Archive for the ‘LD #37’ Category

Will do music for food

Posted by
Monday, June 26th, 2017 3:02 pm

(or for free really!)

Usually I try to make a game but it would be fun to focus on audio. I would love to coop if somebody wants music (& sfx ?) for their midiLD! Here’s my soundcloud..

..for an example..

Please leave a comment if you’d like to coop!

MiniLD #74: CoopJam

Posted by
Monday, June 26th, 2017 1:15 pm


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The aim of this MiniLD is collaboration.


Make a game. Find as many ways to work together as you can. If you’re struggling, here are some suggestions:

  • work in a team;
  • use somebody else’s engine/assets/tools;
  • create an engine/assets/tools for others to use;
  • discuss the direction of your game with others;
  • playtest others’ games;
  • have somebody else choose your theme/suggest one for others;
  • share food and gamedev tales;
  • create a multiplayer game and let the players work together.

Looking for a team, engine or assets? Respond below, or leave your own comment describing: 1) what you can/want to do; 2) what you’re after; 3) how to contact you. You can also ask in the #ludumdare IRC channel on

Want to advertise some of your creations? Leave a comment below detailing where people can find them, and any relevant documentation, etc.

Already have a team? Team up with someone else, include new people, or try some of the other suggestions.


Starts: June 26th. If you’re reading this post, it’s on: what are you waiting for?!
Ends: 00:00, July 24th, UTC.


If posting assets/code for others to use, please ensure the conditions of use are clear.

Otherwise, just have fun and *be nice*.

Theme suggestions (optional)

There’s no mandatory theme, but if you need some inspiration, choose one or more of the following:

  • sanity (or lack thereof);
  • chaos remixed;
  • The Sponge;
  • overseer;
  • underling;
  • SWARM;
  • denial.

EDIT: Several people have said they’d be more inspired to create co-op multiplayer games rather than creating cooperatively. That still sits nicely with the theme as far as I’m concerned, so if making multiplayer games is your thing, go for it!

Do not go gentle…

Posted by
Monday, June 26th, 2017 5:57 am

Hi there!

Here’s another artwork 😉 I was supposed to make a model of a woman wearing winter attire then I remembered Dylan Thomas. Yep, it was weird. So, I decided to create an old man going gentle into that goodnight…


Should I Embrace Silence?

Posted by
Saturday, June 24th, 2017 4:00 am

Hi there! 😀

If you guys don’t mind, I would like to share another artwork of mine here. If you guys need a 3D artist, feel free to contact me. I also make games with Unity 😉

Looking for Team members for Unreal Engine 4 Jam

Posted by
Friday, June 23rd, 2017 1:47 am

Hey I usually do the LDs and I have found the community to be pretty awesome here. I am hoping to join the Unreal Engine 4 Jam and I am looking for team mates. I have recently learn UE4 and I can do C++ as well as basic animated characters in blender. I’ve done 13 jams so far and have lead many groups. If you are interested in joining please leave a message below. The jam starts on the 29th

Help with game maker Android build

Saturday, June 17th, 2017 5:20 pm

Hey, I’m currently having a bunch of issues with building an apk from my project in gamemaker. I’ve bought the Android and iOS extension, and followed every single instruction online. So if anyone that know how to do this that are willing to help me via Skype or TeamViewer etc, or build it for me (not 100% done yet, but I want a beta release… Would be amazing. :) Email me at or reply would be highly appreciated.

From LD entry to “real” game

Posted by (twitter: @Bownly)
Saturday, June 10th, 2017 12:58 pm

frogicross pic

Come play the prologue to 2017’s best Picross/RPG hybrid video game, Frogicross!

Frogicross started its life as PiX RPG (pronounced: Picross RPG), my entry for MiniLD 63. The theme was fusion, and the game was designed to be a fusion of Picross and old-school JPRGs like Dragon Quest and Mother. You can check out my original post about it here.

I quickly fell in love with the game and concept, and I wanted to continue development on it. Despite that, I would only ever pluck away at a feature or two for a few days every month or so. I had the drive, but I had no concrete artistic direction, leading to the aforementioned sporadic dev schedule. It wasn’t until about 1 month ago that I decided to finally sit down to work out a plan to crank out a playable prologue build. And yesterday I uploaded said build to gamejolt. Play it here.

I’m a coder first and foremost, so scraping together enough art/audio proved to be very difficult for me. Heck, even map design and plot structure was a challenge. So if you, the reader, are skilled in any of those fields and you want to collaborate with me on the continued development of Frogicross, hit me up. Preferably on twitter, where my handle is also @bownly. I don’t do any social medias, but I already have a twitter account, so I might as well use it.

Oh, and I would be remiss if I ended this post without the classic final shill plug. Play Frogicross here and perhaps feel inclined to rate the game a full 5 staridoos. :^)

I made a quick game called EVERYWHERE

Posted by
Friday, June 9th, 2017 2:18 pm

Been working on this game for the past month or so, finally decided to release it.  Its a puzzle platformer with horror elements.  It’s only like 20 minutes long, and I’d really appreciate anyone giving it a look!  Thanks!!


Posted by
Thursday, June 8th, 2017 9:55 am

I have been making games for 2 years and growing as of now and I believe that I am ready for Ludum Dare but I use a program that only exports .aia and .apk files would I still be able to participate?

Hello Ludumdare

Saturday, June 3rd, 2017 12:39 pm

Just discovered this site today (3 June, 2017). I’m just feeling my way around and will begin contributing soon.

Looking for a good game designer to work with

Posted by
Saturday, June 3rd, 2017 4:58 am

I am currently looking for a good game designer to collaborate with on an on-going mobile game development. If you are familiar with Shooty Skies then you have a good idea of what I am looking for.  If you have good game design skills for top down shooters then drop me a line on please.




My Ludum Dare entry is a game on Steam now!

Posted by
Sunday, May 28th, 2017 12:26 pm

Several years ago I parcipiated in Ludum Dare 26 (“minimalism”) with simple turn-based strategy.
The game looks like this:

The game didn’t have any guide or in-game tooltips and was kinda confusing. Later I started creation of a remake (because I thought that game is actually fun to play).

This incarnation of the game had got some popularity on Kongregate, so I decided to publish it on Steam.

For the Steam version I’ve chaned graphis one more time (I work with an artist).



I was a lot of work, but finally the game has been released! You can check it here: 50 years

Thanks Ludum Dare :)

A Small World À la No Man’s Sky : New features !

Posted by
Tuesday, May 16th, 2017 6:57 pm


The Armada release should be up this weekend adding new content :

+ Planets and sectors are now capturable and will generate ressources and ships

+ Armada Management: Manage a LOT of ship simultaneously, attacking or defending your territories

+ A LOT of new enemies to fight with !

Please try and rate the original game here :

And make sure to bookmark it for the upcoming release :)

Battle Squad [Feedback]

Posted by
Tuesday, May 16th, 2017 1:25 pm

Battle Squad Screenshot

Recently launched my alpha for Battle Squad, it’s a retro Turn Based Strategy Game what do you think of it so far?


Try it here ->

Microchip IO timelapse

Posted by
Sunday, May 14th, 2017 11:25 am

Shameless Plug!

Posted by
Sunday, May 14th, 2017 7:36 am


It’s my 8th Ludum Dare, and I messed up this time. Life got distracting, and now I don’t have enough votes right now.
In fact, I only have 5 votes out of needed 20. ;_;
Your help would be much appreciated.

If you play my game and leave a comment, I’ll play your game in return.

Edit: I got just enough votes, thanks everyone. 😛


Here’s a gif for your viewing pleasure:


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