I’ve been making games for about 3-4 years now with GameMaker Studio (version 2 how recently come out 😀 ) and one of my projects for IT at school was to make a game. My teacher was very impressed with the quality of my game and told me that I could probably make indie games in my spare time and make some money off them. I’ve been thinking hard about this for a few hours and I thought I’d ask a community of indie game developers what their thoughts are on the best approach.
After thinking for a while I think the best approach for me would be to use patreon and having a “pay $x every month” system. I know it’s not the conventional way of doing it, I know that when most people start a gamedev project they set up a one-time campaign, advertise and hope they get all the money they need to mae the game. But I want to take a different approach.
What I was going to do is make a $5 or $10 per month subscription and for that price you get behind the scenes videos of my journey designing and developing the game, your name in the credits, closed beta access to the game, access to a closed facebook group where I can directly interact with my patrons and probably more and then release the game free and open source for people to play and learn from.
One of my friends was saying “why would anyone pay money and end up playing a free game?”, my response is that the money they’re paying isn’t for the game, it’s for behind the scenes videos which can act as tutorials and/or a blog on the process I would take to produce a ‘professional’ grade game (since it’s a free game and only made by one person don’t expect Call of Duty quality) and being able to beta test and directly interact with me to be able to give input and feedback on the game.
I could make the games paid and polish up the game a little more but I like the idea of being able to make my games open source and giving back to the community.
What do you think of my idea?