made this last weekend, did not finish. thought id post it here anyways
Archive for the ‘LD #37’ Category
Now you can play my entry For Eternity!
I ran into some issues with unity’s cloud build and with my multithreaded pathfinding code but i think that they are resolved by now.
I made a post over on LdJam.com when we finished, but forgot to make a post here.
My team and I feel we had quite a successful jam all in all.
Little house of horrors is a game where you explore an “abandoned” mansion to find clues to close the portals before Cthulhu devours our Small World.
You can play it here.
And here is a link to the Jam page where you can get more info
Try now: “CyberNoir – The Club”
It’s a CyberNoir investigation game where you must find the truth! Old school rulez
This is my entry to LDJam 38! Your keyboard is a small world, and these small but energetic puppers love it! Can you keep up with them?
Before the theme was even announced I came up with my game name. Recent world events had spawned a meme “The Mother of …”. So I thought it might be fun to have that as a game name.
I have a habit of attempting overly ambitious games for LD, so I guessed it would be quite appropriate for my LD game, no matter what I made (or failed to make) 😛
As usual, I stayed awake for theme announcement, but I went to sleep soon after. In the morning I joined IRC and discussed the theme (and game name) with friends, and the idea which quickly emerged was a literal “Mother” who lives on a “Small World”, who has “All of the games”. That reminded me of mini games, and the famous C64 title “Lazy Jones”.
Because of my participation in One Hour Game Jam, I have good experience churning out mini games in a short space of time, so I had no fear making several such games for a 48/72 hour LD Jam.
So everything seemed to fall in place quickly this time: The design was well formed, it fit my skills and experience, and made use of the game name I was dying to use!
I usually start LD by drawing graphics. And this LD was no exception. I began making a (shared) tile set that I could use in the mini games, and searching the web for inspiration for what the overworld would look like.
Day one was mostly directed at making the overworld, this small planet which would link to the mini games. This was completed on Saturday, along with all the game music and several sound effects.
When I woke up on Sunday I realised I’d probably need the 72 hour Jam to finish. I began by coding the transition between overworld and minigame. Then started designing the mini games: deciding on their (common 20×20) size, the types of games I would have, and drafting out the levels for them all (as 20×20 bitmaps where each pixel is a tile).
In the latter half of the day I began writing the shared code for the minigames, and sucessfully completed 1 mini game with that code, which played correctly, and linked in/out of the overworld correctly.
Progress seemed slow, but I anticipated that adding more games would be faster, because of the shared code. While the progress continued at a relatively slow pace, it accelerated through day three, with the latter half of the mini games being added in the space of 3 hours!
Towards the end of the day I tweaked some of the level designs, because some seemed far too difficult, while others looked a bit untidy. In hindsight the levels feel too easy now, but I think they are enjoyable enough
I attempted adding particle effects, but I didn’t really have time to perfect their appearance, so I ultimately decided to remove them.
And that was my LD weekend. 😀
I was learned there is jam after 1 day from start and rushed to make something. Having itching give me this idea 😀
CHECH OUT: The Fleas In My Head
LEFT CLICK: WIIIIIIIIIIIIIIIIIII
A/D: MOVEMENT IN THE PLANETS