an old website that’s probably going to get closed down any day now?

made a “Walking Simulator Starter Kit”

Posted by
Wednesday, February 21st, 2018 1:36 pm

If you are on a gamejam with short time and you dont want to code basic stuff like a pick up system or even how doors work in UE4 then you can simply use this tool #FPEkit. I made some walking simulators in my time here but I used unity and didnt got into coding but with the easy to use Blueprints (visual scripting language) in UE4 I got into it. It may seem as a lot of work at first but this tool can cut some time with examples and plug and use codes. Everything to get you started with

First Person Exploration Kit is a starter package to create a First Person Environmental Exploration or “walking simulator”.
It is easy to use & cheap. It is build for the Unreal Engine 4.
https://kai20.itch.io/exploration-kit

If you want to see the tool you can download the demo or simply watch that video below

Hey! We did this little thing for this weekend using Defold!

Posted by
Wednesday, February 7th, 2018 3:48 pm

It’s my second time using Defold now, and I’m starting to like it more and more! It crashed a few times, but other than that it was a pleasant experience 😀

Anyway, the game idea is to build an automated recycle plant and uh, make a profit or something(?). We only managed to build conveyor belts and item splitters, but we wanted to make it a bit more sim city-esque where you would build different types of material processors / furnaces that converts materials into energy or sub-materials that is needed to run the facility, factory workers that would run the machines, paid contracts from the city that you could accept in order to generate cashflow etc. But for a ~24h game it’s pretty fun.

Web and keyboard controls:

Arrows – Move robot
Space – Grab trash
Z/X – Toggle build selection
Enter – Build selection
Shift – While moving, dashes robot forward
Desktop and gamepad controls:

Left stick – Move robot
Cross (PS4), A (Xbox) – Grab trash
Shoulder buttons – Toggle build selection
Square (PS4), X (Xbox) – Build selection
Left trigger button – While moving, dashes robot forward

Made a tool to convert images/videos into 8Bit/Pixel Style

Posted by (twitter: @DavitMasia)
Monday, February 5th, 2018 4:31 am

If you are on a gamejam with short time and you need some pixel assets you can use PixaTool that easily help you to convert images/videos into 8bit / Pixel style.

So you can use 3D render images, illustrations or painted images to give that PixelArt feeling. Also have batch processing and can export videos, look the info in the official page and their tutorial to learn how they are done.

Here is an example of the conversion quality
Textures_showcase_example_v2_px

Software link: https://kronbits.itch.io/pixatool

Hope you like it! 😉

Don’t Give Up.

Posted by
Sunday, January 21st, 2018 6:22 pm

For those struggling with something, always remember, there is always a way. Don’t give up.

Have a great day ahead! 😀

Yes, that’s my voice in the beginning 😉

Start your day right ;)

Posted by
Sunday, January 14th, 2018 6:52 pm

Hi guys! Here’s another one. Whether you just woke up or you’re on your way to your bed, don’t forget to have that little dose of relaxation. 😉

Have a great day or night ahead! 😀

 

Feel free to download and use it in your projects. But, leave me somewhere in the credits 😉

Twitter: @NeilMarkCorre

Soundcloud: https://soundcloud.com/neil-mark-corre

Hi guys! Background music?

Posted by
Saturday, January 6th, 2018 10:52 pm

It’s been a while since I posted here. So, here’s a short chill/lofi soundtrack I did with my brother.

Feel free to download and use it in your projects. But, leave me somewhere in the credits 😉

Enjoy!

Twitter: @NeilMarkCorre

Soundcloud: https://soundcloud.com/neil-mark-corre

 

I heard you like spiders

Posted by
Saturday, December 23rd, 2017 11:00 am

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