Archive for the ‘LD #37’ Category

little survival thing

Posted by (twitter: @@ZakChaos)
Saturday, April 29th, 2017 3:53 pm

made this last weekend, did not finish. thought id post it here anyways

For Eternity (builds are online)

Posted by
Friday, April 28th, 2017 10:32 am

For Eternity Logo

Now you can play my entry For Eternity!

I ran into some issues with unity’s cloud build and with my multithreaded pathfinding code but i think that they are resolved by now.

Have fun!

For Eternity Screen 2

Little House of Horrors

Posted by
Friday, April 28th, 2017 8:36 am

I made a post over on when we finished, but forgot to make a post here.

My team and I feel we had quite a successful jam all in all.

Little house of horrors is a game where you explore an “abandoned” mansion to find clues to close the portals before Cthulhu devours our Small World.

1e37 27af

You can play it here.

Web Player

And here is a link to the Jam page where you can get more info

Little House of Horrors

“CyberNoir – The Club” fixed!

Posted by
Thursday, April 27th, 2017 9:03 pm

Try now: “CyberNoir – The Club”

It’s a CyberNoir investigation game where you must find the truth! Old school rulez :)


screen5 screen2 screen3 screen1



KEYPUPPERS is available to play now!

Posted by
Thursday, April 27th, 2017 11:57 am

View post on


This is my entry to LDJam 38! Your keyboard is a small world, and these small but energetic puppers love it! Can you keep up with them?$15179

Try out my game :D it’s wiggly and quirky

Posted by
Thursday, April 27th, 2017 11:20 am

also….I’m bad at screenshots! because that’s totally gonna make you want to play the game to say that haha 😀

View post on


The Mother of All Games — Post Mortem

Posted by (twitter: @_sorceress)
Wednesday, April 26th, 2017 3:45 pm

The Theme

Before the theme was even announced I came up with my game name. Recent world events had spawned a meme “The Mother of …”. So I thought it might be fun to have that as a game name.

I have a habit of attempting overly ambitious games for LD, so I guessed it would be quite appropriate for my LD game, no matter what I made (or failed to make) 😛

As usual, I stayed awake for theme announcement, but I went to sleep soon after. In the morning I joined IRC and discussed the theme (and game name) with friends, and the idea which quickly emerged was a literal “Mother” who lives on a “Small World”, who has “All of the games”. That reminded me of mini games, and the famous C64 title “Lazy Jones”.

Because of my participation in One Hour Game Jam, I have good experience churning out mini games in a short space of time, so I had no fear making several such games for a 48/72 hour LD Jam.

So everything seemed to fall in place quickly this time: The design was well formed, it fit my skills and experience, and made use of the game name I was dying to use!


I usually start LD by drawing graphics. And this LD was no exception. I began making a (shared) tile set that I could use in the mini games, and searching the web for inspiration for what the overworld would look like.

Day one was mostly directed at making the overworld, this small planet which would link to the mini games. This was completed on Saturday, along with all the game music and several sound effects.


When I woke up on Sunday I realised I’d probably need the 72 hour Jam to finish. I began by coding the transition between overworld and minigame. Then started designing the mini games: deciding on their (common 20×20) size, the types of games I would have, and drafting out the levels for them all (as 20×20 bitmaps where each pixel is a tile).

In the latter half of the day I began writing the shared code for the minigames, and sucessfully completed 1 mini game with that code, which played correctly, and linked in/out of the overworld correctly.


Progress seemed slow, but I anticipated that adding more games would be faster, because of the shared code. While the progress continued at a relatively slow pace, it accelerated through day three, with the latter half of the mini games being added in the space of 3 hours!

Towards the end of the day I tweaked some of the level designs, because some seemed far too difficult, while others looked a bit untidy. In hindsight the levels feel too easy now, but I think they are enjoyable enough :)

I attempted adding particle effects, but I didn’t really have time to perfect their appearance, so I ultimately decided to remove them.

And that was my LD weekend. 😀

** Play it here **

I’m in.

Posted by
Wednesday, April 26th, 2017 10:23 am

2-Bit Gameboy Styled Game in 24 Hours

Posted by (twitter: @@cenullum)
Wednesday, April 26th, 2017 2:22 am

I was learned there is jam after 1 day from start and rushed to make something. Having itching give me this idea 😀

CHECH OUT: The Fleas In My Head



Posted by
Tuesday, April 25th, 2017 10:44 pm



Posted by
Tuesday, April 25th, 2017 7:12 am



W: Fly




I’m in!

Posted by
Tuesday, April 25th, 2017 7:12 am


Small World

Posted by
Tuesday, April 25th, 2017 7:12 am

Forme Sauvage – waiting to submit

Posted by
Tuesday, April 25th, 2017 7:12 am



Galaxen (Jam)

Posted by
Tuesday, April 25th, 2017 3:29 am

[cache: storing page]