Archive for the ‘LD #37’ Category

JSCF – Ludum Dare 2D game engine that I kept working on

Posted by
Saturday, June 30th, 2018 2:44 pm

So I’ve been working on JSCF for a while on my own and wanted to get some feedback but mostly help from you good JS developers out there. I’ve been using early early prototypes of it for my last two entries Catapult & Powerless. Since then it changed A LOT but I thought I’d come back to the place that got me the idea to start a lightweight canvas and native JS (and CanvasInput.js) only library – JSCF. Currently in development but you can get a prototype build on github:

>Github<

debug-panel

Thanks =D

A gaming competition… on jam entries!

Posted by (twitter: @AlakajamBang)
Wednesday, May 23rd, 2018 7:21 am

bann

Hi guys! At the neighbor Alakajam! community, we have hosted something special this month: 8 games from Alakajam! and Ludum Dare have been handpicked for people to compete on them, post high scores, and climb the leaderboard!

leadWe’re having a lot of fun so far, and it’s quite a different experience to really play and try to master the games, rather than just test them to give feedback. The competition is fierce but there’s still a chance for good players to get a spot in the podium.

Of course this is all just for fun, with no prizes or anything :)

The competition ends on May 31st, before we switch to the next big jam, planned for the 22-24 June week-end. The last Alakajam was pretty exciting as well, with 71 entries on the theme “You can’t see everything”. We hope to see you around for the end of the Tournament, and hopefully the next jam!

EDIT: The tournament is over, the site has now switched to launch the 22-24 June jam!

Posted by (twitter: @DavitMasia)
Wednesday, May 16th, 2018 5:02 am
In case you missed has been moved to August 14th and will end 25th due the ldjam announced date yesterday 😉
You can join the jam here:

Play Rogue Crush

Posted by
Tuesday, May 8th, 2018 5:57 am

https://ldjam.com/events/ludum-dare/41/rogue-crush

Rogue Crush Capture

 

Ludum Dare browser / search engine

Posted by
Sunday, May 6th, 2018 10:26 am

Hi all,

I post this here because ldjam.com is not really googleable.

I created a browser / search engine for Ludum Dare 41 to enable searching by platform and to browse the games more easily.

http://tmtg.nl/ld41/

Cheers!

[Dark Soils] Presentation

Saturday, April 28th, 2018 10:41 am

Hey we didn’t post anything about our game yet so there we go !

Introducing Dark Soil, when Dark Souls meets a garden game, made last week end for LD41

Play and rate DARK SOIL

Animated GIF - Find & Share on GIPHY

Are we porting game history to new site?

Posted by
Friday, April 20th, 2018 5:16 pm

I only joined in 26 – but it’d be cool to see the complete history of everyone’s games, and their evolution through compos / jams. :)

Wallpaper

Posted by (twitter: @_udo)
Friday, April 20th, 2018 12:49 pm

ld41-bg

How to tackle LD41!

Posted by (twitter: @timbeaudet)
Tuesday, April 17th, 2018 5:39 pm

Hello Ludumites,

I’ve been told I pronounce LudumDare wrong, but regardless of this fact – check out my latest development log for some of my top tips on participating in a game jam!

Is there a way to transfer your history to the new site?

Posted by
Saturday, April 14th, 2018 3:32 pm

I find it a bummer on the new site it says my account is 8 months old and has 0 games connected to it. Is there anyway for it to acknowledge your games on this, the legacy site?

I’m in!

Posted by
Wednesday, April 11th, 2018 2:12 pm

Do you need music for your game? I am here!

Posted by
Wednesday, April 11th, 2018 2:12 pm

I’m an advanced aword winning composer/sound designer. I will be glad to participate in LD 41 with aword winning team or solo participant.

Goodbye legacy site!

Posted by (twitter: @MasonYoung)
Friday, April 6th, 2018 1:36 am

You will be missed. To the future!

AHOJ

Posted by
Wednesday, April 4th, 2018 11:55 am

AHOJ

pygame blogging

Posted by
Monday, February 26th, 2018 6:40 am

I’ve been blogging a bit this month about pygame stuff (python game library).

I kind of wish there was a new ld48 on much sooner. Oh well.

Anyway, you can follow my pygame development updates on here: http://renesd.blogspot.com/search/label/pygame. It’s a mixture of stuff about SDL, SDL2, multiplatform development, website development, raspberry pi stuff, and a healthy dosage of python related nonsense.

Which I should probably get back to rather than write on an old website that’s probably going to get closed down any day now?

made a “Walking Simulator Starter Kit”

Posted by
Wednesday, February 21st, 2018 1:36 pm

If you are on a gamejam with short time and you dont want to code basic stuff like a pick up system or even how doors work in UE4 then you can simply use this tool #FPEkit. I made some walking simulators in my time here but I used unity and didnt got into coding but with the easy to use Blueprints (visual scripting language) in UE4 I got into it. It may seem as a lot of work at first but this tool can cut some time with examples and plug and use codes. Everything to get you started with

First Person Exploration Kit is a starter package to create a First Person Environmental Exploration or “walking simulator”.
It is easy to use & cheap. It is build for the Unreal Engine 4.
https://kai20.itch.io/exploration-kit

If you want to see the tool you can download the demo or simply watch that video below

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