Archive for the ‘LD #37’ Category

Hey! We did this little thing for this weekend using Defold!

Posted by
Wednesday, February 7th, 2018 3:48 pm

It’s my second time using Defold now, and I’m starting to like it more and more! It crashed a few times, but other than that it was a pleasant experience 😀

Anyway, the game idea is to build an automated recycle plant and uh, make a profit or something(?). We only managed to build conveyor belts and item splitters, but we wanted to make it a bit more sim city-esque where you would build different types of material processors / furnaces that converts materials into energy or sub-materials that is needed to run the facility, factory workers that would run the machines, paid contracts from the city that you could accept in order to generate cashflow etc. But for a ~24h game it’s pretty fun.

Web and keyboard controls:

Arrows – Move robot
Space – Grab trash
Z/X – Toggle build selection
Enter – Build selection
Shift – While moving, dashes robot forward
Desktop and gamepad controls:

Left stick – Move robot
Cross (PS4), A (Xbox) – Grab trash
Shoulder buttons – Toggle build selection
Square (PS4), X (Xbox) – Build selection
Left trigger button – While moving, dashes robot forward

Made a tool to convert images/videos into 8Bit/Pixel Style

Posted by (twitter: @DavitMasia)
Monday, February 5th, 2018 4:31 am

If you are on a gamejam with short time and you need some pixel assets you can use PixaTool that easily help you to convert images/videos into 8bit / Pixel style.

So you can use 3D render images, illustrations or painted images to give that PixelArt feeling. Also have batch processing and can export videos, look the info in the official page and their tutorial to learn how they are done.

Here is an example of the conversion quality
Textures_showcase_example_v2_px

Software link: https://kronbits.itch.io/pixatool

Hope you like it! 😉

Don’t Give Up.

Posted by
Sunday, January 21st, 2018 6:22 pm

For those struggling with something, always remember, there is always a way. Don’t give up.

Have a great day ahead! 😀

Yes, that’s my voice in the beginning 😉

Start your day right ;)

Posted by
Sunday, January 14th, 2018 6:52 pm

Hi guys! Here’s another one. Whether you just woke up or you’re on your way to your bed, don’t forget to have that little dose of relaxation. 😉

Have a great day or night ahead! 😀

 

Feel free to download and use it in your projects. But, leave me somewhere in the credits 😉

Twitter: @NeilMarkCorre

Soundcloud: https://soundcloud.com/neil-mark-corre

Hi guys! Background music?

Posted by
Saturday, January 6th, 2018 10:52 pm

It’s been a while since I posted here. So, here’s a short chill/lofi soundtrack I did with my brother.

Feel free to download and use it in your projects. But, leave me somewhere in the credits 😉

Enjoy!

Twitter: @NeilMarkCorre

Soundcloud: https://soundcloud.com/neil-mark-corre

 

I heard you like spiders

Posted by
Saturday, December 23rd, 2017 11:00 am

Hi people!
we started working on this game years ago, during these years we worked on many other projects, but we decided it’s time to finish this one. so we continued developing it for the past months until we felt it’s polished enough.

anyways, we will hopefully publish it on 23.12.2017

here’s the game trailer! :)

for more check the game site:

[​IMG]

http://stairjump.com

let us know what you think and have a wonderful day! :)

 

the sunfury team

icon_twitter_small icon_sf_small icon_facebook_small

Need motivation?

Posted by (twitter: @ZpeedTube)
Saturday, December 2nd, 2017 3:36 pm

Then remember to watch this video! 😀


Mobile Indie Game + LD40

Posted by
Thursday, November 30th, 2017 5:06 pm

SPD

Our 3 man team at Technomancy is excited to be participating in Ludum Dare #40 this weekend!

Earlier this week we released a redux of one of our first games ever made,

Super Pocket Drillionaire on Android Devices.

Check it out for free if you like and happy jamming!

My little problem

Posted by
Thursday, November 30th, 2017 1:33 pm

I have a question.My game need to be by scratch and I can’t use my old game file right.Please tell me.

 

Posted by
Monday, October 30th, 2017 5:16 am

avant apres

 

Hello there !

For the LD 34 we made a little game called Albert & Zoe, even if it didn’t looks quite like what we had in mind, we were really proud of it, and we bonded with this these two characters. In fact we missed Albert and Zoe so much that we decided to make a full game just for them !

So without further ado, let me introduce Albert + Zoe :

Albert + Zoe is a rhythm game in which the narration is part of the core gameplay. It tells the journey of two lovers in a fantasy universe where magic has spawned an ideological conflict. Dialogue phases between our two heroes and the inhabitants of this world are interspersed with action phases involving rhythm game mechanics.

Each one of the player’s decisions will take them to different parts of the world and confront them with various characters, while weaving a bond between the two protagonists the way the player chooses.

Sometimes speech won’t be enough to keep the journey going and you will have to fight powerful enemies, understanding a foe’s pattern to defeat it.

You can follow us :

https://twitter.com/appeau_studio

https://forums.tigsource.com/index.php?topic=62336.0

https://www.facebook.com/AlbertEtZoe/

 

Oh, and there’s a little preview of what the game currently looks like :

GIF2

Alakajam! launches a month-long event

Posted by (twitter: @AlakajamBang)
Tuesday, October 17th, 2017 7:31 am

 Last Friday started the 1st Kajam, a regular event inspired by MiniLDs. The main difference with MiniLDs is that Kajams are actually rated competitions, focused on learning a specific aspect of game development.

For this month, the topic is Game Juice! The goal is to make a small game with the best Game Juice (or Game Feel) as possible.

Schedule

  • Oct. 13th – Nov. 19th: The jam. You have around one month to work on your game and submit your entry! (see also the event rules)
  • Nov. 19th – Nov. 26th: The rating phase. For one week, all entrants will rate how juicy the other games are – and that’s it: no Overall, no Originality ratings, just Juiciness!
  • Nov. 26th: The definitive rankings of the most juicy games are announced :)

Resources

A list of videos and articles on game juice/game feel is available on the announcement post.

Bonus: 1st Alakajam results

(more…)

Résonance

Saturday, October 14th, 2017 11:21 am

Originally a Mini Ld 67 game inspired from Sokoban, the early prototype has been revisited and turned into Résonance, a brand new game published on both PC and Android platforms.

I am looking back for feedback so I can improve this one as well as my future projects!

Résonance is a puzzle game where you have to lead a self-moving box toward the shiny goal, using the different elements standing in the level. Sound easy, right? So why not try it by yourself?

You can either download it for Android (click here)

Or PC (click here)

Or just try the demo in your browser (no hard mode, only the 20 first levels)

Résonance 620

 

Open Jam Starts This Friday Oct 6th!

Posted by
Tuesday, October 3rd, 2017 1:35 pm

openjam

Open Jam is a game jam with 🖤. At Open Jam, you build an open-source videogame over the weekend, rate other creators’ games, and compete for a chance to have your game featured at All Things Open, a premier open source conference. We wanted to host a jam that promotes open source games and game creation tools. That’s why we’re teaming up with Opensource.com to bring you Open Jam, a game jam dedicated to doing just that.

How is Open Jam Different?

There are other jams that require the game source to be submitted. What we wanted to do with Open Jam is promote not only open source games, but open source game creation tools as well. This jam encourages use of open source game engines, authoring tools, and platforms, and Creative Common assets, and to link those tools in your submission. Anything open source in your game creation process is encouraged! That is why we are hosted by opensource.com and winners games will be featured All Things Open conference. Open Jam is all about open games and open game development.

Join Open Jam –>

My Ludum Dare 39 game is out!

Posted by
Saturday, September 30th, 2017 2:11 pm

game
Ludum dare 39 was my first Compo and i made a little platformer called Zapper! I came back to it this month cleaned it up a better bigger version is up now on Kongregate, Check it out if you have a sec http://www.kongregate.com/games/LakeshoreGames/zapper

Abberbury’s news

Posted by
Tuesday, September 26th, 2017 5:26 am

And again, hello everybody!
Maybe, of those who participated in the jam in December 2016, remember our entry:

Info post
Entry

We did not abandon the project then and worked actively on it this whole year.
At the moment we have a ready-made foundation for the game, to which we add content.
Not without bugs, of course. )
We hope that by the first quarter of 2018 the game will be available in Steam.
Well, while you can check out this little teaser:

Thanks to everyone who left feedback on our project – you helped us to become better!

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