Archive for the ‘LD #36’ Category

37 here i come!

Posted by
Friday, December 9th, 2016 8:54 am

Third one for me, 1st was on Construct 2, 2nd on Unity, this one i don’t know… can be both.

Doing everything all by myself, again.

It’s going to be fun!


Im In

Posted by
Friday, December 9th, 2016 8:49 am

People is posting this, i dont know why, but im going to  asume that if you dont do this you are not into the jam

ReactorScram Ludum 37 base code

Posted by
Friday, December 9th, 2016 8:48 am

I’m looking to do this one in JS, which is totally new to me, and an optional server in Go which is also totally new.

37 – Who dares, wins..

Posted by
Friday, December 9th, 2016 8:45 am

I’m in

Weapons of choice:

  • Phaser – Kore Springs – 2.6.2
  • TweenMax / GSAP
  • Photoshop (maybe Aseprite but haven’t used it enough to be quick)
  • Sublime
  • Gulp / Browserify
  • Chrome
  • Music – ah… TBA
  • SFX – ah… TBA



We are in

Posted by (twitter: @HellforgeGames)
Friday, December 9th, 2016 8:44 am

Hi all, third time, programmer & 2d artist, code, Unity, Photoshop,
gl & hf, partytime, exelent, kk thx bye!

Quick Guide: Hosting Games

Posted by (twitter: @arzi42)
Friday, December 9th, 2016 8:15 am

There was a short conversation in Twitter about submitting games for the Dare, and it seems it’s not always apparent that you’ll have to provide your own hosting for the game. Inspired by this, here’s a short guide to submitting your game to Ludum Dare.

When do I submit?

Both Compo and Jam have one hour of submit time after the end, but I would strongly recommend trying to be early, as there are often all sorts of technical issues with building, uploading files, etc, so you want to spare at least an hour for the submitting process.
Note: the new site has the times on your own time zone, check it out!

Where to host?

You need to provide your own hosting, but fortunately there are a number of free options. Here are a few:

  • is a very common solution and comes with a nice and easy UI for uploading the content. It has a list of LD games, which gives your game some extra visibility.
  • GameJolt also allows free hosting and easy uploading, but the site is a bit heavy on ads.
  • has a free hosting option. You’ll have to handle the uploads via FTP or the site’s own web interface. It gives more flexibility, but it’s also a bit clunky to use.
  • Github Pages allows you to directly host the game from your GitHub repository.
  • is a good and simple way to share files, but it doesn’t support WebGL builds.
  • Google Drive is very similar to Dropbox, and supports WebGL, though it needs a bit of work:
  • Your own website. If you have your own website which supports uploading files, great!

Here’s a few that were suggested to me, but I don’t have any experience on them so I can’t say much about them. Please let me know in the comments if you do.

After submitting the game on your chosen host, head over to to submit it to Ludum Dare –– NOT

Which platform(s) to use?

I would recommend to make a HTML5/WebGL build if your engine of choice supports one, as it’s the easiest way to access the game and as such increases the number of ratings you get. If you go for WebGL, make sure to test the game at least on a couple of browsers and try to choose the resolution so that the user doesn’t need to scroll the browser window. Some hosting platforms, such as also impose limitation on the size of the game window, so be sure to check them out before hand. The website supported embedding the game into the page (again, with limitation on the game window size) , but I have no idea whether that feature will be available at
Windows builds are the next best option (if possible, including a Mac and Linux version is a good way to get some extra ratings). I would recommend to use .zip archives, as some users may not have the ability to open .rar.
It’s always a good idea to avoid platforms which require users to install additional runtimes, as that may drastically reduces the number of ratings your game gets.

Hosting the source code

Ludum Dare Compo requires you to also share the source for the game. While it’s certainly possible to zip the source and host it in any of the above sites, it’s recommended to use a source repository site. The source repositories are also very useful (if not mandatory) for Jam teams for collaborating on the project.

  • GitHub is a popular option and provides everything needed to host the source. It’s the most popular choice and good for public projects as it doesn’t limit the number of contributors.
  • BitBucket is a another option. The basic functionality doesn’t differ much from GitHub, but it supports Mercurial in addition to Git and doesn’t limit the number of private repositories one user can have.
  • GitLab is a bit newer than the two above, and thus less popular, but it also provides the same functionality. It’s also completely free and doesn’t limit the number of collaborators or repositories you can have.

Yup, yup… I’m in.

Friday, December 9th, 2016 8:01 am

Using Unity and a bunch of free software. Should probably get some rest before we kick this sucker off!

Also, while I have your attention, go play my free game I just recently released. ktnx :)


I’m in

Posted by
Friday, December 9th, 2016 7:39 am

First LD for me. Hopefully I’ll be able to slap something together. If not it’s gonna be fun anyway.

Good luck, everyone!

I’m in.

Posted by (twitter: @michael_miriti)
Friday, December 9th, 2016 7:34 am

So far my entries looks like:

Ludum Dare 24 – OK
Ludum Dare 25 – Shit
Ludum Dare 26 – Good
Ludum Dare 27 – Shit
Ludum Dare 28 – Good
Ludum Dare 30 – OK
Ludum Dare 33 – Shit
Ludum Dare 36 – Shit

Two shitty entries in a row after two okay-entries. I see a pattern here! Next entry should be OK! Let’s get to it.

Here are my tools:

  • OS: Ubuntu (i3 WM)
  • Language/engine: HaXe (OpenFl)
  • Editor:
  • Graphics: Inkscape, Gimp
  • Music/Sfx: SunVox

Maybe, just maybe, gonna be streaming here:

Gonna do this!

Posted by
Friday, December 9th, 2016 7:34 am

Hi erribody,


I’ve long had a interest in gamedev (mostly reading and dabbling with tutorials/ideas), but I recently acquired the gamemaker bundle and I have free time this weekend, so I’ll be joining! My main goal is finishing a product by the time the jam is done, as that would be a personal best 😉


My tools will be PS, GMS, and my ipad apps for sound design. Looking forward to this! Good luck and have fun, y’all.


I’m in – (New Father)

Posted by
Friday, December 9th, 2016 7:09 am

I’m in too!
It’s my first time here, I hope I can join this time and can devote time this weekend.

It’s going to be challenging to juggle coding & taking care of my new baby,
it looks like I’ll need to manage time & energy efficiently to make this work.

… but in case I don’t get to launch the game when the bell rings, I hope I can play the games of many enthusiastic developers in here.

Anyway, Good luck everyone!
Make sure to have lots of fun too!

I’m in for the first time!

Posted by
Friday, December 9th, 2016 7:02 am

So, at first i hesitated due to having very little experience…but eventually thanks to a friend i decided that i will take part of this Ludum Dare!


I won’t be making any spectacular, in fact, i might make the worst game this Ludum Dare has ever seen!


Anyhow, at the moment the current stuff i will be using is:


Bfxr (for sound effects)

Gimp (for spirtes)

And perhaps something else if something gets in my way.


Anyhow, i hope Ludum Dare will be the way i am hoping it to be – fun and most importantly, giving much experience and motivation in making games and attending the next Ludum Dare!!

I’m in! (also, a question)

Posted by
Friday, December 9th, 2016 6:37 am

Guys, how many of you get into ludum dare with a fixed idea in mind regardless of the theme and then make small changes to fit it in?
Would you consider it cheating?

And if you already have an idea in mind, plans on how to do it come up, hard to stop it. at what point would you say it’s inappropriate?
And what about code base, is it o.k to build the engine you’ll use for the jam before hand? even if it’s specific to that genre/plan?

I’m coming into this with a fixed idea in mind, and an engine + surrounding basic stuff that will be needed. and I also have almost everything figured out about how I’m going to implement it.
the theme might get shoved in later.
I want to be honest about it and ask you guys if you’d consider that cheating, or unfair.

Please reply and tell me what you think.
so I don’t feel like a douchebag.


specifically I wanted to make a simple multiplayer p2p game. but considering how fickle that might be I decided to move to a dumb messaging server, that has NO LOGIC, it only stores/transfers
text messages. I already made the server and tested it + the class required to communicate using it (hence the above question about code base).
please note, it’s a general server that can be used for anything, it’s not specific to to this game mechanics.
I’m going to release that server as open-source so people can upload their own, in case mine will go offline.

I also used plans from my previous distributed-system app, on how to make it work without any central authority. taking some ideas from Bitcoin :)

so my current starting point is the communication base, and the formulas/math required for a distributed-system.
some of it is very general, BUT some of it is specific for the game mechanics I planned to have.

The general plan is to make a monster/pet raising game, that will require no central authority. but will still allow battling and leveling.
yeah I’m crazy for even considering it, but I think I can full it off.

I’m not going to use unity this time. I’m using C# WPF!

why the hell use WPF?! you may ask. because I need something that is mostly based on GUI (no game loop, world map), and I required some of the advanced out of the box features of C#.
I’m aware this will not target linux/mac users sadly.

I’m going solo this time, so music/sound/graphics will all be free assets.
If any artist wants to make some monster art, that would be great though!

Thanks for reading my wall of text, and good luck!

AAGH Games is in for LD37

Posted by (twitter: @aaghgames)
Friday, December 9th, 2016 6:11 am

It’s jam time again and we – AAGH Games – are in again. We will be using Unity again, and we’ll also be live streaming throughout the weekend on our Twitch channel. What will we make this time? There’s only one way to find out!


Good luck to everyone, have fun, and jam safely!

I’m in

Posted by (twitter: @bemmu)
Friday, December 9th, 2016 5:32 am

I’m in.

Will use Ableton Live for music composing and gapless5 for playback. Tayasui for art (or just generate geometric shapes from code), JavaScript with pixi.js for graphics. Will possibly embed a JS 6502 emulator such as 6502js to experiment with.

Your standard “I’m in” post

Posted by
Friday, December 9th, 2016 5:02 am

Well, this Ludum Dare should be interesting. Not feeling to great, and I’m already sleep deprived before the event even begins. But, I’ll be participating… yes I will! Hopefully I can squeeze in some shut-eye before it starts.

Tools of the trade:

  • Unity (Programming)
  • Blender (3D Modeling… if game is 3D)
  • Photoshop/Gimp (Graphics/Textures)
  • cgMusic (Music)
  • Bfxr (possibly… for sound effects)
  • Whatever else will help me on my quest to completing a game.

+ Coffee, JunkFood, Soda, Water, Splashing Water in My Face…. and numerous other tricks to keep working!

Good luck everyone!

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